mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 21:43:35 +00:00
Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4 to make sure it's seen as an enemy by the client. The AgDarklingMech script has been deleted as its functionality was essentially that of BaseEnemyMech and thus no longer necessary.
This commit is contained in:
parent
a923a2baa7
commit
f22bf24663
@ -1,9 +0,0 @@
|
||||
#include "AgDarklingMech.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void AgDarklingMech::OnStartup(Entity *self) {
|
||||
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetFaction(4);
|
||||
}
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
#include "BaseEnemyMech.h"
|
||||
|
||||
class AgDarklingMech : public BaseEnemyMech {
|
||||
void OnStartup(Entity* self) override;
|
||||
};
|
@ -3,9 +3,6 @@
|
||||
|
||||
void AmDarklingMech::OnStartup(Entity* self)
|
||||
{
|
||||
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
destroyableComponent->SetFaction(4);
|
||||
|
||||
BaseEnemyMech::OnStartup(self);
|
||||
qbTurretLOT = 13171;
|
||||
}
|
||||
|
@ -7,6 +7,14 @@
|
||||
#include "EntityManager.h"
|
||||
#include "dpWorld.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void BaseEnemyMech::OnStartup(Entity* self) {
|
||||
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetFaction(4);
|
||||
}
|
||||
}
|
||||
|
||||
void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
||||
ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
|
||||
|
@ -4,6 +4,7 @@
|
||||
class BaseEnemyMech : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnDie(Entity* self, Entity* killer) override;
|
||||
protected:
|
||||
LOT qbTurretLOT = 6254;
|
||||
|
@ -51,7 +51,6 @@
|
||||
#include "NpcCowboyServer.h"
|
||||
#include "ZoneAgMedProperty.h"
|
||||
#include "AgStromlingProperty.h"
|
||||
#include "AgDarklingMech.h"
|
||||
#include "AgDarkSpiderling.h"
|
||||
#include "PropertyFXDamage.h"
|
||||
#include "AgPropguards.h"
|
||||
@ -377,7 +376,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua")
|
||||
script = new AgStromlingProperty();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua")
|
||||
script = new AgDarklingMech();
|
||||
script = new BaseEnemyMech();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua")
|
||||
script = new AgDarkSpiderling();
|
||||
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua")
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "VeMech.h"
|
||||
|
||||
void VeMech::OnStartup(Entity *self) {
|
||||
BaseEnemyMech::OnStartup(self);
|
||||
qbTurretLOT = 8432;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user