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Add code to complete hidden property mission (#641)
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@ -169,11 +169,10 @@ void BasePropertyServer::BaseZonePropertyRented(Entity* self, Entity* player) co
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EntityManager::Instance()->DestructEntity(plaque);
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}
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if (self->GetVar<int32_t>(brickLinkMissionIDFlag) != 0) {
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auto plaques = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup));
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for (auto* plaque : plaques) {
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EntityManager::Instance()->DestructEntity(plaque);
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}
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auto brickLinkMissionID = self->GetVar<uint32_t>(brickLinkMissionIDFlag);
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if (brickLinkMissionID != 0) {
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->CompleteMission(brickLinkMissionID, true);
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}
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ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
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