mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
Adding migration command to build script (updated) (#653)
* Added checks for migration runner * Added migration command to build script
This commit is contained in:
parent
b55606d41e
commit
ec4ed8fa7e
5
build.sh
5
build.sh
@ -6,4 +6,7 @@ cd build
|
||||
cmake ..
|
||||
|
||||
# Run make to build the project. To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `make -j8`
|
||||
make
|
||||
make
|
||||
|
||||
# Run migrations
|
||||
./MasterServer -m
|
||||
|
@ -84,56 +84,73 @@ int main(int argc, char** argv) {
|
||||
Game::config = &config;
|
||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
||||
|
||||
//Check CDClient exists
|
||||
const std::string cdclient_path = "./res/CDServer.sqlite";
|
||||
std::ifstream cdclient_fd(cdclient_path);
|
||||
if (!cdclient_fd.good()) {
|
||||
Game::logger->Log("WorldServer", "%s could not be opened\n", cdclient_path.c_str());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
cdclient_fd.close();
|
||||
|
||||
//Connect to CDClient
|
||||
try {
|
||||
CDClientDatabase::Connect(cdclient_path);
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database\n");
|
||||
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
|
||||
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Get CDClient initial information
|
||||
try {
|
||||
CDClientManager::Instance()->Initialize();
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database\n");
|
||||
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s\n", cdclient_path.c_str());
|
||||
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
|
||||
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = config.GetValue("mysql_host");
|
||||
std::string mysql_database = config.GetValue("mysql_database");
|
||||
std::string mysql_username = config.GetValue("mysql_username");
|
||||
std::string mysql_password = config.GetValue("mysql_password");
|
||||
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
if (argc > 1 && (strcmp(argv[1], "-m") == 0 || strcmp(argv[1], "--migrations") == 0)) {
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = config.GetValue("mysql_host");
|
||||
std::string mysql_database = config.GetValue("mysql_database");
|
||||
std::string mysql_username = config.GetValue("mysql_username");
|
||||
std::string mysql_password = config.GetValue("mysql_password");
|
||||
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
|
||||
Game::logger->Log("MigrationRunner", "Migrations not run\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
MigrationRunner::RunMigrations();
|
||||
Game::logger->Log("MigrationRunner", "Finished running migrations\n");
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
else {
|
||||
|
||||
//Check CDClient exists
|
||||
const std::string cdclient_path = "./res/CDServer.sqlite";
|
||||
std::ifstream cdclient_fd(cdclient_path);
|
||||
if (!cdclient_fd.good()) {
|
||||
Game::logger->Log("WorldServer", "%s could not be opened\n", cdclient_path.c_str());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
cdclient_fd.close();
|
||||
|
||||
//Connect to CDClient
|
||||
try {
|
||||
CDClientDatabase::Connect(cdclient_path);
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database\n");
|
||||
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
|
||||
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Get CDClient initial information
|
||||
try {
|
||||
CDClientManager::Instance()->Initialize();
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database\n");
|
||||
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s\n", cdclient_path.c_str());
|
||||
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
|
||||
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = config.GetValue("mysql_host");
|
||||
std::string mysql_database = config.GetValue("mysql_database");
|
||||
std::string mysql_username = config.GetValue("mysql_username");
|
||||
std::string mysql_password = config.GetValue("mysql_password");
|
||||
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//If the first command line argument is -a or --account then make the user
|
||||
//input a username and password, with the password being hidden.
|
||||
@ -824,4 +841,4 @@ int FinalizeShutdown() {
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user