Development inventory command improvements (#1022)

This commit is contained in:
David Markowitz 2023-03-14 05:50:12 -07:00 committed by GitHub
parent c3723371cf
commit 2bcf862f93
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 36 additions and 16 deletions

View File

@ -552,21 +552,42 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return;
}
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() != 1) return;
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
uint32_t size;
if (!GeneralUtils::TryParse(args[0], size)) {
if (!GeneralUtils::TryParse(args.at(0), size)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (inventory) {
auto* items = inventory->GetInventory(ITEMS);
eInventoryType selectedInventory = eInventoryType::ITEMS;
items->SetSize(size);
// a possible inventory was provided if we got more than 1 argument
if (args.size() >= 2) {
selectedInventory = eInventoryType::INVALID;
if (!GeneralUtils::TryParse(args.at(1), selectedInventory)) {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(args.at(1).begin(), args.at(1).end(), args.at(1).begin(), ::toupper);
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(args.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
}
}
if (selectedInventory == eInventoryType::INVALID) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
GeneralUtils::ASCIIToUTF16(args.at(1)) +
u" to size " +
GeneralUtils::to_u16string(size));
} else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size));
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
auto* inventory = inventoryComponent->GetInventory(selectedInventory);
inventory->SetSize(size);
}
return;
@ -581,10 +602,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
if (!buf.m_Success){
if (!buf.m_Success) {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
return;
}
}
std::istream infile(&buf);
@ -1331,9 +1352,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
eLootSourceType lootType = eLootSourceType::LOOT_SOURCE_MODERATION;
int32_t type;
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type))
{
lootType = (eLootSourceType) type;
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
lootType = (eLootSourceType)type;
}
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
@ -1814,7 +1834,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
eInventoryType inventoryType = eInventoryType::INVALID;
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(args[0].begin(), args[0].end(),args[0].begin(), ::toupper);
std::transform(args[0].begin(), args[0].end(), args[0].begin(), ::toupper);
Game::logger->Log("SlashCommandHandler", "looking for inventory %s", args[0].c_str());
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
@ -1988,7 +2008,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
if (triggerComponent){
if (triggerComponent) {
auto trigger = triggerComponent->GetTrigger();
if (trigger) {
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));

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@ -92,7 +92,7 @@ These commands are primarily for development and testing. The usage of many of t
|setcontrolscheme|`/setcontrolscheme <scheme number>`|Sets the character control scheme to the specified number.|8|
|setcurrency|`/setcurrency <coins>`|Sets your coins.|8|
|setflag|`/setflag (value) <flag id>`|Sets the given inventory or health flag to the given value, where value can be one of "on" or "off". If no value is given, by default this adds the flag to your character (equivalent of calling `/setflag on <flag id>`).|8|
|setinventorysize|`/setinventorysize <size>`|Sets your inventory size to the given size. Alias: `/setinvsize`|8|
|setinventorysize|`/setinventorysize <size> (inventory)`|Sets your inventory size to the given size. If `inventory` is provided, the number or string will be used to set that inventory to the requested size. Alias: `/setinvsize`|8|
|setuistate|`/setuistate <ui state>`|Changes UI state.|8|
|spawn|`/spawn <id>`|Spawns an object at your location by id.|8|
|speedboost|`/speedboost <amount>`|Sets the speed multiplier to the given amount. `/speedboost 1.5` will set the speed multiplier to 1.5x the normal speed.|8|