Commit Graph

48 Commits

Author SHA1 Message Date
Aaron Kimbrell
ecaaea3175
chore: make predefined name unique when the name files are not provided (#1453)
Multiple characters would not be allowed to be made since they would both have tha name INVALID, that is no longer the case
2024-02-11 00:08:22 -06:00
jadebenn
d78b50874c
chore: upgrade MacOS build settings for better C++20 compatibility (#1435)
* upgrade MacOS build settings for better C++20 compatibility

* add fixes I forgot

* 3rd try

* Update UserManager.cpp

* Update CMakeLists.txt

* End with newline

* Update CMakeLists.txt

* update to reflect feedback

* Update CMakeLists.txt to disable deprecation warnings on SHA512

* attempt to disable sqlite warnings

* revert last attempt (didn't work)

* disable sqlite deprecation warnings on MacOS
2024-01-29 21:45:50 -06:00
Aaron Kimbrell
0bc12141c3
chore: default size to 33 on LU(W)Strings since that's the most common lenght (#1410)
Was doing this on other places, but not the main one
2024-01-12 14:23:44 -06:00
Aaron Kimbrell
dbe4a0ced3
chore: continue work on removing raw packet reading (#1404)
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still

* Address Feedback
2024-01-07 02:02:27 -06:00
David Markowitz
b683413a60
Remove deps from dNet (#1401) 2024-01-07 08:05:57 +01:00
David Markowitz
2804dc3ec2
fix: make include paths consistent (#1390)
* fix: bad header includes

tests pass

* fix-up more include paths
2024-01-05 06:33:52 -06:00
David Markowitz
870b56fe02
chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes

* Remove debug log
2024-01-05 06:31:22 -06:00
David Markowitz
1941679d27
feat: Bump standard to 20 (#1376)
* Bump to 20

* fix warnings and errors

* thanks RakNet
2024-01-02 07:53:00 +00:00
David Markowitz
e58218cfbc
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
David Markowitz
62a1e135c3
Fix backwards name check (#1327)
Untested.  Fixes not being able to rename a character at character create
2023-11-29 00:25:06 -08:00
David Markowitz
198b3371c5
chore: Update old character create code (#1291)
* create new character fixes

Don't use persistentIds, guarantee ids are unique by using do while to generate the id

* Update queries to actually use prep stmt

* Update UserManager.cpp

* Update UserManager.cpp
2023-11-21 18:14:30 -08:00
David Markowitz
7f623d358c
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace

* Database: Use base class and getter

* Database: Move files around

* Database: Add property Management query

Database: Move over user queries

Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0

Database: Add ugc model getter

Hey it works, look I got around the mariadb issue.

Database: Add queries

Database: consolidate name query

Database: Add friends list query

Update name of approved names query

Documentation

Database: Add name check

Database: Add BFF Query

Database: Move BFF Setter

Database: Move new friend query

Database: Add remove friend queries

Database: Add activity log

Database: Add ugc & prop content removal

Database: Add model update

Database: Add migration queries

Database: Add character and xml queries

Database: Add user queries

Untested, but compiling code

Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name

Database: constify function arguments

Database: Add pet queries

* Database: Move property model queries

Untested.  Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property

* Property: Move stale reference deletion

* Database: Move performance update query

* Database: Add bug report query

* Database: Add cheat detection query

* Database: Add mail send query

* Untested code

need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs

* Update CDComponentsRegistryTable.h

Database: Rename and add further comments

Datavbase: Add comments

Add some comments

Build: Fix PCH directories

Database: Fix time

thanks apple

Database: Fix compiler warnings

Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string

Update CDTable.h

Property: Update queries to use mapId

Database: Reorganize

Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure

Folders: Rename to GameDatabase

MySQL: Remove MySQL Specifier from table

Database: Move Tables to Interfaces

Database: Reorder functions in header

Database: Simplify property queries

Database: Remove unused queries

Remove extra query definitions as well

Database: Consolidate User getters

Database: Comment logs

Update MySQLDatabase.cpp

Database: Use generic code

Playkey: Fix bad optional access

Database: Move stuff around

WorldServer: Update queries

Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads

Database: Add auth queries

I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game

Database: Add donation query

Database: add objectId queries

Database: Add master queries

Database: Fix mis-named function

Database: Add slash command queries

Mail: Fix itemId type

CharFilter: Use new query

ObjectID: Remove duplicate code

SlashCommand: Update query with function

Database: Add mail queries

Ugc: Fix issues with saving models

Resolve large scope blocks as well

* Database: Add debug try catch rethrow macro

* General fixes

* fix play key not working

* Further fixes

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-17 18:47:18 -06:00
David Markowitz
59303a232e
Slash commands: Update compares (#1270)
use case insensitive compare
use character name for kill instead of account name

Use correct Id for muting when a player is found
2023-11-15 19:29:00 -06:00
David Markowitz
5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
b24775f472
feat: Security improvements for spoofed packets (#1201)
* Add cheat detection for spoofed packets

* Add config option for ip loggin

* remove packet saving
2023-09-28 12:16:11 -05:00
David Markowitz
44f466ac72
fix: deleting last character still shows the character (#1123)
* Fix deleting last character

Fix an issue where deleting your last character caused the character to still show up on the character selection screen.

Tested that deleting my final character results in an empty character selection scene.

* Update UserManager.cpp
2023-09-24 02:55:54 -05:00
Aaron Kimbrell
08020cd86d
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
David Markowitz
455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00
Aaron Kimbrell
e297aacc68
Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command (#865)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
2022-12-18 09:46:04 -06:00
David Markowitz
09dfb6df3a
Address news feed showing up on every world transfer (#855)
Addresses the news feed showing up on every world transfer
2022-11-27 22:19:15 -08:00
Jonathan Romano
af28d170fb
Fix chat whitelist path in UserManager error log (#853) 2022-11-27 01:06:17 -08:00
Jonathan Romano
4569f62100
Fix three-part names coming across as INVALID with custom client path 2022-11-26 02:29:53 -08:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
David Markowitz
24dbd3944d
Friends List Overhaul (#630) v103
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container

* add enums

* Add best friends and basic GM support V1

* Add more features

* not online / doesnt exist implementation

Implements the not online and invalid character response codes

* Address players not being removed

Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.

Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.

* Implement proper friends system

Remove debug logs

Track count of best friends

Add best friends list cap of 5

Add config option and best friend update

Add a config option and implement the last missing best friend serialization

Added comments and fixed remove best friend bug

Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.

properties and logs fixes

whoops, had an issue

send reply if already BFFs

Send the correct objectID

I really need to rename these

Fix white space

goon

* Replace queries with unique ptrs

* remove user from player container on deletion

Remove the user from the player container when they delete their character.
2022-07-12 20:36:06 -07:00
EmosewaMC
a32c5a2f3c Vault corrections 2022-04-13 01:50:06 -07:00
Gie "Max" Vanommeslaeghe
a0a9936e47
Merge pull request #415 from Marcono1234/UserManager-name-logging
Fix UserManager not logging chosen name properly
2022-04-03 11:33:59 +02:00
EmosewaMC
db3cd33bca fixed incorrect variable name 2022-03-24 17:51:21 -07:00
EmosewaMC
819c58df7c semantics 2022-03-24 00:33:05 -07:00
EmosewaMC
4e2c352ab9 Changed pants query and removed extra comments 2022-03-24 00:30:52 -07:00
EmosewaMC
b2c88bb6a7 working query 2022-03-24 00:09:18 -07:00
Marcono1234
0d0949f5f0 Adjust chosen character name logging 2022-02-03 23:43:47 +01:00
Marcono1234
477b629faf Fix UserManager not logging chosen name properly 2022-01-25 00:14:21 +01:00
Gie "Max" Vanommeslaeghe
d9d27a88fc
Merge pull request #293 from Racater/main
Fix issue #268 : wrong shirt colors in the character selection
2022-01-11 23:48:58 +01:00
Jett
c1903ca12d Remove IP Logging 2022-01-06 21:54:48 +00:00
Marcono1234
df369612be Add XML attribute spaces consistently 2022-01-01 18:23:14 +01:00
Raphaël Dunant
f02165b912
Update UserManager.cpp
fix function call
2022-01-01 14:31:13 +01:00
Marcono1234
7c1f392fdf Fix initial character XML being malformed
XML was missing a space between attributes `lzrw` and `stt`.
2021-12-30 19:42:59 +01:00
Raphaël Dunant
2ac2dbd650
Update UserManager.cpp
Style fix (CamelCase and space)
2021-12-28 19:56:49 +01:00
Racater
b6fc49f057 simplify shirt code in character creation 2021-12-26 14:45:21 +01:00
Raphaël Dunant
ac01edd440
Fix wrong shirt colors in the character selection 2021-12-22 16:02:19 +01:00
yuwui
3845dc77f9 strip carriage return from txt files 2021-12-06 07:07:17 +01:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00