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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
@@ -243,7 +243,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
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// Prep the selected spider egg
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//randomEgg:FireEvent{s}erID=self, args="prepEgg"}
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eggEntity->OnFireEventServerSide(self, "prepEgg");
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Game::logger->Log("SpiderQueen", "Preppign egg %llu\n", eggEntity->GetObjectID());
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Game::logger->Log("SpiderQueen", "Prepping egg %llu\n", eggEntity->GetObjectID());
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// Add the prepped egg to our hatchList
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hatchList.push_back(eggEntity->GetObjectID());
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@@ -275,7 +275,7 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "reset")
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{
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Game::logger->Log("ImgBrickConsoleQB", "Reseting...\n");
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Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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