Commit Graph

1239 Commits

Author SHA1 Message Date
Jett
91f2cebcc7
Merge pull request #661 from EmosewaMC/bons-fixes
Use Aggro and Tether radii settings from Entity Settings
2022-07-20 10:10:57 +01:00
David Markowitz
45a7dbdadd
Add Unimplemented GameMessages (#662) 2022-07-20 01:28:57 -07:00
Daniel Seiler
74bca38253
MSVC: set source / target encoding (#659) 2022-07-20 01:23:53 -07:00
EmosewaMC
082a2a418f Use radii from settings
Override the DB aggro and tether radii from the settings if they are present.
2022-07-19 23:25:50 -07:00
David Markowitz
835cf2b794
Add an AMF Deserializer as well as corresponding Unit Tests (#599)
* Add AMFDeserializer

Add an AMFDeserializer

Reverted unrelated changes

Add unit tests for AMFDeserializer

Added unit tests for the AMFDeserializer

Finish tests

Finish the AMF deserializer tests.  This commit finishes the positive test case and implements a load test case that is expected to take less than 1.5 seconds to process.

Modularized tests

Made tests a bit modular and split into more methods

Specified binary read from file

Specified that on the IO stream we are reading a binary file otherwise windows will terminate reading the binary file on seeing a 1A byte.

Added more tests

Added tests for unimplemented values and edited a test file to be more modular

Updated test text

Fix spacing

Update AMFDeserializeTests.cpp

* Update CMakeLists.txt

* Update AMFDeserializeTests.cpp

f

Actually follow the AMF spec

Update AMFDeserializeTests.cpp

tabs

Add in commented tests

* Follow spec

formatting

Add Integer Tests

Follow Spec more

Follow spec

* Use unique_ptr

* Update AMFDeserialize.cpp

Semantics

Update AMFDeserialize.cpp

Add new lines to EOF

CMake fix

* Add better std string read

Co-authored-by: Daniel Seiler <xiphoseer@mailbox.org>

* make not static

Co-authored-by: Daniel Seiler <xiphoseer@mailbox.org>
2022-07-19 21:51:05 -07:00
David Markowitz
74343be871
Enable _dynamic by default (#656) 2022-07-19 16:52:39 -05:00
David Markowitz
ed5ced0bed
Fix Model Component Serialization (#655)
* Fix model component serialization

* Update ModelComponent.h
2022-07-19 16:51:35 -05:00
Aaron Kimbrell
3dfe363a6b
Added Aronwk and Simon to the readme (#657)
* Added myself and Simon to the readme

Me, since I've started to work on implementing mounts again.
Simon for his work in Reverse engineering the client which has been helping over the years.
Venture Vision and moving platforms/simple movers being two recent things that his RE has helped fix.

moved the special thanks out a header at the suggestion of Xipho and Max, since these people have not directly contributed to the DLU codebase.
made a section under the DLU team recognizing Blaster for the Logo that DLU uses
bumped up the credits header to make formatting make more sense

* Update based on feedback

Credit Blaster builder as they requested.
Remove duplicate entries for under DLU Team as requested
2022-07-19 09:29:26 -05:00
Jett
8e5da2cf1f
Merge pull request #652 from DarkflameUniverse/blacklist-and-chat-changes
Blacklist and chat changes
2022-07-19 10:40:44 +01:00
Demetri Van Sickle
ec4ed8fa7e
Adding migration command to build script (updated) (#653)
* Added checks for migration runner

* Added migration command to build script
2022-07-18 18:44:21 -05:00
David Markowitz
b55606d41e
Fix the issue where we would create new worlds on ports that were still being used (#625)
* Wait for world to shutdown

We need to wait for the message that the world has shutdown before shutting it down.

* Dont sent people to dead instances

* Added shutting down check

Added check for isShuttingDown

* Update when we remove from master
2022-07-18 18:08:33 -05:00
Jett
69a0d5a50b Efficiency and naming changes. 2022-07-18 10:01:43 +01:00
Jett
945e572493 Add best friend check and complete blacklist 2022-07-17 09:40:34 +01:00
Aaron Kimbrell
ef8c2a40f3
Framework for GM's and helpers for mounts (#651)
* Framework for GM's and helpers for mounts

* docs and spacing

* whitespace
2022-07-17 02:35:11 -05:00
Jett
fab8a1e982 Implement new chat features 2022-07-17 07:54:36 +01:00
Jett
0d4f86b20b
Resolve missing RakNet replacement (#650)
Repair issue from PR earlier, crucial fix.
2022-07-17 06:57:00 +01:00
David Markowitz
c689b3d3d1
Parent and Child Deletion Improvements (#649)
* Fix timers

* Update Entity.cpp

* Fix timers

Fix timers

Remove debug logs

remove _dynamic

* I like to move it move it

* Child Deletion Improvements

* Check bounds
2022-07-16 21:39:13 -07:00
Jett
77d35019cc
Replace the usage of RakString (#648) 2022-07-17 04:40:46 +01:00
Aaron Kimbrell
9287e5bc4b
Split itemType enum into it's own header (#647)
* Split itemType enum into it's own header
add mount item type

* fix whitespace
2022-07-16 20:36:09 -05:00
David Markowitz
f5ae5aa13e
Address timers being iterated through poorly (#646)
* Fix timers

* Update Entity.cpp

* Fix timers

Fix timers

Remove debug logs

remove _dynamic

* I like to move it move it
2022-07-16 20:21:35 -05:00
Jett
df0f11c95b
Update CMake configuration for easier maintenance (#642)
* Update CMake configuration for easier maintenance

* Incorrect casing fix

* Move package requirement

* Update CTest linking

* Add logs to the CMake

* Add linking for common libraries

Added linking for common libraries in tests subdirectory.

* Move test subdirectory higher up for some reason

* Whitespace a log removal

Missed new line

* Add dCommon to dChatFilter

* Update library output dir

* Correct libBcrypt

* Further refactor CMake behaviour

* Repair bad comments and update library defines

* Revert to old include directory method

* Implement platform defines

* Add missing include

Mac needs a specific include for defining platform.  Does not compile without this.

Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-17 00:24:16 +01:00
Jett
9c0819de4f
Add MacOS building to the Github Actions (#643)
* Add MacOS to CMakePresets.json

* Update workflow to run MacOS builds

* Update test and build presets

* Add libssl install to integration

* Update workflow to install libssl and openssl

* Prevent brew running as super user
2022-07-16 22:55:54 +01:00
David Markowitz
3d46d703b2
Remove memory leak in player container and warning in Behavior (#640)
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container

* add enums

* Add best friends and basic GM support V1

* Add more features

* not online / doesnt exist implementation

Implements the not online and invalid character response codes

* Address players not being removed

Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.

Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.

* Implement proper friends system

Remove debug logs

Track count of best friends

Add best friends list cap of 5

Add config option and best friend update

Add a config option and implement the last missing best friend serialization

Added comments and fixed remove best friend bug

Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.

properties and logs fixes

whoops, had an issue

send reply if already BFFs

Send the correct objectID

I really need to rename these

Fix white space

goon

* Replace queries with unique ptrs

* remove user from player container on deletion

Remove the user from the player container when they delete their character.

* Bump patch version

* Improvements to PlayerContainer

Resolved a memory leak in the player container, removed commented out code and resolved a warning in Behavior.cpp

* Make it a unique ptr

* Improvements to PlayerContainer

Resolved a memory leak in the player container, removed commented out code and resolved a warning in Behavior.cpp

Make it a unique ptr

* Update PlayerContainer.cpp
2022-07-13 09:11:24 -07:00
David Markowitz
9ba297dd2e
Add code to complete hidden property mission (#641) 2022-07-13 09:10:02 -07:00
David Markowitz
ccb9f7c499
Move instruction for database
Move the instruction for running the MasterServer migration down to where the command will actually work as well as use a more syntactically correct statement
2022-07-12 20:45:25 -07:00
David Markowitz
24dbd3944d
Friends List Overhaul (#630) v103
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container

* add enums

* Add best friends and basic GM support V1

* Add more features

* not online / doesnt exist implementation

Implements the not online and invalid character response codes

* Address players not being removed

Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.

Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.

* Implement proper friends system

Remove debug logs

Track count of best friends

Add best friends list cap of 5

Add config option and best friend update

Add a config option and implement the last missing best friend serialization

Added comments and fixed remove best friend bug

Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.

properties and logs fixes

whoops, had an issue

send reply if already BFFs

Send the correct objectID

I really need to rename these

Fix white space

goon

* Replace queries with unique ptrs

* remove user from player container on deletion

Remove the user from the player container when they delete their character.
2022-07-12 20:36:06 -07:00
Jett
5888c9f468
Merge pull request #635 from DarkflameUniverse/improve-cpplinq-min-max-checks
Improve cpplinq checks
2022-07-12 11:17:59 +01:00
Jett
c9cd7a200a
Merge pull request #634 from DarkflameUniverse/migration-runner
Add a argument to the MasterServer for running migrations
2022-07-12 11:17:42 +01:00
David Markowitz
b7497a47e4
Lower memory usage of Behavior Parameter Table by 10MB (#627)
* Added caching for table

Added caching for table

Add more caching

Update MasterServer.cpp

grds

Update CDBehaviorParameterTable.cpp

Update CDBehaviorParameterTable.h

Update CDBehaviorTemplateTable.cpp

Update Behavior.cpp

Update Behavior.cpp

change to map

Remove redundant query

* Remove include

* change to enum

* Update Behavior.cpp

* Use already cached table

* Update Behavior.cpp

* Reduce memory usage

Reduces the memory usage for the BehaviorParameter table by 10MB in memory.

* Update CDBehaviorTemplateTable.cpp
2022-07-11 20:43:09 -07:00
Jett
bfa1f57158 Improve cpplinq checks
On certain Windows header versions defining NOMINMAX doesn't work for some odd reason.
2022-07-12 03:06:54 +01:00
Jett
d642de9462 Implement a migration runner 2022-07-12 02:16:08 +01:00
David Markowitz
06217ad5e3
Address friends list IDs and removal of friends (#628)
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container
2022-07-10 17:59:07 -07:00
David Markowitz
325dc5a571
Revert "Wait for world to shutdown (#624)" (#626)
This reverts commit 66edf57b02.
2022-07-09 15:57:45 -07:00
David Markowitz
66edf57b02
Wait for world to shutdown (#624)
We need to wait for the message that the world has shutdown before shutting it down.
2022-07-09 15:27:20 -07:00
David Markowitz
485de6173a
Added caching for behavior parameter table (#621)
* Added caching for table

Added caching for table

Add more caching

Update MasterServer.cpp

grds

Update CDBehaviorParameterTable.cpp

Update CDBehaviorParameterTable.h

Update CDBehaviorTemplateTable.cpp

Update Behavior.cpp

Update Behavior.cpp

change to map

Remove redundant query

* Remove include

* change to enum

* Update Behavior.cpp

* Use already cached table

* Update Behavior.cpp
2022-07-08 23:07:52 -07:00
Aaron Kimbrell
dddc33607b
remove unused code and callbacktimers in testmap (#620) 2022-07-08 22:25:44 -05:00
Aaron Kimbrell
3865a186a7
Possessor and possessable additions (#619)
* possessor-fixup and possessable additions

* comment and docstring fixes

* fix possessable initialization

* split animation flags into it's own header
remove unnecessary checks
2022-07-08 22:25:15 -05:00
David Markowitz
22b2516107
Fix nested preconditions not evaluating costs (#618)
Fixed an issue with some builds that had preconditions not taking items from the players due to the evaluate costs parameter not being passed to nested conditions.

Tested the build in Avant Gardens and it now correctly takes items from the player upon completion.
2022-07-06 19:29:15 -07:00
David Markowitz
0734760d42
Add openssl to list of package requirements
I forgot to add this to the list of needed packages.
2022-07-06 12:05:42 -07:00
David Markowitz
138fffda2c
Fix item collection missions (#617)
* Implement Precompiled Headers

* fix cmake

* Fix modular builds not returning parts

Modular builds would not search inventory A for their corresponding item and by default would only look in the models bag.  This PR forces the item to be looked for in the inventory its coming from (inventoryA) as a second resort before doing the final search in the default inventory of the item.

Tested modular building a car and a rocket and when replacing parts the part that was already placed was returned to the inventory correctly.

* Push equipped items upon entering build mode

Fixes an issue where leaving build mode anywhere would not re-equip your items.  This also implements the feature to set your stats back to full, as was done in the live game.

Tested exiting build mode on a property with full venture gear and all gear was re-equipped and stats were set to the expected values.

* Fix item collection missions

Item collection missions are only supposed to take items should they be in the items inventory or the hidden inventory and no others.  This change removes the global inventory find of items and only removes it from the two inventories that items get taken from in live, ITEMS and HIDDEN

Tested completing mission 470 and 477 as well as 622 and the correct items were taken or not taken, based on the inventory the target item was in.
2022-07-06 08:54:41 -07:00
David Markowitz
de5d9182eb
Address items not re-equipping upon exiting build mode (#615)
* Implement Precompiled Headers

* fix cmake

* Fix modular builds not returning parts

Modular builds would not search inventory A for their corresponding item and by default would only look in the models bag.  This PR forces the item to be looked for in the inventory its coming from (inventoryA) as a second resort before doing the final search in the default inventory of the item.

Tested modular building a car and a rocket and when replacing parts the part that was already placed was returned to the inventory correctly.

* Push equipped items upon entering build mode

Fixes an issue where leaving build mode anywhere would not re-equip your items.  This also implements the feature to set your stats back to full, as was done in the live game.

Tested exiting build mode on a property with full venture gear and all gear was re-equipped and stats were set to the expected values.
2022-07-06 01:30:13 -07:00
David Markowitz
3cf243b1d7
Address modular build not returning parts upon switching some out (#614) 2022-07-05 23:18:04 -07:00
David Markowitz
8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00
David Markowitz
cc25ec0151
Add Venture Vision Behavior (#609)
Add the Venture Vision behavior and associated functionality.  Pet digs still do not show up however.

The Kit bonus for factions have been tested and properly grant and take away the buff when it is casted and uncasted.  Tested as well using multiple Venture Vision behaviors at once and the vision only went away when there were zero equipped at once.

Remove extra includes

Convert to Tabs

Remove extra forward declaration
2022-07-04 21:48:56 -07:00
David Markowitz
8a54e7ccd2
Implement Precompiled Headers (#591)
When applied, this will speed up compile times dramatically.
2022-07-04 15:24:45 -07:00
Daniel Seiler
6e2936504c
Improve CI (#345)
* Don't upload artifacts unless on main

* Fix if/endif mismatch warning

* Add thirdparty CMakeLists

* Keep more warnings around

* Remove more RakNet warnings

* Fix indentation and divided the cmake into libraries and bins

- Each library and binary got their own CMakeLists.txt
- Indentation was fixed everywhere
- Weird if statement flows replaced

* Revert "Fix indentation and divided the cmake into libraries and bins"

This reverts commit 005a12424e.

* Add async value assignments

Resolves a warning where on some compilers this thread would _not_ be run async and would instead be run synchronous with the main thread, halting execution.

* Revert "Add async value assignments"

This commit was meant to be done on a seaparate branch but was accidentally pushed upstream to this branch.

* Fix Merge Conflict

* Resolve errors

Resolve errors with using continue() outside a foreach loop.

* breakout mariadb to thirdparty cmake

Move the mariadb cmake to its own directory to make each cmake file more focussed.

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-04 01:30:11 -07:00
jumpy-badger
eaa962f265
Add Aarch64 support (#231)
* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* remove extra . in shared library location

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* Rebase on main

* Remove extra git submodule

* Update CMakeLists.txt

* Remove CMakeLists.txt file from mariadb

Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests.  Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs

* Compile on windows

Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists.

* default to 1 job

Default mariadb jobs running in parallel to 1 instead of 4

* Move mariadbcpp.dll file to the expected directory on windows

* Changed plugin

Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory.

* Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created

* Update README

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-03 21:33:05 -07:00
Aaron Kimbrell
1497d9b35a
breakout possessor from char comp (#606)
* breakout possessor from char comp
Use the correct component for possessor
cleanup scirps that were using possessor improperly
beginnings of mounts

* fix comments
added bounds check
2022-06-29 18:50:24 -05:00
David Markowitz
a55162775e
Address incorrect stun played by growl speakers (#605)
Add the FireFirstSkillonStartup script to allow for scripts that use this to function.

Add comments

Fix QB Stunner scripts

Use SetVar for variable

Remember that variables for scripts need to be stored in the entity since a script can be used across multiple entities.

Remove unused variable

Specify Unsigned Int

Start skill asap, not next tick
2022-06-28 23:17:45 -07:00
David Markowitz
670a2de95b
Address issue with Inventor Beehive and Buccaneer Monkey ability on valiant weapon (#604)
* Add Script

Add the FireFirstSkillonStartup script to allow for scripts that use this to function.

* Add comments
2022-06-27 21:36:18 -07:00