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https://github.com/gnif/LookingGlass.git
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[client] egl: better debug output for EGL errors
This commit is contained in:
parent
88b15cb3fe
commit
202739c5be
@ -34,7 +34,7 @@ make_object(
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add_library(renderer_EGL STATIC
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egl.c
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dynprocs.c
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debug.c
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egldebug.c
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shader.c
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texture.c
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model.c
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@ -1,58 +0,0 @@
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <GL/gl.h>
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#include <stdarg.h>
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#include <stdio.h>
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void egl_debug_printf(char * format, ...)
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{
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va_list args;
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va_start(args, format);
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vfprintf(stderr, format, args);
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va_end(args);
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GLenum error = glGetError();
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switch(error)
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{
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case GL_NO_ERROR:
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fprintf(stderr, " (GL_NO_ERROR)\n");
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break;
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case GL_INVALID_ENUM:
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fprintf(stderr, " (GL_INVALID_ENUM)\n");
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break;
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case GL_INVALID_VALUE:
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fprintf(stderr, " (GL_INVALID_VALUE)\n");
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break;
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case GL_INVALID_OPERATION:
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fprintf(stderr, " (GL_INVALID_OPERATION)\n");
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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fprintf(stderr, " (GL_INVALID_FRAMEBUFFER_OPERATION)\n");
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break;
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case GL_OUT_OF_MEMORY:
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fprintf(stderr, " (GL_OUT_OF_MEMORY)\n");
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break;
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}
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}
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@ -651,9 +651,9 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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*
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* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
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*/
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if (strstr(vendor, "NVIDIA") != NULL)
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DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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else
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// if (strstr(vendor, "NVIDIA") != NULL)
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// DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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// else
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this->dmaSupport = true;
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}
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}
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45
client/renderers/EGL/egldebug.c
Normal file
45
client/renderers/EGL/egldebug.c
Normal file
@ -0,0 +1,45 @@
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egldebug.h"
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#include <SDL2/SDL_egl.h>
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#include <GL/gl.h>
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const char * egl_getErrorStr(void)
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{
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switch (eglGetError())
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{
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case EGL_SUCCESS : return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED : return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS : return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC : return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE : return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONTEXT : return "EGL_BAD_CONTEXT";
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case EGL_BAD_CONFIG : return "EGL_BAD_CONFIG";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY : return "EGL_BAD_DISPLAY";
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case EGL_BAD_SURFACE : return "EGL_BAD_SURFACE";
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case EGL_BAD_MATCH : return "EGL_BAD_MATCH";
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case EGL_BAD_PARAMETER : return "EGL_BAD_PARAMETER";
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case EGL_BAD_NATIVE_PIXMAP : return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW : return "EGL_BAD_NATIVE_WINDOW";
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case EGL_CONTEXT_LOST : return "EGL_CONTEXT_LOST";
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default : return "UNKNOWN";
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}
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}
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@ -1,6 +1,6 @@
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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@ -17,11 +17,13 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <common/debug.h>
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#include "common/debug.h"
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#define EGL_DEBUG_PRINT(type, fmt, ...) do {egl_debug_printf(type " %20s:%-4u | %-30s | " fmt, STRIPPATH(__FILE__), __LINE__, __FUNCTION__, ##__VA_ARGS__);} while (0)
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#define EGL_ERROR(fmt, ...) EGL_DEBUG_PRINT("[E]", fmt, ##__VA_ARGS__)
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const char * egl_getErrorStr(void);
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void egl_debug_printf(char * format, ...);
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#define DEBUG_EGL_WARN(fmt, ...) \
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DEBUG_WARN(fmt " (%s)", ##__VA_ARGS__, egl_getErrorStr())
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#define DEBUG_EGL_ERROR(fmt, ...) \
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DEBUG_ERROR(fmt " (%s)", ##__VA_ARGS__, egl_getErrorStr())
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@ -20,9 +20,9 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "texture.h"
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#include "common/debug.h"
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#include "common/framebuffer.h"
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#include "debug.h"
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#include "dynprocs.h"
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#include "utils.h"
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#include "egldebug.h"
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#include <stdlib.h>
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#include <string.h>
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@ -142,7 +142,8 @@ static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
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if (!texture->buf[i].map)
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{
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EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
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DEBUG_EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i,
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texture->pboBufferSize);
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return false;
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}
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@ -387,7 +388,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
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if (image == EGL_NO_IMAGE)
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{
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DEBUG_ERROR("failed to create ELGImage for DMA transfer");
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DEBUG_EGL_ERROR("Failed to create ELGImage for DMA transfer");
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return false;
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}
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@ -481,7 +482,7 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
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case GL_INVALID_VALUE:
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glDeleteSync(texture->buf[b].sync);
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texture->buf[b].sync = 0;
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EGL_ERROR("glClientWaitSync failed");
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DEBUG_EGL_ERROR("glClientWaitSync failed");
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return EGL_TEX_STATUS_ERROR;
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}
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}
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