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[client] egl: show error for glMapBufferRange instead of glBindbuffer
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@ -151,16 +151,16 @@ static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_PERSISTENT_BIT
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);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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if (!texture->buf[i].map)
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{
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DEBUG_EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i,
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texture->pboBufferSize);
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return false;
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}
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return true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return texture->buf[i].map;
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}
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static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
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