Commit Graph

200 Commits

Author SHA1 Message Date
jumpy-badger
eaa962f265
Add Aarch64 support (#231)
* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* remove extra . in shared library location

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* Rebase on main

* Remove extra git submodule

* Update CMakeLists.txt

* Remove CMakeLists.txt file from mariadb

Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests.  Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs

* Compile on windows

Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists.

* default to 1 job

Default mariadb jobs running in parallel to 1 instead of 4

* Move mariadbcpp.dll file to the expected directory on windows

* Changed plugin

Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory.

* Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created

* Update README

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-03 21:33:05 -07:00
Aaron Kimbrell
1497d9b35a
breakout possessor from char comp (#606)
* breakout possessor from char comp
Use the correct component for possessor
cleanup scirps that were using possessor improperly
beginnings of mounts

* fix comments
added bounds check
2022-06-29 18:50:24 -05:00
EmosewaMC
2e224cb151 update name
Pets will take imagination by default now
2022-06-18 13:25:34 -07:00
EmosewaMC
2a0616d0e9 Dont take imagination on initial tame 2022-06-18 00:16:00 -07:00
EmosewaMC
0774ab930d inverted config check
Since most people are not regularly updating their config files, this needs to assume the value is disabled rather than enabled.
2022-06-18 00:09:05 -07:00
EmosewaMC
e415d96a9d Added config setting
Added a config setting to allow players to disable pets consuming imagination.  This value defaults to zero as a feature of DLU.
2022-06-18 00:03:27 -07:00
EmosewaMC
35ea3d35ae Add pet imagination draining
Address an issue where pets did not consume imagination when they were spawned.
2022-06-17 23:53:09 -07:00
EmosewaMC
4a39221dd0 Address reviews
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position.  Should the loading of the activator position fail the game will default to the position of the entity.

change delimiter value to hex

Updated the character delimiter used for rebuild_activator settings to use hex

Remove extra parsing of activator position

in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component.  The extra parsing has been removed.

Simplify dirty parent/child info

Simplify the if condition for parent child info.  This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.

get rid of extra parenthesis

Left over extra parenthesis were around these conditions on accident
2022-06-16 08:50:01 -07:00
EmosewaMC
09c459a083 Added comment 2022-06-15 23:17:44 -07:00
EmosewaMC
7dfcd22a2e Properly place build activator
The build activator as a result of the previous changes was spawning at the wrong position.  This commit pulls the activators position from the settings (should they exist) and sets them accordingly.
2022-06-15 22:59:30 -07:00
David Markowitz
50fd27b973
Merge branch 'DarkflameUniverse:main' into selling-fix-bricks 2022-06-12 11:49:17 -07:00
EmosewaMC
81431cfcbd Address bricks selling 1 at a time
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
2022-06-12 11:48:52 -07:00
David Markowitz
7af248feeb
Merge pull request #578 Fix Selling "random" item
Address issue with selling/moving items grabbing a "random" item
2022-06-12 11:43:36 -07:00
EmosewaMC
fbf0b59ff1 Fix item getter for moving items
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
2022-06-12 10:56:01 -07:00
EmosewaMC
30c8326c3e Move owner override
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player.  Tested changes with a team of two players and players were correctly given credit for kills
2022-06-11 20:50:01 -07:00
Aaron Kimbre
c6f871d42b only make teams for minigames
if we have more than one participant
2022-05-27 15:25:57 -05:00
Aaron Kimbrell
e3422ac0c5
Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
David Markowitz
44e17eabca
Merge pull request #559 Properly implement climbable setting for climbables
This shouldn't change anything that was available in live but anything that can be spawned in as climbable is able to be done so now.
2022-05-19 12:38:40 -07:00
Aaron Kimbre
06df15717c maybe fix it 2022-05-19 08:40:50 -05:00
Aaron Kimbre
813aca9d20 resolve comments 2022-05-18 06:36:21 -05:00
Aaron Kimbre
9169d844e2 explicit set to 0 2022-05-17 21:38:36 -05:00
Aaron Kimbre
03a5aa4da0 climbable server side settings 2022-05-17 21:27:08 -05:00
Aaron Kimbre
ca55fccb27 remove cdclient include 2022-05-17 10:20:36 -05:00
Aaron Kimbre
81af1f382e get zones from settings 2022-05-17 10:18:50 -05:00
Aaron Kimbre
ec207838d4 Proper Rocket Holding
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players
2022-05-08 19:57:36 -05:00
David Markowitz
24745c2e7a
Merge pull request #541 Implement the LUP Rocket Launch Component
Implemented the LUP Rocket Launch Component and makes its UI live accurate
2022-05-06 11:54:32 -07:00
David Markowitz
8601976498
Merge pull request #544 address Elephant precondition
Pet Components now read in their preconditions from their settings (if they have any).  Mainly fixes just elephants not taking peanuts.
2022-05-06 04:15:13 -07:00
Aaron Kimbre
b11b516641 fix Java doc comments
removed unused param
2022-05-04 19:26:56 -05:00
Aaron Kimbre
ad5c679d2d Styling edits 2022-05-04 18:24:28 -05:00
Aaron Kimbre
e81acb4c67 Client handles rocket being unequiped
when closing the dialog
and when launching
2022-05-04 07:50:05 -05:00
Aaron Kimbre
aa212ae6d8 Add precondition check 2022-05-03 22:38:49 -05:00
Aaron Kimbre
bd3e8aee51 Implement Rocket Launch Lup Component 2022-05-03 15:05:29 -05:00
EmosewaMC
6b409303af Update RebuildComponent.h
Quickbuilds jump fix

Corrected an error where the builder was erronously changed to an empty lwoobjid when a quickbuild was completed, causing the builds to no longer jump on completion (if configured to do so.)  Packet captures from live show that we do not want to get rid of the builder during resetting or during completion of the build so the file has been changed to not clear the builder in those cases.
2022-05-02 22:50:28 -07:00
David Markowitz
16b108f69c
Merge pull request #522 from EmosewaMC/vendor-refresh
Added vendor refreshing
2022-04-27 13:21:59 -07:00
EmosewaMC
b713b94841 Added Loot Buff Behavior
Added functions and methods to support the pickup radius.  Functionality includes:
Corrected serialization for ControllablePhysicsComponent which correctly serializes the pickup radius to the client.
A method to add the pickup radius to the list of active pickup radii the component has.
A method to remove and re-calculate the largest active radii the component currently has.

Tested equipping all variations of the LootBuff behavior (passive skills, items, item skills) and all functioned as intended.  Tested equipping multiple items with a loot buff and then unequipping them in different orders.  Tested adding pickup radii of different values and the server correctly adjusted the pickup radius to the largest one currently equipped.
2022-04-27 12:40:43 -07:00
EmosewaMC
843a5b39c0 Vendor refresh change
Changed vendor refresh to happen as soon as it is able to.
2022-04-27 01:35:46 -07:00
EmosewaMC
fa7c4d9c27 added comments 2022-04-26 15:26:30 -07:00
EmosewaMC
cacf4fcd97 corrected serialization 2022-04-26 15:23:29 -07:00
EmosewaMC
5afeb265cd Updated vendor component
Fixed a few issues in VendorComponent.
- Corrected serialization to only happen on construction.
- Added functionality to refresh the vendor based on info from the vendor component table
- some whitespaceing inconsistencies.
- Sorted includes.
Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory.
2022-04-26 03:41:16 -07:00
EmosewaMC
4117ceb6c1 Skill Tasks changes
Addressed an issue where the Spinjitzu Initiate achievement would not progress.  This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress.  Tested mission 1935 and 1139 and both missions progressed and completed as intended.
2022-04-25 03:25:07 -07:00
David Markowitz
58d2cee984
Merge pull request #516 from EmosewaMC/isPlayer-changes
Live accurate item loot sources
2022-04-24 18:56:49 -07:00
EmosewaMC
2e29dce77c removed logs 2022-04-24 17:27:25 -07:00
EmosewaMC
e56732184f commit 2022-04-24 17:26:05 -07:00
EmosewaMC
dc770299d1 removed debug logs 2022-04-23 22:22:21 -07:00
EmosewaMC
7a051afd97 loot source for item drops
Added support for Items to have a loot source attached to them when dropped or rolled.  This fixes the issue where achievements would give the item before it appeared in the achievement window.
2022-04-23 20:35:34 -07:00
EmosewaMC
ceab229a63 Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
2022-04-23 20:32:31 -07:00
EmosewaMC
a4d934913c added lootsource send in GM
WIP commit
2022-04-23 05:13:06 -07:00
EmosewaMC
0eece14b68 Vendor buyback inventory
Fixed vendor buyback inventory so it properly scrolls when the player adds enough items to it.
2022-04-23 04:16:10 -07:00
Majo
a3331d009d
Fix solo_racing for Frostburgh's Space Blizzard Racetrack 2022-04-19 12:33:57 +02:00
Aaron Kimbrell
263b019262
Merge branch 'main' into Frostburgh 2022-04-18 23:35:40 -05:00
Aaron Kimbre
6933b2c301 case for putting you back into FB when leavign space blizzard 2022-04-18 23:33:09 -05:00
EmosewaMC
5691df9009 Fixed Racing Mission
* Try, Try Again achievement now progresses when the player gets last place in a race of 3 or more players, or when solo racing is enabled.
* Race Series 1 mission from Velocity Lane now progresses correctly.
2022-04-18 01:04:29 -07:00
EmosewaMC
a32c5a2f3c Vault corrections 2022-04-13 01:50:06 -07:00
David Markowitz
e92cdc4f14
Merge pull request #493 from EmosewaMC/ugh
Pets no longer cause client hitches in Nimbus Station and Forbidden Valley
2022-04-11 14:35:57 -07:00
EmosewaMC
1e514a8b61 more specific logging 2022-04-09 18:48:13 -07:00
EmosewaMC
96f1c0a709 Fixed skills proxies 2022-04-08 20:20:42 -07:00
David Markowitz
92d36496df
Merge pull request #490 from EmosewaMC/macos_compilation_warnings
Resolved MacOS (and possibly ARM?) compilation warnings
2022-04-07 12:09:37 -07:00
David Markowitz
9b6caef6b5
Merge pull request #487 from EmosewaMC/quickbuild-fixes
Added a GM send after QB complete
2022-04-07 09:48:40 -07:00
EmosewaMC
7030d937b1 dirty bit 2022-04-06 22:24:50 -07:00
EmosewaMC
e73793c1a3 removed unnccessary work 2022-04-06 22:21:54 -07:00
EmosewaMC
5eb801eb12 uses number of bricks now 2022-04-06 22:21:29 -07:00
EmosewaMC
9d79fc3d2e resolved MacOS compilation warnings 2022-04-05 05:11:06 -07:00
EmosewaMC
ec463dd4c8 Added a GM send after QB complete 2022-04-01 04:14:28 -07:00
David Markowitz
acbd46afcb
Removed debug log 2022-03-31 20:55:47 -07:00
EmosewaMC
8379fba079 added initializer 2022-03-31 18:46:56 -07:00
EmosewaMC
4bc5c8194f Added reputation tracker in charxml 2022-03-31 18:18:13 -07:00
EmosewaMC
450bebc8a2 i am a big dum 2022-03-31 14:11:43 -07:00
EmosewaMC
33b16a56e3 Added a save and fixed a crash
If am item were to be added to properties_contents and an item with that Primary Key already existed, the world would crash.  This addresses this.
2022-03-30 22:51:09 -07:00
EmosewaMC
aed0ecc9fc removed newline 2022-03-30 22:05:09 -07:00
EmosewaMC
0561f60031 Added negative checks 2022-03-30 21:58:59 -07:00
EmosewaMC
e66421d34f clarified variable name 2022-03-30 21:58:43 -07:00
EmosewaMC
8462068a05 clarified variable names, used encapsulation 2022-03-30 21:33:25 -07:00
EmosewaMC
8a8b5b4f44 removed new line 2022-03-30 21:18:29 -07:00
EmosewaMC
bc7c543530 removed debug log 2022-03-30 21:15:50 -07:00
EmosewaMC
f22dab0f72 unapproved properties render correctly 2022-03-30 21:12:22 -07:00
EmosewaMC
002025231e Semantics 2022-03-30 20:33:50 -07:00
EmosewaMC
061d2b394c on the fly property moderating notifications 2022-03-30 20:33:37 -07:00
EmosewaMC
f72c2dcaa5 Merge branch 'property-fixes' of https://github.com/EmosewaMC/DarkflameServer into property-fixes 2022-03-30 18:38:43 -07:00
David Markowitz
6b759ff54e
Merge branch 'DarkflameUniverse:main' into property-fixes 2022-03-30 18:38:07 -07:00
EmosewaMC
04852ac1d9 Removed const 2022-03-30 16:13:21 -07:00
EmosewaMC
5fa0a16302 more options in BuildQuery method 2022-03-30 16:13:01 -07:00
EmosewaMC
4edb428954 next page query now works 2022-03-30 16:12:42 -07:00
EmosewaMC
bd6bdddcde clone ID now based on character data 2022-03-30 00:33:31 -07:00
EmosewaMC
fe334d8739 clarified magic nums 2022-03-30 00:20:26 -07:00
EmosewaMC
69cc265fea added performance cost initializer 2022-03-30 00:20:15 -07:00
EmosewaMC
17e9fb0d3c Default time is now the current time rather than 0 2022-03-30 00:20:04 -07:00
EmosewaMC
c838f4f422 Added query for friends list next page 2022-03-29 23:59:50 -07:00
EmosewaMC
e244fbccc2 General updates to the property manager
clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if  it even goes here).
2022-03-29 23:49:04 -07:00
EmosewaMC
94e0ef77a9 performance cost is still a float 2022-03-29 19:49:54 -07:00
EmosewaMC
06671b8d66 performance cost is a float 2022-03-29 19:48:34 -07:00
EmosewaMC
82ebdccdb2 Reputation is sent as a float not an int 2022-03-29 14:54:31 -07:00
EmosewaMC
ec9749ab85 flag for are more being worked on 2022-03-29 03:50:41 -07:00
EmosewaMC
9385c33729 grammar and new line 2022-03-29 02:33:15 -07:00
EmosewaMC
7b536ee079 Best friends is 2 not 1 2022-03-29 01:57:23 -07:00
EmosewaMC
0c41026df0 Fixed friendless crash 2022-03-29 01:00:30 -07:00
EmosewaMC
b0d4993344 owner name change 2022-03-28 21:02:46 -07:00
EmosewaMC
35e576a839 fixed moderator issue 2022-03-28 20:53:09 -07:00
EmosewaMC
19e82a5150 more cleanup 2022-03-28 20:51:15 -07:00
EmosewaMC
965d4c7af0 cleaned up file and added helper functions 2022-03-28 19:58:50 -07:00
EmosewaMC
dc74b46e11 off by one moment 2022-03-28 03:58:40 -07:00