Commit Graph

1431 Commits

Author SHA1 Message Date
Xiphoseer
ae6980966d
Merge pull request #414 from Marcono1234/docker-read-only-volumes
Make some Docker Compose volumes read-only
2022-02-05 15:18:01 +01:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
Nordegraf
f7009b499b
added tracking of Pet Excavator achievement (#213)
* added tracking of the Pet Excavator achievement

* make Pet Extractor Progress Zone specific

* added tracking of Pet Excavator Achievement using player flags
2022-02-05 13:19:25 +01:00
David Markowitz
84cf79906b
Frakjaw Battle instance fixes (#409)
* Update NjMonastryBossInstance.cpp

* Changed spawn position to be 1.

* Changed stored variable from vector to int

Added clarifying comments
2022-02-05 13:11:58 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI

* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
828c457614
Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
wincent
dc2bd76aba Fixed scripted powerup spawners
When applied this commit fixes scripted powerups
2022-02-05 12:27:24 +01:00
David Markowitz
f0a4324bd4
Fixed an issue where leave-zone was working outside of instanced zones (#431) 2022-02-04 07:32:45 +01:00
Marcono1234
0d0949f5f0 Adjust chosen character name logging 2022-02-03 23:43:47 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
David Markowitz
dac8ec621c
Added stun immunity for bosses in Battle of Nimbus Station (#428) 2022-02-01 17:48:23 +01:00
Avery
026654b0d0
Update README.md 2022-01-31 04:34:22 -08:00
TheMatt2
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
Gie "Max" Vanommeslaeghe
344af924fe
Merge pull request #405 from EmosewaMC/FvGateCrasherFix
Added missing script for Gate Crasher mission
2022-01-25 15:49:19 +01:00
Marcono1234
676611ed6f Improve GitHub issue templates 2022-01-25 03:18:10 +01:00
Marcono1234
4cd38f1174 Use exit code macros 2022-01-25 01:30:06 +01:00
Marcono1234
910448b0e7 Fix MasterServer not always closing database connection on exit 2022-01-25 01:30:06 +01:00
Marcono1234
477b629faf Fix UserManager not logging chosen name properly 2022-01-25 00:14:21 +01:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks (#411) 2022-01-24 14:02:56 -08:00
Marcono1234
4f1df372a2 Make some Docker Compose volumes read-only 2022-01-24 21:52:11 +01:00
David Markowitz
1e01423a93
Added support for flags in macros (#410) 2022-01-24 14:57:50 +01:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
EmosewaMC
f605451693 Added pragma once to header file 2022-01-22 17:48:09 -08:00
EmosewaMC
fa747a27db Added missing script for Gate Crasher mission 2022-01-22 17:40:08 -08:00
Gie "Max" Vanommeslaeghe
02bf5937dc
Merge pull request #397 from EmosewaMC/AvantGardensSurvivalBuffStation
Fixed an issue where the Avant Gardens Survival buff station was not spawning and implemented its' script
2022-01-22 15:53:58 +01:00
TheMatt2
ef194f8796
Remove <filesystem> dependency (#400) 2022-01-21 17:46:19 +01:00
EmosewaMC
20789bab7f Changed out Timer for CallBackTimer 2022-01-20 16:00:45 -08:00
Gie "Max" Vanommeslaeghe
e248b74ee6
Merge pull request #386 from EmosewaMC/passportflagnotbeingset
Added joined a faction flag
2022-01-20 15:15:50 +01:00
EmosewaMC
e11260a2fe Added comment 2022-01-20 03:54:58 -08:00
EmosewaMC
24f8ea21db Added redundancy for smashing buff station 2022-01-20 03:48:43 -08:00
EmosewaMC
6fc0683ce9 Added comments 2022-01-20 03:26:41 -08:00
EmosewaMC
15831e8d6c Added Script files for Avant Gardens Buff Station 2022-01-20 03:20:39 -08:00
EmosewaMC
2a5f3b8072 Added script for Avant Gardens Survival buff station 2022-01-20 03:20:24 -08:00
EmosewaMC
850ae40f05 Moved retroactive flag check to Character.cpp 2022-01-19 17:34:53 -08:00
Gie "Max" Vanommeslaeghe
3bb1491f09
Merge pull request #387 from EmosewaMC/BonsRepeatMissionTriggers
Fixed Battle of Nimbus Station achievements being repeatable
2022-01-19 21:08:25 +01:00
EmosewaMC
a9389fcabf Merge branch 'passportflagnotbeingset' of https://github.com/EmosewaMC/DarkflameServer into passportflagnotbeingset 2022-01-19 03:37:52 -08:00
EmosewaMC
7cf458cff2 Removed redundant comparison 2022-01-19 03:36:18 -08:00
Jett
2bfff2933a
Remove equal checks 2022-01-19 11:35:46 +00:00
EmosewaMC
46f375a58e Added comments to header file 2022-01-19 02:31:22 -08:00
EmosewaMC
097af41392 Deleted unused variables 2022-01-19 02:28:50 -08:00
EmosewaMC
67d5061416 Implemented Dragon Smash Quick Build for Crux Prime Dragons
Implemented a script for the crux prime dragons to spawn the Golem Quick Build that insta kills the Entity if the player hits the dragon after the golem is built.  Tested on Local Ubuntu instance against 1 Crux Prime Maelstrom Dragon and 1 Butterscorch and had no issues building the quick build or with the enemy not smashing.  Enemies also correctly reset to their default behavior after the stun period has expired.
2022-01-19 02:10:04 -08:00
EmosewaMC
d69a4ffaf0 Added retroactive check for player faction flags
Added a retroactive check for player flag when loading into a world.
2022-01-18 17:51:12 -08:00
enteryournamehere
84a376b425
Add zone 1700 to list of accessible zones (#87)
* Add zone 1700 to list of accessible zones

also fix indentation

* Indent using tabs instead of spaces

* Add zone 1500

* Remove zone 1500

and add back 1700 which was accidentally deleted again
2022-01-18 11:48:56 -08:00
Gie "Max" Vanommeslaeghe
179d44fdd3
Merge pull request #385 from TheMatt2/error-handling
Clearer Error Message on Misconfiguration
2022-01-18 12:51:48 +01:00
Jett
2f2e670ef3
Merge pull request #388 from EmosewaMC/ApeQBFix
Changed Script Created for Apes on Crux Prime to allow for Anchor QuickBuilds
2022-01-18 11:19:13 +00:00
EmosewaMC
01ed5106b9 Changed Script Created for Apes on Crux Prime 2022-01-18 02:28:17 -08:00