LookingGlass/client/renderers/EGL/texture.c

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/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "texture.h"
#include "common/debug.h"
#include "common/framebuffer.h"
#include "egl_dynprocs.h"
#include "egldebug.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdatomic.h>
/**
* the following comes from drm_fourcc.h and is included here to avoid the
* external dependency for the few simple defines we need
*/
#define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | \
((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4')
#define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4')
#define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0')
#define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H')
/* this must be a multiple of 2 */
#define BUFFER_COUNT 4
struct Buffer
{
bool hasPBO;
GLuint pbo;
void * map;
GLsync sync;
};
struct BufferState
{
_Atomic(uint8_t) w, u, s, d;
};
struct EGL_Texture
{
EGLDisplay * display;
enum EGL_PixelFormat pixFmt;
size_t bpp;
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bool streaming;
bool dma;
bool ready;
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GLuint sampler;
size_t width, height, stride, pitch;
GLenum intFormat;
GLenum format;
GLenum dataType;
unsigned int fourcc;
size_t pboBufferSize;
struct BufferState state;
int bufferCount;
GLuint tex[BUFFER_COUNT];
struct Buffer buf[BUFFER_COUNT];
size_t dmaImageCount;
size_t dmaImageUsed;
struct
{
int fd;
EGLImage image;
}
* dmaImages;
GLuint dmaFBO;
GLuint dmaTex;
};
bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display)
{
*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
if (!*texture)
{
DEBUG_ERROR("Failed to malloc EGL_Texture");
return false;
}
memset(*texture, 0, sizeof(EGL_Texture));
(*texture)->display = display;
return true;
}
void egl_texture_free(EGL_Texture ** texture)
{
if (!*texture)
return;
glDeleteSamplers(1, &(*texture)->sampler);
for(int i = 0; i < (*texture)->bufferCount; ++i)
{
struct Buffer * b = &(*texture)->buf[i];
if (b->hasPBO)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, b->pbo);
if ((*texture)->buf[i].map)
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
(*texture)->buf[i].map = NULL;
}
glDeleteBuffers(1, &b->pbo);
if (b->sync)
glDeleteSync(b->sync);
}
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteTextures((*texture)->bufferCount, (*texture)->tex);
for (size_t i = 0; i < (*texture)->dmaImageUsed; ++i)
eglDestroyImage((*texture)->display, (*texture)->dmaImages[i].image);
free((*texture)->dmaImages);
free(*texture);
*texture = NULL;
}
static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
texture->buf[i].map = glMapBufferRange(
GL_PIXEL_UNPACK_BUFFER,
0,
texture->pboBufferSize,
GL_MAP_WRITE_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_PERSISTENT_BIT_EXT |
GL_MAP_COHERENT_BIT_EXT
);
if (!texture->buf[i].map)
{
DEBUG_EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i,
texture->pboBufferSize);
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
return texture->buf[i].map;
}
static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
{
if (!texture->buf[i].map)
return;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture->buf[i].map = NULL;
}
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
{
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if (texture->streaming && !useDMA)
{
for(int i = 0; i < texture->bufferCount; ++i)
{
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egl_texture_unmap(texture, i);
if (texture->buf[i].hasPBO)
{
glDeleteBuffers(1, &texture->buf[i].pbo);
texture->buf[i].hasPBO = false;
}
}
}
texture->pixFmt = pixFmt;
texture->width = width;
texture->height = height;
texture->stride = stride;
texture->streaming = streaming;
texture->bufferCount = streaming ? BUFFER_COUNT : 1;
texture->dma = useDMA;
texture->ready = false;
atomic_store_explicit(&texture->state.w, 0, memory_order_relaxed);
atomic_store_explicit(&texture->state.u, 0, memory_order_relaxed);
atomic_store_explicit(&texture->state.s, 0, memory_order_relaxed);
atomic_store_explicit(&texture->state.d, 0, memory_order_relaxed);
switch(pixFmt)
{
case EGL_PF_BGRA:
texture->bpp = 4;
texture->format = GL_BGRA_EXT;
texture->intFormat = GL_BGRA_EXT;
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texture->dataType = GL_UNSIGNED_BYTE;
texture->fourcc = DRM_FORMAT_ARGB8888;
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texture->pboBufferSize = height * stride;
break;
case EGL_PF_RGBA:
texture->bpp = 4;
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texture->format = GL_RGBA;
texture->intFormat = GL_RGBA;
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texture->dataType = GL_UNSIGNED_BYTE;
texture->fourcc = DRM_FORMAT_ABGR8888;
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texture->pboBufferSize = height * stride;
break;
case EGL_PF_RGBA10:
texture->bpp = 4;
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texture->format = GL_RGBA;
texture->intFormat = GL_RGB10_A2;
texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
texture->fourcc = DRM_FORMAT_BGRA1010102;
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texture->pboBufferSize = height * stride;
break;
case EGL_PF_RGBA16F:
texture->bpp = 8;
texture->format = GL_RGBA;
texture->intFormat = GL_RGBA16F;
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texture->dataType = GL_HALF_FLOAT;
texture->fourcc = DRM_FORMAT_ABGR16161616F;
texture->pboBufferSize = height * stride;
break;
default:
DEBUG_ERROR("Unsupported pixel format");
return false;
}
texture->pitch = stride / texture->bpp;
if (texture->tex[0])
glDeleteTextures(texture->bufferCount, texture->tex);
glGenTextures(texture->bufferCount, texture->tex);
if (!texture->sampler)
{
glGenSamplers(1, &texture->sampler);
glSamplerParameteri(texture->sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glSamplerParameteri(texture->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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}
if (useDMA)
{
if (texture->dmaFBO)
glDeleteFramebuffers(1, &texture->dmaFBO);
if (texture->dmaTex)
glDeleteTextures(1, &texture->dmaTex);
glGenFramebuffers(1, &texture->dmaFBO);
glGenTextures(1, &texture->dmaTex);
glBindTexture(GL_TEXTURE_2D, texture->tex[0]);
glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width,
texture->height, 0, texture->format, texture->dataType, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
for (size_t i = 0; i < texture->dmaImageUsed; ++i)
eglDestroyImage(texture->display, texture->dmaImages[i].image);
texture->dmaImageUsed = 0;
return true;
}
for(int i = 0; i < texture->bufferCount; ++i)
{
glBindTexture(GL_TEXTURE_2D, texture->tex[i]);
glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width,
texture->height, 0, texture->format, texture->dataType, NULL);
}
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glBindTexture(GL_TEXTURE_2D, 0);
if (!streaming)
return true;
for(int i = 0; i < texture->bufferCount; ++i)
{
glGenBuffers(1, &texture->buf[i].pbo);
texture->buf[i].hasPBO = true;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
glBufferStorageEXT(
GL_PIXEL_UNPACK_BUFFER,
texture->pboBufferSize,
NULL,
GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT_EXT |
GL_MAP_COHERENT_BIT_EXT
);
if (!egl_texture_map(texture, i))
return false;
}
return true;
}
static void egl_warn_slow(void)
{
static bool warnDone = false;
if (!warnDone)
{
warnDone = true;
DEBUG_BREAK();
DEBUG_WARN("The guest is providing updates faster then your computer can display them");
DEBUG_WARN("This is a hardware limitation, expect microstutters & frame skips");
DEBUG_BREAK();
}
}
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bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
{
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if (texture->streaming)
{
const uint8_t sw =
atomic_load_explicit(&texture->state.w, memory_order_acquire);
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if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1))
{
egl_warn_slow();
return true;
}
const uint8_t b = sw % BUFFER_COUNT;
memcpy(texture->buf[b].map, buffer, texture->pboBufferSize);
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
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}
else
{
glBindTexture(GL_TEXTURE_2D, texture->tex[0]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
texture->format, texture->dataType, buffer);
glBindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame)
{
if (!texture->streaming)
return false;
const uint8_t sw =
atomic_load_explicit(&texture->state.w, memory_order_acquire);
if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1))
{
egl_warn_slow();
return true;
}
const uint8_t b = sw % BUFFER_COUNT;
framebuffer_read(
frame,
texture->buf[b].map,
texture->stride,
texture->height,
texture->width,
texture->bpp,
texture->stride
);
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
return true;
}
bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * frame, const int dmaFd)
{
if (!texture->streaming)
return false;
const uint8_t sw =
atomic_load_explicit(&texture->state.w, memory_order_acquire);
if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1))
{
egl_warn_slow();
return true;
}
EGLImage image = EGL_NO_IMAGE;
for (int i = 0; i < texture->dmaImageUsed; ++i)
{
if (texture->dmaImages[i].fd == dmaFd)
{
image = texture->dmaImages[i].image;
break;
}
}
if (image == EGL_NO_IMAGE)
{
EGLAttrib const attribs[] =
{
EGL_WIDTH , texture->width,
EGL_HEIGHT , texture->height,
EGL_LINUX_DRM_FOURCC_EXT , texture->fourcc,
EGL_DMA_BUF_PLANE0_FD_EXT , dmaFd,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->stride,
EGL_NONE , EGL_NONE
};
/* create the image backed by the dma buffer */
image = eglCreateImage(
texture->display,
EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT,
(EGLClientBuffer)NULL,
attribs
);
if (image == EGL_NO_IMAGE)
{
DEBUG_EGL_ERROR("Failed to create ELGImage for DMA transfer");
return false;
}
if (texture->dmaImageUsed == texture->dmaImageCount)
{
size_t newCount = texture->dmaImageCount * 2 + 2;
void * new = realloc(texture->dmaImages, newCount * sizeof *texture->dmaImages);
if (!new)
{
DEBUG_EGL_ERROR("Failed to allocate memory");
eglDestroyImage(texture->display, image);
return false;
}
texture->dmaImageCount = newCount;
texture->dmaImages = new;
}
const size_t index = texture->dmaImageUsed++;
texture->dmaImages[index].fd = dmaFd;
texture->dmaImages[index].image = image;
}
/* wait for completion */
framebuffer_wait(frame, texture->height * texture->stride);
glBindTexture(GL_TEXTURE_2D, texture->dmaTex);
g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
glBindFramebuffer(GL_FRAMEBUFFER, texture->dmaFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->dmaTex, 0);
glBindTexture(GL_TEXTURE_2D, texture->tex[0]);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texture->width, texture->height);
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
switch (glClientWaitSync(fence, 0, 10000000)) // 10ms
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
break;
case GL_TIMEOUT_EXPIRED:
egl_warn_slow();
break;
case GL_WAIT_FAILED:
case GL_INVALID_VALUE:
DEBUG_EGL_ERROR("glClientWaitSync failed");
}
glDeleteSync(fence);
atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
return true;
}
enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
{
if (!texture->streaming)
return EGL_TEX_STATUS_OK;
const uint8_t su =
atomic_load_explicit(&texture->state.u, memory_order_acquire);
const uint8_t nextu = su + 1;
if (
su == atomic_load_explicit(&texture->state.w, memory_order_acquire) ||
nextu == atomic_load_explicit(&texture->state.s, memory_order_acquire) ||
nextu == atomic_load_explicit(&texture->state.d, memory_order_acquire))
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
const uint8_t b = su % BUFFER_COUNT;
/* update the texture */
if (!texture->dma)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[b].pbo);
glBindTexture(GL_TEXTURE_2D, texture->tex[b]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
texture->format, texture->dataType, (const void *)0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* create a fence to prevent usage before the update is complete */
texture->buf[b].sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
/* we must flush to ensure the sync is in the command buffer */
glFlush();
}
texture->ready = true;
atomic_fetch_add_explicit(&texture->state.u, 1, memory_order_release);
return EGL_TEX_STATUS_OK;
}
enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
{
uint8_t ss = atomic_load_explicit(&texture->state.s, memory_order_acquire);
uint8_t sd = atomic_load_explicit(&texture->state.d, memory_order_acquire);
GLuint tex = texture->tex[0];
if (texture->streaming)
{
if (!texture->ready)
return EGL_TEX_STATUS_NOTREADY;
const uint8_t b = ss % BUFFER_COUNT;
if (texture->dma)
{
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
memory_order_release) + 1;
}
else if (texture->buf[b].sync != 0)
{
switch(glClientWaitSync(texture->buf[b].sync, 0, 20000000)) // 20ms
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
glDeleteSync(texture->buf[b].sync);
texture->buf[b].sync = 0;
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
memory_order_release) + 1;
break;
case GL_TIMEOUT_EXPIRED:
break;
case GL_WAIT_FAILED:
case GL_INVALID_VALUE:
glDeleteSync(texture->buf[b].sync);
texture->buf[b].sync = 0;
DEBUG_EGL_ERROR("glClientWaitSync failed");
return EGL_TEX_STATUS_ERROR;
}
}
if (ss != sd && ss != (uint8_t)(sd + 1))
sd = atomic_fetch_add_explicit(&texture->state.d, 1,
memory_order_release) + 1;
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if (!texture->dma)
tex = texture->tex[sd % BUFFER_COUNT];
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glBindSampler(0, texture->sampler);
return EGL_TEX_STATUS_OK;
}
int egl_texture_count(EGL_Texture * texture)
{
return 1;
}