Commit Graph

26 Commits

Author SHA1 Message Date
Aaron Kimbrell
9bf2ff4d44 feat: Raw reading on zone load and scene tools (#1910)
* feat: raw terrain parsing for scene data

Replace old dNavigation/dTerrain raw parser with new Raw module in
dZoneManager. Parse heightmaps, color maps, and scene maps from .raw
files to determine which scene a position belongs to. Build scene
adjacency graph from terrain data and scene transitions.

Adds NiColor type, SceneColor lookup table, eSceneType enum, terrain
mesh generation with OBJ export, and debug slash commands for scene
visualization.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor: deduplicate terrain grid lookup logic, remove unnecessary cast

Add IsValidForSceneLookup(), GetSceneIDAtGrid(), and GridToWorldPos()
to Raw::Chunk. Use them in GenerateTerrainMesh, GetSceneIDFromPosition,
SpawnScenePoints, and SpawnAllScenePoints instead of duplicated inline
math. Remove unnecessary static_cast in LoadSceneTransitionInfo.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: add version < 32 support to raw terrain parser

The parser was only correct for v32 files. For v<32:
- colorMapResolution is width-1, not width
- Color map reads width*width*4 bytes (BGRA per-pixel), not colorMapRes^2*4
- No DDS lightmap
- No texture settings byte or blend DDS
- Scene map: v31 reads (colorMapRes+1)^2 cells with border skip,
  v<31 skips 1 byte
- No mesh data

Verified against all 309 .raw files across multiple client versions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: log and reject legacy raw terrain format, clean up ReadRaw API

Log a clear message and throw if the zone uses a legacy raw format
(LUZ version < 30) since no known maps use it. Remove ReadLegacyRaw
and the mapVersion parameter from ReadRaw.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: revert v33 scene field renames to unknown1/unknown2

These fields are skipped by the client in every known build (ptr += 12
and ptr += 4). No client ever reads them into a struct. Keep the
original unknown1/unknown2 names from main.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: load the zone without scene lookups when its raw terrain is missing or unreadable

Log at debug when it parses; build the terrain mesh only for the OBJ export; read the zone name and description only for version 31 and later, as the client does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: look up the scene at a position as the client does, in constant time

Chunk bounds span (width - 1) * scale; the nearest scene map cell is used and the far edge is kept one cell inside. Chunks are indexed by grid cell when they form a grid. Skipping reads instead of seeking, so a cut-off file can't seek past the end. Terrain mesh indices follow the vertex order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat: scene point commands take a step and use brick LOTs from the BrickIDTable

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: rename NiColor::ToXYZ to Luminance

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: raw terrain reading, scene lookup, scene graph and scene commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: close the OBJ file before removing it so the test passes on Windows

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: keep the zone boundary lines and read the luz scene count as the client does

Each boundary line's destination is read as a map ID and an instance ID into a LWOZONEID. The scene count is a byte before version 37 and a u32 from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: name the fourth flair colour byte padding

The client never sets or reads it, so it holds leftover memory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: keep the scene map of version 31 and older raws

These files have a (resolution + 1)^2 scene map, kept in sceneMapLegacy. Version 31 uses its first resolution rows and columns; older versions are all scene 0, as in the client.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor: simplify the raw heightmap size check

The dimensions are capped at kMaxResolution, so the product can't overflow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: remove the scene point spawn commands and send /getadjacentscenes as one message

The spawn commands were only for testing. /getscene and /getadjacentscenes stay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-10-27 09:22:28 -05:00
Aaron Kimbrell
c2dba31f70 fix: bbb splitting dupe issue (#1908)
* fix bbb group splitting issues

* address feedback
2025-10-15 16:45:09 -07:00
David Markowitz
06958cb9cd feat: hardcore limit % coins dropped on death (#1898)
* feat: hardcore limit % coins dropped on death

Update EntityManager.cpp

* fix log msg
2025-10-04 17:25:23 -07:00
David Markowitz
74e1d36bb1 feat: Hardcore mode settings (#1884) 2025-09-23 07:02:29 -05:00
David Markowitz
4a5dd68e87 fix: hardcore mode fixes (#1882)
fixes hardcore modes uscore drops
adds config option for excluded item drops
2025-09-21 18:36:32 -07:00
David Markowitz
e18c504ee4 feat: auto reject empty properties (#1794)
Tested that having the config option set to 1 and having an empty property auto-rejected it.  Tested that having a model on the property or having the new config option set to 0 auto approved the property (as per live)
2025-05-07 23:15:10 -05:00
David Markowitz
6bf084ef8f Add announcement for mismatched fdb (#1424)
adds an announcement sent to the system address which had the mismatched FDB to let the developer know they have a mis-matched one.

Tested that if a civilian tries to login without a gm level > developer, they are kicked.
Tested that if a GM is found to have a mismatched FDB, they are let in but have an announcement sent to them.

Use auth packets for msg

added comment as to why

ff

remove default

add comment

Remove broadcast
2024-01-18 02:10:52 -06:00
Aaron Kimbrell
9116317834 fix: improve our docker config (#1373)
* greatly simplify docker

* back to gcc since I can't the libs to load properly

* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint

* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well

* explicitly include mariadb libs

* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh

* remove unneede var from example, since it's in the container now

* coments to dockerfile

* Revert master server changes

* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat

* Don't error if file does not exists when updating a config option
move update before and use bin dir var
2024-01-03 02:36:17 -06:00
David Markowitz
9c5388c70e feat: Add ability to toggle skipping of cinematics (#1312)
* Cinematics: Add ability to toggle skipping them

* Add docs

* Move sections
2023-11-21 18:04:44 -08:00
Aaron Kimbrell
b68823b4cb fix: properly check friend list limits (#1300)
* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit

Tested that the BFF limit works and that the new friend limit works as well

* fix typo

* fix member variable naming
2023-11-17 18:44:48 -06:00
Aaron Kimbrell
78d8c57752 feat: make the help menu top 5 issues work and configurable (#1293)
* feat: make make the help menu questions work

* address feedback

* typo

* update defaults

* fix and address feedback

* newline
2023-11-15 19:30:46 -06:00
David Markowitz
b24775f472 feat: Security improvements for spoofed packets (#1201)
* Add cheat detection for spoofed packets

* Add config option for ip loggin

* remove packet saving
2023-09-28 12:16:11 -05:00
David Markowitz
b967cc57d1 Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
Aaron Kimbrell
5557a98129 fix hardmode example config options (#952) 2023-01-11 14:10:48 -06:00
Gie "Max" Vanommeslaeghe
bfa4fbd5a9 add hardcore_mode to settings 2023-01-11 20:11:06 +01:00
David Markowitz
1ac898ba00 Remove GameConfig (#874)
* Remove GameConfig

* Fully remove GmeConfig

* Update worldconfig.ini

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:21:40 -06:00
Jett
a745cdb727 Implement a shared config between servers (#795)
* Implement a shared config between servers

* Auto move config file on CMake run
2022-10-29 16:17:35 -07:00
David Markowitz
24dbd3944d Friends List Overhaul (#630) v103
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container

* add enums

* Add best friends and basic GM support V1

* Add more features

* not online / doesnt exist implementation

Implements the not online and invalid character response codes

* Address players not being removed

Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.

Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.

* Implement proper friends system

Remove debug logs

Track count of best friends

Add best friends list cap of 5

Add config option and best friend update

Add a config option and implement the last missing best friend serialization

Added comments and fixed remove best friend bug

Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.

properties and logs fixes

whoops, had an issue

send reply if already BFFs

Send the correct objectID

I really need to rename these

Fix white space

goon

* Replace queries with unique ptrs

* remove user from player container on deletion

Remove the user from the player container when they delete their character.
2022-07-12 20:36:06 -07:00
EmosewaMC
2e224cb151 update name
Pets will take imagination by default now
2022-06-18 13:25:34 -07:00
EmosewaMC
e415d96a9d Added config setting
Added a config setting to allow players to disable pets consuming imagination.  This value defaults to zero as a feature of DLU.
2022-06-18 00:03:27 -07:00
Verathian
dcbca46e75 Leaderboard Scoring Updates 2021-12-21 22:15:29 -05:00
Wincent Holm
f816ce4beb Merge pull request #189 from OogwayUniverse/fdb_checksum
Implement FDB Checksum
Checks the client database with a checksum. This is an optional check to prevent the use of modded or outdated clients.
2021-12-16 23:54:08 +01:00
Jett
49c1cb3aff Implement FDB Checksum
- Added config option `check_fdb`
- Added check in WorldServer.cpp
- Added raw MD5 function in MD5.cpp and MD5.h
2021-12-12 03:41:11 +00:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Aaron Kimbrell
2f064f0145 change repo url in worldconfig.ini to be correct 2021-12-05 22:37:32 -06:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00