mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
feat: Security improvements for spoofed packets (#1201)
* Add cheat detection for spoofed packets * Add config option for ip loggin * remove packet saving
This commit is contained in:
parent
bd65fc6e33
commit
b24775f472
@ -29,6 +29,7 @@
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "BitStreamUtils.h"
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#include "CheatDetection.h"
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UserManager* UserManager::m_Address = nullptr;
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@ -391,15 +392,14 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)", objectID, charID);
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//Check if this user has this character:
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bool hasCharacter = false;
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std::vector<Character*>& characters = u->GetCharacters();
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for (size_t i = 0; i < characters.size(); ++i) {
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if (characters[i]->GetID() == charID) { hasCharacter = true; }
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}
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bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
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objectID,
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sysAddr,
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CheckType::User,
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"User %i tried to delete a character that it does not own!",
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u->GetAccountID());
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if (!hasCharacter) {
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Game::logger->Log("UserManager", "User %i tried to delete a character that it does not own!", u->GetAccountID());
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WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
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} else {
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Game::logger->Log("UserManager", "Deleting character %i", charID);
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@ -494,16 +494,24 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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Character* character = nullptr;
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//Check if this user has this character:
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bool hasCharacter = false;
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std::vector<Character*>& characters = u->GetCharacters();
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for (size_t i = 0; i < characters.size(); ++i) {
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if (characters[i]->GetID() == charID) { hasCharacter = true; character = characters[i]; }
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}
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bool ownsCharacter = CheatDetection::VerifyLwoobjidIsSender(
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objectID,
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sysAddr,
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CheckType::User,
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"User %i tried to rename a character that it does not own!",
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u->GetAccountID());
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if (!hasCharacter || !character) {
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Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!", u->GetAccountID());
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std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
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if (c->GetID() == charID) {
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character = c;
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return true;
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}
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return false;
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});
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if (!ownsCharacter || !character) {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
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} else if (hasCharacter && character) {
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} else if (ownsCharacter && character) {
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if (newName == character->GetName()) {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
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return;
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@ -4909,13 +4909,6 @@ void GameMessages::HandleParseChatMessage(RakNet::BitStream* inStream, Entity* e
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inStream->Read(character);
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wsString.push_back(character);
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}
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auto player = Player::GetPlayer(sysAddr);
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if (!player || !player->GetCharacter()) return;
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if (player->GetObjectID() != entity->GetObjectID()) {
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Game::logger->Log("GameMessages", "Player %s is trying to send a chat message from an entity %llu they do not own!", player->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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return;
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}
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if (wsString[0] == L'/') {
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SlashCommandHandler::HandleChatCommand(wsString, entity, sysAddr);
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@ -1,4 +1,5 @@
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set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"CheatDetection.cpp"
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"GUID.cpp"
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"Loot.cpp"
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"Mail.cpp"
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137
dGame/dUtilities/CheatDetection.cpp
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137
dGame/dUtilities/CheatDetection.cpp
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@ -0,0 +1,137 @@
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#include "CheatDetection.h"
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#include "Database.h"
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#include "Entity.h"
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#include "PossessableComponent.h"
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#include "Player.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "User.h"
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#include "UserManager.h"
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#include "dConfig.h"
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Entity* GetPossessedEntity(const LWOOBJID& objId) {
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auto* entity = Game::entityManager->GetEntity(objId);
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if (!entity) return nullptr;
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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// If no possessable, then this entity is the most possessed entity.
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if (!possessableComponent) return entity;
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// If not, get the entity that possesses the fetched entity.
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return Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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}
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void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, va_list args) {
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if (!user) {
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Game::logger->Log("CheatDetection", "WARNING: User is null, using defaults.");
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}
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
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"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)")
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);
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stmt->setInt(1, user ? user->GetAccountID() : 0);
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stmt->setString(2, user ? user->GetUsername().c_str() : "User is null.");
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constexpr int32_t bufSize = 4096;
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char buffer[bufSize];
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vsnprintf(buffer, bufSize, messageIfNotSender, args);
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stmt->setString(3, buffer);
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stmt->setString(4, Game::config->GetValue("log_ip_addresses_for_anti_cheat") == "1" ? sysAddr.ToString() : "IP logging disabled.");
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stmt->execute();
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Game::logger->Log("CheatDetection", "Anti-cheat message: %s", buffer);
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}
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void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, va_list args) {
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User* toReport = nullptr;
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switch (checkType) {
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case CheckType::Entity: {
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auto* player = Player::GetPlayer(sysAddr);
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auto* entity = GetPossessedEntity(id);
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// If player exists and entity exists in world, use both for logging info.
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if (entity && player) {
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Game::logger->Log("CheatDetection", "Player (%s) (%llu) at system address (%s) with sending player (%s) (%llu) does not match their own.",
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player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
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sysAddr.ToString(),
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entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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// In the case that the target entity id did not exist, just log the player info.
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} else if (player) {
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Game::logger->Log("CheatDetection", "Player (%s) (%llu) at system address (%s) with sending player (%llu) does not match their own.",
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player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
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sysAddr.ToString(), id);
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// In the rare case that the player does not exist, just log the system address and who the target id was.
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} else {
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Game::logger->Log("CheatDetection", "Player at system address (%s) with sending player (%llu) does not match their own.",
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sysAddr.ToString(), id);
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}
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toReport = player->GetParentUser();
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break;
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}
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case CheckType::User: {
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auto* user = UserManager::Instance()->GetUser(sysAddr);
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if (user) {
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Game::logger->Log("CheatDetection", "User at system address (%s) (%s) (%llu) sent a packet as (%i) which is not an id they own.",
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sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), static_cast<int32_t>(id));
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// Can't know sending player. Just log system address for IP banning.
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} else {
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Game::logger->Log("CheatDetection", "No user found for system address (%s).", sysAddr.ToString());
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}
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toReport = user;
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break;
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}
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};
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ReportCheat(toReport, sysAddr, messageIfNotSender, args);
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}
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void CheatDetection::ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, ...) {
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va_list args;
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va_start(args, messageIfNotSender);
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ReportCheat(user, sysAddr, messageIfNotSender, args);
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va_end(args);
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}
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bool CheatDetection::VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, ...) {
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// Get variables we'll need for the whole function
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bool invalidPacket = false;
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switch (checkType) {
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case CheckType::Entity: {
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// In this case, the sender may be an entity in the world.
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auto* entity = GetPossessedEntity(id);
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if (entity) {
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invalidPacket = entity->IsPlayer() && entity->GetSystemAddress() != sysAddr;
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}
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break;
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}
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case CheckType::User: {
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// In this case, the player is not an entity in the world, but may be a user still in world server if they are connected.
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// Check here if the system address has a character with id matching the lwoobjid after unsetting the flag bits.
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auto* sendingUser = UserManager::Instance()->GetUser(sysAddr);
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if (!sendingUser) {
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Game::logger->Log("CheatDetection", "No user found for system address (%s).", sysAddr.ToString());
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return false;
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}
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invalidPacket = true;
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const uint32_t characterId = static_cast<uint32_t>(id);
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// Check to make sure the ID provided is one of the user's characters.
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for (const auto& character : sendingUser->GetCharacters()) {
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if (character && character->GetID() == characterId) {
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invalidPacket = false;
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break;
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}
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}
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}
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};
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// This will be true if the player does not possess the entity they are trying to send a packet as.
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// or if the user does not own the character they are trying to send a packet as.
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if (invalidPacket) {
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va_list args;
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va_start(args, messageIfNotSender);
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LogAndSaveFailedAntiCheatCheck(id, sysAddr, checkType, messageIfNotSender, args);
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va_end(args);
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}
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return !invalidPacket;
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}
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30
dGame/dUtilities/CheatDetection.h
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30
dGame/dUtilities/CheatDetection.h
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@ -0,0 +1,30 @@
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#ifndef __CHEATDETECTION__H__
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#define __CHEATDETECTION__H__
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#include "dCommonVars.h"
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struct SystemAddress;
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enum class CheckType : uint8_t {
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User,
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Entity,
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};
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namespace CheatDetection {
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/**
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* @brief Verify that the object ID provided in this function is in someway connected to the system address who sent it.
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*
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* @param id The object ID to check ownership of
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* @param sysAddr The system address which sent the packet
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* @param checkType The check type to perform
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* @param messageIfNotSender The message to log if the sender is not the owner of the object ID
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* @param ... format args
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* @return true If the sender is the owner of the object ID
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* @return false If the sender is not the owner of the object ID
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*/
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bool VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, ...);
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void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, ...);
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};
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#endif //!__CHEATDETECTION__H__
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@ -33,6 +33,7 @@
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#include "Database.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "CheatDetection.h"
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void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) {
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User* user = UserManager::Instance()->GetUser(sysAddr);
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@ -65,8 +66,18 @@ void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* pack
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std::string playerName = user->GetLastUsedChar()->GetName();
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bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN;
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if (!user->GetLastChatMessageApproved() && !isMythran) return;
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bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(message), user->GetLastUsedChar()->GetGMLevel()).empty();
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Game::logger->LogDebug("ClientPackets", "Msg: %s was approved previously? %i", GeneralUtils::UTF16ToWTF8(message).c_str(), user->GetLastChatMessageApproved());
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if (!isOk) {
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// Add a limit to the string converted by general utils because it is a user received string and may be a bad actor.
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CheatDetection::ReportCheat(
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user,
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sysAddr,
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"Player %s attempted to bypass chat filter with message: %s",
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playerName.c_str(),
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GeneralUtils::UTF16ToWTF8(message, 512).c_str());
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}
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if (!isOk && !isMythran) return;
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std::string sMessage = GeneralUtils::UTF16ToWTF8(message);
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Game::logger->Log("Chat", "%s: %s", playerName.c_str(), sMessage.c_str());
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@ -73,6 +73,7 @@
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#include "eGameMessageType.h"
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#include "ZCompression.h"
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#include "EntityManager.h"
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#include "CheatDetection.h"
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namespace Game {
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dLogger* logger = nullptr;
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@ -957,7 +958,15 @@ void HandlePacket(Packet* packet) {
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RakNet::BitStream dataStream;
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bitStream.Read(dataStream, bitStream.GetNumberOfUnreadBits());
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GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, messageID);
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auto isSender = CheatDetection::VerifyLwoobjidIsSender(
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objectID,
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packet->systemAddress,
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CheckType::Entity,
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"Sending GM with a sending player that does not match their own. GM ID: %i",
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static_cast<int32_t>(messageID)
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);
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if (isSender) GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, messageID);
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break;
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}
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@ -972,6 +981,17 @@ void HandlePacket(Packet* packet) {
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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bool valid = CheatDetection::VerifyLwoobjidIsSender(
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playerID,
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packet->systemAddress,
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CheckType::User,
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"Sending login request with a sending player that does not match their own. Player ID: %llu",
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playerID
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);
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if (!valid) return;
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GeneralUtils::ClearBit(playerID, eObjectBits::CHARACTER);
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GeneralUtils::ClearBit(playerID, eObjectBits::PERSISTENT);
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@ -1204,6 +1224,7 @@ void HandlePacket(Packet* packet) {
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case eWorldMessageType::MAIL: {
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RakNet::BitStream bitStream(packet->data, packet->length, false);
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// FIXME: Change this to the macro to skip the header...
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LWOOBJID space;
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bitStream.Read(space);
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Mail::HandleMailStuff(&bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
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8
migrations/dlu/10_Security_updates.sql
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8
migrations/dlu/10_Security_updates.sql
Normal file
@ -0,0 +1,8 @@
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CREATE TABLE IF NOT EXISTS player_cheat_detections (
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id BIGINT NOT NULL AUTO_INCREMENT PRIMARY KEY,
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account_id INT REFERENCES accounts(id),
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name TEXT REFERENCES charinfo(name),
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violation_msg TEXT NOT NULL,
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violation_time TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP(),
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violation_system_address TEXT NOT NULL
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);
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@ -61,3 +61,6 @@ hardcore_lose_uscore_on_death_percent=10
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# Allow civilian players the ability to turn the nameplate above their head off. Must be exactly 1 to be enabled for civilians.
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allow_nameplate_off=0
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# Turn logging of IP addresses for anti-cheat reporting on (1) or off(0)
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log_ip_addresses_for_anti_cheat=1
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