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https://github.com/gnif/LookingGlass.git
synced 2024-12-25 23:13:39 +00:00
[client] egl: actually do front buffer rendering
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1e4e582f67
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@ -48,6 +48,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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struct Options
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{
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bool vsync;
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bool doubleBuffer;
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};
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struct Inst
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@ -175,7 +176,8 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
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struct Inst * this = (struct Inst *)*opaque;
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memcpy(&this->params, ¶ms, sizeof(LG_RendererParams));
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this->opt.vsync = option_get_bool("egl", "vsync");
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this->opt.vsync = option_get_bool("egl", "vsync");
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this->opt.doubleBuffer = option_get_bool("egl", "doubleBuffer");
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this->translateX = 0;
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this->translateY = 0;
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@ -196,11 +198,11 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
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bool egl_initialize(void * opaque, Uint32 * sdlFlags)
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{
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const bool doubleBuffer = option_get_bool("egl", "doubleBuffer");
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DEBUG_INFO("Double buffering is %s", doubleBuffer ? "on" : "off");
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struct Inst * this = (struct Inst *)opaque;
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DEBUG_INFO("Double buffering is %s", this->opt.doubleBuffer ? "on" : "off");
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*sdlFlags = SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , doubleBuffer ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , this->opt.doubleBuffer ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_CORE);
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if (option_get_bool("egl", "multisample"))
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@ -500,7 +502,13 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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return false;
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}
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this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, NULL);
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const EGLint surfattr[] =
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{
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EGL_RENDER_BUFFER, this->opt.doubleBuffer ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER,
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EGL_NONE
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};
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this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, surfattr);
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if (this->surface == EGL_NO_SURFACE)
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{
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DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
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@ -520,6 +528,23 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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return false;
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}
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EGLint rb = 0;
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eglQuerySurface(this->display, this->surface, EGL_RENDER_BUFFER, &rb);
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switch(rb)
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{
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case EGL_SINGLE_BUFFER:
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DEBUG_INFO("Single buffer mode");
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break;
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case EGL_BACK_BUFFER:
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DEBUG_INFO("Back buffer mode");
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break;
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default:
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DEBUG_WARN("Unknown render buffer mode: %d", rb);
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break;
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}
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eglMakeCurrent(this->display, this->surface, this->surface, this->context);
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const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
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@ -32,7 +32,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <SDL2/SDL_egl.h>
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/* this must be a multiple of 2 */
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#define BUFFER_COUNT 2
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#define BUFFER_COUNT 4
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struct Buffer
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{
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