Address issue with Inventor Beehive and Buccaneer Monkey ability on valiant weapon (#604)

* Add Script

Add the FireFirstSkillonStartup script to allow for scripts that use this to function.

* Add comments
This commit is contained in:
David Markowitz 2022-06-27 21:36:18 -07:00 committed by GitHub
parent 94e161df55
commit 670a2de95b
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 39 additions and 1 deletions

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@ -165,6 +165,7 @@
#include "PropertyPlatform.h"
#include "MailBoxServer.h"
#include "ActMine.h"
#include "FireFirstSkillonStartup.h"
// Racing Scripts
#include "RaceImagineCrateServer.h"
@ -804,7 +805,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new LegoDieRoll();
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip();
else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
script = new FireFirstSkillonStartup();
// FB
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
script = new RockHydrantBroken();

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@ -0,0 +1,24 @@
#include "FireFirstSkillonStartup.h"
#include "Entity.h"
#include "SkillComponent.h"
#include "CDClientDatabase.h"
#include "CDObjectSkillsTable.h"
void FireFirstSkillonStartup::OnStartup(Entity* self) {
auto skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) return;
// Get the skill IDs of this object.
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
// For each skill, cast it with the associated behavior ID.
for (auto skill : skills) {
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
// Should parent entity be null, make the originator self.
const auto target = self->GetParentEntity() ? self->GetParentEntity()->GetObjectID() : self->GetObjectID();
skillComponent->CalculateBehavior(skill.skillID, behaviorData.behaviorID, LWOOBJID_EMPTY, false, false, target);
}
}

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@ -0,0 +1,12 @@
#pragma once
#ifndef __FIREFIRSTSKILLONSTARTUP__H__
#define __FIREFIRSTSKILLONSTARTUP__H__
#include "CppScripts.h"
class FireFirstSkillonStartup : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
};
#endif //!__FIREFIRSTSKILLONSTARTUP__H__