[client] egl: fix context binding enabling a lock free implementation

This commit is contained in:
Geoffrey McRae 2020-05-22 17:47:19 +10:00
parent ae2ffd0a28
commit 075c82b32c
8 changed files with 37 additions and 100 deletions

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@ -1 +1 @@
B1-209-g26eea64689+1
B2-rc1-0-gae2ffd0a28+1

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@ -109,8 +109,6 @@ typedef struct LG_Renderer
LG_RendererOnFrameEvent on_frame_event;
LG_RendererOnAlert on_alert;
LG_RendererRender render_startup;
LG_RendererRender render_begin;
LG_RendererRender render_end;
LG_RendererRender render;
LG_RendererUpdateFPS update_fps;
}

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@ -18,7 +18,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "desktop.h"
#include "egl.h"
#include "common/debug.h"
#include "common/option.h"
#include "common/locking.h"
@ -211,7 +210,6 @@ bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const L
desktop->width = format.width;
desktop->height = format.height;
egl_lock(desktop->egl);
if (!egl_texture_setup(
desktop->texture,
pixFmt,
@ -221,27 +219,20 @@ bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const L
true // streaming texture
))
{
egl_unlock(desktop->egl);
DEBUG_ERROR("Failed to setup the desktop texture");
return false;
}
egl_unlock(desktop->egl);
}
if (!egl_texture_update_from_frame(desktop->texture, frame))
return false;
egl_lock(desktop->egl);
enum EGL_TexStatus status;
if ((status = egl_texture_process(desktop->texture)) != EGL_TEX_STATUS_OK)
{
if (status != EGL_TEX_STATUS_NOTREADY)
{
DEBUG_ERROR("Failed to process the desktop texture");
egl_unlock(desktop->egl);
}
}
egl_unlock(desktop->egl);
return true;
}

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@ -59,7 +59,6 @@ struct Inst
EGLDisplay display;
EGLConfig configs;
EGLSurface surface;
LG_Lock lock;
EGLContext context, frameContext;
EGL_Desktop * desktop; // the desktop
@ -171,7 +170,6 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
this->scaleY = 1.0f;
this->screenScaleX = 1.0f;
this->screenScaleY = 1.0f;
LG_LOCK_INIT(this->lock);
this->font = LG_Fonts[0];
if (!this->font->create(&this->fontObj, NULL, 16))
@ -315,6 +313,27 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const Fra
this->useNearest = this->width < format.width || this->height < format.height;
/* this event runs in a second thread so we need to init it here */
if (!this->frameContext)
{
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
{
DEBUG_ERROR("Failed to create the frame context");
return false;
}
if (!eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, this->frameContext))
{
DEBUG_ERROR("Failed to make the frame context current");
return false;
}
}
if (!egl_desktop_update(this->desktop, sourceChanged, format, frame))
{
DEBUG_INFO("Failed to to update the desktop");
@ -506,47 +525,6 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
return true;
}
void egl_lock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
if (!this->frameContext)
{
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
DEBUG_ERROR("Failed to create the frame context");
}
LG_LOCK(this->lock);
eglMakeCurrent(this->display, this->surface, this->surface, this->frameContext);
}
void egl_unlock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
LG_UNLOCK(this->lock);
}
bool egl_render_begin(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
LG_LOCK(this->lock);
return eglMakeCurrent(this->display, this->surface, this->surface, this->context);
}
bool egl_render_end(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
bool ret = eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
LG_UNLOCK(this->lock);
return ret;
}
bool egl_render(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
@ -623,8 +601,6 @@ struct LG_Renderer LGR_EGL =
.on_frame_event = egl_on_frame_event,
.on_alert = egl_on_alert,
.render_startup = egl_render_startup,
.render_begin = egl_render_begin,
.render_end = egl_render_end,
.render = egl_render,
.update_fps = egl_update_fps
};

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@ -1,28 +0,0 @@
/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2020 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "interface/renderer.h"
/* helpers to lock and make current the secondary context for the desktop */
void egl_lock(void * opaque);
void egl_unlock(void * opaque);

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@ -104,7 +104,11 @@ void egl_texture_free(EGL_Texture ** texture)
if (t->hasPBO)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, t->pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
if ((*texture)->tex[i].map)
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
(*texture)->tex[i].map = NULL;
}
glDeleteBuffers(1, &t->pbo);
if (t->sync)
glDeleteSync(t->sync);
@ -149,8 +153,12 @@ static void egl_texture_unmap(EGL_Texture * texture)
{
for(int i = 0; i < TEXTURE_COUNT; ++i)
{
if (!texture->tex[i].map)
continue;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
texture->tex[i].map = NULL;
}
}
@ -273,11 +281,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
for(int i = 0; i < TEXTURE_COUNT; ++i)
{
if (texture->tex[i].hasPBO)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glDeleteBuffers(1, &texture->tex[i].pbo);
}
glGenBuffers(1, &texture->tex[i].pbo);
texture->tex[i].hasPBO = true;
@ -400,6 +404,9 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
texture->tex[s.u].sync =
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
/* we must flush to ensure the sync is in the command buffer */
glFlush();
atomic_store_explicit(&texture->state.u, nextu, memory_order_release);
/* remap the for the next update */
@ -421,7 +428,7 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
if (texture->tex[s.s].sync != 0)
{
switch(glClientWaitSync(texture->tex[s.s].sync, 0, 20000000))
switch(glClientWaitSync(texture->tex[s.s].sync, 0, 20000000)) // 20ms
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
@ -436,6 +443,7 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
break;
case GL_WAIT_FAILED:
case GL_INVALID_VALUE:
glDeleteSync(texture->tex[s.s].sync);
texture->tex[s.s].sync = 0;
EGL_ERROR("glClientWaitSync failed");

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@ -50,4 +50,4 @@ bool egl_texture_update (EGL_Texture * texture, const uint8_t * bu
bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame);
enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
int egl_texture_count (EGL_Texture * texture);
int egl_texture_count (EGL_Texture * texture);

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@ -175,10 +175,6 @@ static int renderThread(void * unused)
}
}
if (state.lgr->render_begin && !state.lgr->render_begin(state.lgrData,
state.window))
break;
if (state.lgrResize)
{
if (state.lgr)
@ -208,10 +204,6 @@ static int renderThread(void * unused)
}
}
if (state.lgr->render_end && !state.lgr->render_end(state.lgrData,
state.window))
break;
if (!state.resizeDone && state.resizeTimeout < microtime())
{
SDL_SetWindowSize(