mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Fix no effect playing when picking up item (#1455)
This commit is contained in:
parent
ecaaea3175
commit
f7e4a32621
@ -1682,9 +1682,9 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
|
||||
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
||||
for (CDObjectSkills skill : skills) {
|
||||
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
|
||||
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
|
||||
|
||||
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
|
||||
auto* skillComponent = GetComponent<SkillComponent>();
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
|
||||
|
||||
auto* missionComponent = GetComponent<MissionComponent>();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user