Commit Graph

1642 Commits

Author SHA1 Message Date
Aaron Kimbrell
b68823b4cb
fix: properly check friend list limits (#1300)
* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit

Tested that the BFF limit works and that the new friend limit works as well

* fix typo

* fix member variable naming
2023-11-17 18:44:48 -06:00
jadebenn
7bbe5ffc39
Fix falling from Spider Cave not smashing you (#1302) 2023-11-17 18:43:01 -06:00
David Markowitz
0ddd20e2b5
fix: ugc Save rocket and car modular assembly data to database (#1279)
* Ugc: Use persistent Id for rocekts and cars

* Remove comment

* Ugc: Save rocket and car IDs to the database

* Correct names

* Database: formatting
2023-11-15 19:32:30 -06:00
David Markowitz
f59ca8b1da
fix: Ugc model pickup (#1275)
* Ugc: Make it so we dont bin the model

Users must dismantle the model as opposed to accidentally picking it up in model mode

* Fix editing model in brick mode

* PropEntrance: Remove debug log
2023-11-15 19:32:17 -06:00
David Markowitz
a44f998bd1
Navmesh: Update Avant Gardens (#1288) 2023-11-15 19:30:59 -06:00
Aaron Kimbrell
78d8c57752
feat: make the help menu top 5 issues work and configurable (#1293)
* feat: make make the help menu questions work

* address feedback

* typo

* update defaults

* fix and address feedback

* newline
2023-11-15 19:30:46 -06:00
David Markowitz
8b270ca97a
fix: Dismantling basically being O(n!) (#1295) 2023-11-15 19:29:53 -06:00
David Markowitz
59303a232e
Slash commands: Update compares (#1270)
use case insensitive compare
use character name for kill instead of account name

Use correct Id for muting when a player is found
2023-11-15 19:29:00 -06:00
Aaron Kimbrell
8cd5bf7b8d
feat: implement consume item behavior (#1098)
* feature: implement consume item behavior

* Cleanup

* tested with skill 456 and fixed some things

* remove logs
2023-11-14 19:38:52 -06:00
wincent
32cbd18e6b Fix CMake file 2023-11-14 14:13:58 +01:00
wincent
25e1482a25 Merge remote-tracking branch 'origin/main' into dCinema 2023-11-14 14:06:20 +01:00
Aaron Kimbrell
8a9883c224
feat: use more zoneTable options (#1273)
* feat: use more zoneTable options

Allow setting framrate for the zone
Allow setting if pets are allowed in the zone
Allow setting if mounts are allowed in a zone
Allow disabling saving location to a zone

* address feedback
2023-11-14 07:02:17 -06:00
wincent
7a7bdba3e1 Removed test script 2023-11-14 13:53:43 +01:00
wincent
e5467379e1 Reverted local CMakeVariables changes 2023-11-14 13:51:41 +01:00
Gie "Max" Vanommeslaeghe
79ff6e7ee4
Merge pull request #1292 from DarkflameUniverse/fix-dismantling
fix: Models leak
2023-11-14 13:38:32 +01:00
Gie "Max" Vanommeslaeghe
4167d98667
Merge pull request #1272 from DarkflameUniverse/vanity-reload-and-spawners
feat: Vanity reload and vanity spawners
2023-11-14 13:34:14 +01:00
wincent
14d4c87a2f More record types:
+ Can now specify a cordinate to path find to
+ Can now enable/disable the combat AI
2023-11-14 13:24:09 +01:00
David Markowitz
23c5d13151 Models: Fix leak 2023-11-13 22:51:45 -08:00
jadebenn
68e5737b74
Fix: Pets can no longer dig treasure without completing Bella Pepper's "Lost Tags" mission (#1287)
* Added mission check to pet digs

* Little formatting change

* More formatting clean-up
2023-11-13 02:41:27 -08:00
jadebenn
411dce7457
Adding damage cooldown/"invincibility frames" as in Live (#1276)
* Added cooldown handling

* Made most of the logs hidden outside of debug mode

* removed weird submodule

* kill this phantom submodule

* updated to reflect reviewed feedback

* Added IsCooldownImmune() method to DestroyableComponent

* friggin typo

* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests

* add trailing linebreak

* another typo :(

* flipped cooldown test order (not leaving immune)

* Clean up comment and add DestroyableComponent test
2023-11-12 05:53:03 -06:00
wincent
a09bbdba32 Merge remote-tracking branch 'origin/main' into dCinema 2023-11-11 14:20:13 +01:00
wincent
54060f7f40 Minor refactor 2023-11-11 14:19:57 +01:00
Aaron Kimbre
175b354e68 address feedback 2023-11-10 22:01:25 -06:00
Aaron Kimbre
4c3949e5d8 remove logs 2023-11-09 21:29:29 -06:00
Aaron Kimbre
f727e3951c consolidate code 2023-11-09 21:28:52 -06:00
Aaron Kimbre
4867136133 fix spawners and cleanup 2023-11-09 18:59:43 -06:00
Aaron Kimbre
6e07798023 try to kill spawners, they don't exist? 2023-11-09 18:44:51 -06:00
Aaron Kimbre
3dc7b6ef7f add spawner handeling and reload to deleted exsiting entities
spawned don't get deleted yet
2023-11-09 18:33:39 -06:00
Nathan Ogden
2c9a98313a
chore: Notes for running as system service (#1252)
* Note for running as system service
Note for running as system service

* Additional detailing of linux service.

* Added darkflame.service file

changed readme to reference new file
2023-11-08 19:15:46 -08:00
David Markowitz
d1dc9f5403
fix: add Onedrive log message (#1269)
* fix: Onedrive log message

* Update README.md
2023-11-08 17:56:59 -08:00
David Markowitz
52b5994b98
Ugc: Add subkey for rockets and cars (#1266)
Tested that, if a user has followed the guide and turned UGCUSE3DSERVICES from 1 to 0, the do not get booted to login for having a rocket with a subkey in their inventory.

Add bouncer logic

Ugc: Use random Id
2023-11-08 12:18:02 -06:00
Gie "Max" Vanommeslaeghe
4c10faa852
Merge pull request #1265 from DarkflameUniverse/ugc_patch
fix: Ugc Remove async and second id usage
2023-11-07 19:09:37 +01:00
Gie "Max" Vanommeslaeghe
070d4a1fa8
Merge pull request #1267 from DarkflameUniverse/dummyfix
fix: Nexus Tower Combat Challenge exploding dummy
2023-11-07 19:03:12 +01:00
David Markowitz
6795dd189c CombatChallenge: Fix exploding dummy 2023-11-06 14:49:53 -08:00
David Markowitz
f40fce7711 Ugc: Remove async and second id usage 2023-11-06 01:41:28 -08:00
David Markowitz
797abb176a
ChatFilter: Fix incorrect segment highlighting (#1255) 2023-11-05 17:19:26 -06:00
David Markowitz
0f9e951162
Database: Use null for accounts (#1253) 2023-11-05 01:00:31 -08:00
David Markowitz
cea0b98edf
WorldServer: Fix crash from deleting last char (#1254)
Revert "WorldServer: Fix crash from deleting last char"

This reverts commit d9adafa1fef0ac88ed2b3b8ca6b97c2421a603e2.

Update WorldServer.cpp
2023-11-05 01:00:19 -08:00
David Markowitz
1e2d5605eb
fix: Navmesh updates to Frostburgh and Forbidden Valley (#1251)
* Navmesh: Add Frostburgh mesh

* Navmesh: Add Frostburgh mesh

Also edit Forbidden Valley mesh
2023-11-04 10:42:39 -05:00
David Markowitz
32cf111810
Script: Fix incorrect kill method (#1248) 2023-11-04 10:42:28 -05:00
wincent
9954e20eac More scene metadata
* Added the ability to specify a change to play
* Added the ability to specify if a scene can play multiple times to the same player
2023-10-30 19:02:54 +01:00
Max
a19bead268 Fix edge case where leaderboard viewing would cause unhandled exception 2023-10-29 22:40:06 -04:00
wincent
cdc9dda3c4 dCinema improvements
* Visiblity and effect records
* Recorder will catch effects from behaviors
* Documentation for setting up a scene to play automatically.
* Documentation for server-side preconditions.
2023-10-29 17:37:26 +01:00
David Markowitz
65c743527e
Add null check for loot drops (#1243)
fixes a crash
2023-10-28 05:32:19 -05:00
Aaron Kimbrell
79752c9abc
chore: remove rarity table debug log (#1245)
cause it's too noisy
2023-10-28 05:31:54 -05:00
wincent
e4320d3e63 Brought the branch up to speed
* Updated logging
* Added an image to the README
2023-10-28 12:28:17 +02:00
wincent
3f90a4dd0b Merge remote-tracking branch 'origin/main' into dCinema 2023-10-28 11:23:29 +02:00
David Markowitz
01efa72aad
fix: Update navmeshes (#1229)
* re-add x and z checking for height

Now that we have better navmeshes, this will result in much better results and as such we can re-enable this check.

* Always run navmesh extraction

waste of time most of the time, but no other way to force update to the meshes easily.

* Navmeshes Version 2

- Add all missing zones
- Drastically improve several zones and their navmeshes, cleaning them up, making them more accurate and generally using more features of detour/recast.

* Update CMakeLists.txt

* update meshes

* Navmesh: Add pet cove navmesh

* Navmesh: Fix navmesh for fv
2023-10-27 23:19:43 -05:00
wincent
b274ea1b8f Substational additions to dCinema
Includes documentation of how to create acts, prefabs and scenes.
2023-10-27 23:51:38 +02:00
Aaron Kimbrell
6f3950dae7
chore: remove uneeded old perm map check (#1240)
and remove unused softban perm
RIP DLU beta
2023-10-25 11:44:57 -05:00