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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Implement a shared config between servers (#795)
* Implement a shared config between servers * Auto move config file on CMake run
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@ -90,7 +90,7 @@ make_directory(${CMAKE_BINARY_DIR}/locale)
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Copy resource files on first build
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set(RESOURCE_FILES "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
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foreach(resource_file ${RESOURCE_FILES})
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
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configure_file(
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@ -209,7 +209,7 @@ Initial setup can vary drastically based on which operating system or distributi
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#### Configuration
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After the server has been built there should be four `ini` files in the build director: `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`. Go through them and fill in the database credentials and configure other settings if necessary.
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After the server has been built there should be four `ini` files in the build director: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`. Go through them and fill in the database credentials and configure other settings if necessary.
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#### Migrations
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@ -12,6 +12,15 @@ dConfig::dConfig(const std::string& filepath) {
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if (line[0] != '#') ProcessLine(line);
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}
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}
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std::ifstream sharedConfig("sharedconfig.ini", std::ios::in);
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if (!sharedConfig.good()) return;
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while (std::getline(sharedConfig, line)) {
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if (line.length() > 0) {
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if (line[0] != '#') ProcessLine(line);
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}
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}
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}
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dConfig::~dConfig(void) {
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@ -40,6 +49,12 @@ void dConfig::ProcessLine(const std::string& line) {
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if (!seglist[1].empty() && seglist[1][seglist[1].size() - 1] == '\r')
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seglist[1].erase(seglist[1].size() - 1);
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for (const auto& key : m_Keys) {
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if (seglist[0] == key) {
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return; // first loaded key is preferred due to loading shared config secondarily
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}
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}
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m_Keys.push_back(seglist[0]);
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m_Values.push_back(seglist[1]);
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}
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@ -1,27 +1,6 @@
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# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# The public facing IP address. Can be 'localhost' for locally hosted servers
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external_ip=localhost
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# Port number. The client has the authserver port hardcoded to 1001
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port=1001
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# Where to put crashlogs
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dump_folder=
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# How many clients can be connected to the server at once
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max_clients=999
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# 0 or 1, should ignore playkeys
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# If 1 everyone with an account will be able to login, regardless of if they have a key or not
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dont_use_keys=0
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@ -1,26 +1,2 @@
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# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# The public facing IP address. Can be 'localhost' for locally hosted servers
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external_ip=localhost
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# Port number
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port=2005
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# Where to put crashlogs
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dump_folder=
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# How many clients can be connected to the server at once
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max_clients=999
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# 0 or 1, should not compile chat hash map to file
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dont_generate_dcf=0
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@ -1,12 +1,3 @@
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# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# The public facing IP address. Can be 'localhost' for locally hosted servers
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external_ip=localhost
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# The internal ip of the master server
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master_ip=localhost
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@ -26,17 +17,5 @@ use_sudo_chat=0
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# Use sudo when launching world servers
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use_sudo_world=0
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# Where to put crashlogs
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dump_folder=
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# How many clients can be connected to the server at once
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max_clients=999
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# 0 or 1, should autostart auth, chat, and char servers
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prestart_servers=1
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23
resources/sharedconfig.ini
Normal file
23
resources/sharedconfig.ini
Normal file
@ -0,0 +1,23 @@
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# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# The public facing IP address. Can be 'localhost' for locally hosted servers
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external_ip=localhost
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# 0 or 1, should not compile chat hash map to file
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dont_generate_dcf=0
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# How many clients can be connected to the server at once
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max_clients=999
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# Where to put crashlogs
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dump_folder=
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@ -1,9 +1,3 @@
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# MySQL connection info:
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mysql_host=
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mysql_database=
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mysql_username=
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mysql_password=
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# URL to the code repository for the hosted server
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# If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3
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source=https://github.com/DarkflameUniverse/DarkflameServer
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@ -11,21 +5,6 @@ source=https://github.com/DarkflameUniverse/DarkflameServer
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# Port to the chat server, same as in chatconfig.ini
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chat_server_port=2005
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# Where to put crashlogs
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dump_folder=
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# How many clients can be connected to the server at once
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max_clients=999
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# 0 or 1, should log to console
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log_to_console=1
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# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
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log_debug_statements=0
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# 0 or 1, should not compile chat hash map to file
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dont_generate_dcf=0
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# 0 or 1, should disable chat
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disable_chat=0
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@ -63,4 +42,4 @@ pets_take_imagination=1
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# If you would like to increase the maximum number of best friends a player can have on the server
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# Change the value below to what you would like this to be (5 is live accurate)
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max_number_of_best_friends=5
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max_number_of_best_friends=5
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