[client] egl: improve DMA logic

This commit is contained in:
Geoffrey McRae 2020-12-31 12:58:22 +11:00
parent 38198b1477
commit 2c2008c981

View File

@ -151,18 +151,15 @@ static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
{
if (texture->streaming)
if (texture->streaming && !useDMA)
{
for(int i = 0; i < texture->textureCount; ++i)
{
if (!useDMA)
egl_texture_unmap(texture, i);
if (texture->tex[i].hasPBO)
{
egl_texture_unmap(texture, i);
if (texture->tex[i].hasPBO)
{
glDeleteBuffers(1, &texture->tex[i].pbo);
texture->tex[i].hasPBO = false;
}
glDeleteBuffers(1, &texture->tex[i].pbo);
texture->tex[i].hasPBO = false;
}
}
}