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actually use clamped value
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f2e7d2eaac
commit
8e29148137
@ -30,8 +30,8 @@ void dpGrid::Add(dpEntity* entity) {
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int cellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
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// Clamp values to the range [0, NUM_CELLS - 1]
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std::clamp(cellX, 0, NUM_CELLS - 1);
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std::clamp(cellZ, 0, NUM_CELLS - 1);
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cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
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cellZ = std::clamp(cellZ, 0, NUM_CELLS - 1);
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//Add to cell:
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m_Cells[cellX][cellZ].push_back(entity);
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@ -49,11 +49,11 @@ void dpGrid::Move(dpEntity* entity, float x, float z) {
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int cellZ = (int)std::round(z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
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// Clamp values to the range [0, NUM_CELLS - 1]
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std::clamp(cellX, 0, NUM_CELLS - 1);
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std::clamp(cellZ, 0, NUM_CELLS - 1);
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cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
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cellZ = std::clamp(cellZ, 0, NUM_CELLS - 1);
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std::clamp(oldCellX, 0, NUM_CELLS - 1);
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std::clamp(oldCellZ, 0, NUM_CELLS - 1);
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oldCellX = std::clamp(oldCellX, 0, NUM_CELLS - 1);
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oldCellZ = std::clamp(oldCellZ, 0, NUM_CELLS - 1);
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if (oldCellX == cellX && oldCellZ == cellZ) return;
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@ -77,8 +77,8 @@ void dpGrid::Delete(dpEntity* entity) {
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int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
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// Clamp values to the range [0, NUM_CELLS - 1]
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std::clamp(oldCellX, 0, NUM_CELLS - 1);
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std::clamp(oldCellZ, 0, NUM_CELLS - 1);
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cellX = std::clamp(oldCellX, 0, NUM_CELLS - 1);
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cellZ = std::clamp(oldCellZ, 0, NUM_CELLS - 1);
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auto& cell = m_Cells[oldCellX][oldCellZ];
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auto toRemove = std::find(cell.begin(), cell.end(), entity);
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