DarkflameServer/dGame
David Markowitz b967cc57d1
Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
..
dBehaviors CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
dComponents CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
dEntity format codebase 2022-07-28 08:39:57 -05:00
dGameMessages Allow name billboards to be toggled (#1026) 2023-03-23 09:49:31 -05:00
dInventory CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
dMission CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
dPropertyBehaviors Make ControlBehavior messages far more modular (#991) 2023-02-16 11:30:33 -06:00
dUtilities Allow name billboards to be toggled (#1026) 2023-03-23 09:49:31 -05:00
Character.cpp Allow name billboards to be toggled (#1026) 2023-03-23 09:49:31 -05:00
Character.h Allow name billboards to be toggled (#1026) 2023-03-23 09:49:31 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Entity.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Entity.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
EntityManager.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
EntityManager.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LeaderboardManager.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
LeaderboardManager.h format codebase 2022-07-28 08:39:57 -05:00
Player.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
Player.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TeamManager.cpp format codebase 2022-07-28 08:39:57 -05:00
TeamManager.h format codebase 2022-07-28 08:39:57 -05:00
TradingManager.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
TradingManager.h format codebase 2022-07-28 08:39:57 -05:00
User.cpp Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
User.h format codebase 2022-07-28 08:39:57 -05:00
UserManager.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
UserManager.h format codebase 2022-07-28 08:39:57 -05:00