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[client] egl: do not leak fence when using DMABUF
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@ -479,6 +479,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
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DEBUG_EGL_ERROR("glClientWaitSync failed");
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}
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glDeleteSync(fence);
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atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
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return true;
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}
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