EmosewaMC
20789bab7f
Changed out Timer for CallBackTimer
2022-01-20 16:00:45 -08:00
Gie "Max" Vanommeslaeghe
e248b74ee6
Merge pull request #386 from EmosewaMC/passportflagnotbeingset
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Added joined a faction flag
2022-01-20 15:15:50 +01:00
EmosewaMC
e11260a2fe
Added comment
2022-01-20 03:54:58 -08:00
EmosewaMC
24f8ea21db
Added redundancy for smashing buff station
2022-01-20 03:48:43 -08:00
EmosewaMC
6fc0683ce9
Added comments
2022-01-20 03:26:41 -08:00
EmosewaMC
15831e8d6c
Added Script files for Avant Gardens Buff Station
2022-01-20 03:20:39 -08:00
EmosewaMC
2a5f3b8072
Added script for Avant Gardens Survival buff station
2022-01-20 03:20:24 -08:00
Gie "Max" Vanommeslaeghe
3bb1491f09
Merge pull request #387 from EmosewaMC/BonsRepeatMissionTriggers
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Fixed Battle of Nimbus Station achievements being repeatable
2022-01-19 21:08:25 +01:00
EmosewaMC
46f375a58e
Added comments to header file
2022-01-19 02:31:22 -08:00
EmosewaMC
097af41392
Deleted unused variables
2022-01-19 02:28:50 -08:00
EmosewaMC
67d5061416
Implemented Dragon Smash Quick Build for Crux Prime Dragons
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Implemented a script for the crux prime dragons to spawn the Golem Quick Build that insta kills the Entity if the player hits the dragon after the golem is built. Tested on Local Ubuntu instance against 1 Crux Prime Maelstrom Dragon and 1 Butterscorch and had no issues building the quick build or with the enemy not smashing. Enemies also correctly reset to their default behavior after the stun period has expired.
2022-01-19 02:10:04 -08:00
EmosewaMC
01ed5106b9
Changed Script Created for Apes on Crux Prime
2022-01-18 02:28:17 -08:00
EmosewaMC
60ba78d639
Fixed BoNS achievements being repeatable
2022-01-17 21:55:01 -08:00
EmosewaMC
3ede7006f9
Added Joined a faction flag
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Added logic to set the player flag for joining a faction. Tested on Ubuntu and had zero issues.
2022-01-17 19:43:37 -08:00
EmosewaMC
d883536ebd
Reverted change and simply lowered the spawn height to 8
2022-01-15 19:12:07 -08:00
EmosewaMC
fa714aa843
Changed Banana spawn Y height
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Changed the Bananas Y spawn height to be 10 Y units lower to prevent bananas from getting stuck on the tree.
2022-01-15 17:55:44 -08:00
David Markowitz
70af1f9314
Fixed an issue where repeatable missions were not rewarding the items they should be rewarding ( #357 )
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When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
David Markowitz
24aaa04954
Fixed an issue with shark missions ( #372 )
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Fixed an issue where getting eaten by a shark would accidentally progress the task for entering the Ravencloud gate's left hand side.
2022-01-14 13:48:33 +01:00
Jett
3eb319af5b
Merge pull request #370 from EmosewaMC/AdditionOfExtraMissionItem
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Fixed a bug where Chaos Cleaner would accidentally add a Maelstrom Dagger to your inventory
2022-01-14 11:54:08 +00:00
Mick
470bc65239
Merge pull request #290 from Verathian/battle-of-nimbus-adjustments
2022-01-12 08:30:25 +01:00
EmosewaMC
304b03b1d1
Removed add item
2022-01-11 18:18:51 -08:00
Jett
b7b182c57c
Change the win delay to increase time to get BONS loot
2022-01-10 11:59:56 +00:00
Xiphoseer
f1525028da
Merge pull request #289 from Verathian/portal-fixes
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Portal Stun Time Reductions
2022-01-04 07:31:35 +01:00
Jett
a15f9f38d8
Update script value to that in the lua file ( #331 )
2022-01-01 00:02:28 -08:00
Jett
7d40585211
Test frakjaw fix
2021-12-24 01:14:15 +00:00
Verathian
7b18c81608
BoNS Time Smash Fix
2021-12-22 00:20:53 -05:00
Verathian
eae1a38705
Portal Stun Time Reductions
2021-12-21 22:51:38 -05:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ( #216 )
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* loot fix (broken)
* Fixed loot
* Update SlashCommandHandler.cpp
* Remove debug command
* Roll loot command
* Remove debug log
* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.
Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Wincent Holm
c8177563e9
Fix non-standard lambda.
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When this commit is applied it fixes use of non-standard lambda.
2021-12-19 14:47:03 +01:00
Wincent Holm
46149b19f1
Merge pull request #254 from EmosewaMC/Crux-Prime-Enemy-Fix
2021-12-19 08:43:24 +01:00
EmosewaMC
35e8a374df
Required script functions added
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Re-added the required script functions.
2021-12-18 00:22:49 -08:00
EmosewaMC
88af3c7681
Change of reset use
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Instead of doing a hard reset on the spawner, we simply do a SoftReset. I also removed some dead code that was doing nothing.
2021-12-17 18:07:52 -08:00
EmosewaMC
8dd376ae1e
Crux Prime named enemy fix
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Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
2021-12-17 00:31:19 -08:00
Niklas Conen
2a00d50672
fixed formatting
2021-12-16 00:36:10 +01:00
Niklas Conen
b05c41fe8f
added tracking of the It's Truly Random achievement
2021-12-16 00:30:46 +01:00
BuildTools
337383b6fd
Changed Log statement to debug log
2021-12-15 14:44:10 -06:00
BuildTools
c4dd85be53
Added error log for die roll
2021-12-15 14:33:16 -06:00
BuildTools
de202ac6cc
minor formatting fix
2021-12-15 13:27:57 -06:00
Christopher Kawell
34050f641d
Merge branch 'main' into die-roll-anims-ckawell
2021-12-15 13:27:11 -06:00
BuildTools
fb18225f46
Implemented die roll animations for the Lego Dice item
2021-12-15 13:23:49 -06:00
Mick
81d25dd574
Merge pull request #150 from OogwayUniverse/script_ignore
2021-12-13 15:44:35 +01:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
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Fix #164 : Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Niklas Conen
834b87f4b2
increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks
2021-12-12 03:45:25 +01:00
Jett
74742771c4
Added a LogDebug
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- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d
Implement Buccaneer Valiant special ability
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Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Mick
82a1c8a765
Merge pull request #147 from Daystar1998/main
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Fix spelling
2021-12-09 18:20:41 +01:00
Jett
bd609dfc90
Add ship shake to not log about being missing
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This log was causing confusion and issues when in reality there was no problem present.
2021-12-09 13:09:12 +00:00
Matthew Day
50512cdef8
Fix spelling
2021-12-09 03:17:08 -06:00
Mick Vermeulen
f22bf24663
Update BaseEnemyMech script to change the default faction
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As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake"
2021-12-07 18:14:15 -08:00
red031000
002f3b6c0e
separate AgSpaceStuff and AgShipShake
2021-12-07 20:50:09 +00:00
Manas Shah
f760ef456c
Small fixes for windows clang compile
2021-12-05 15:59:50 -08:00
Unknown
0545adfac3
Public release of the DLU server code!
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Have fun!
2021-12-05 18:54:36 +01:00