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https://github.com/gnif/LookingGlass.git
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[egl] cleanup texture API
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00658f3d64
commit
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@ -282,19 +282,17 @@ bool egl_render(void * opaque, SDL_Window * window)
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if (this->sourceChanged)
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{
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this->sourceChanged = false;
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egl_texture_init_streaming(
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if (!egl_texture_init_streaming(
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this->textures.desktop,
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this->format.width,
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this->format.height,
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this->frameSize
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);
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))
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return false;
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}
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egl_texture_stream_buffer(
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this->textures.desktop,
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this->data,
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this->frameSize
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);
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if (!egl_texture_stream_buffer(this->textures.desktop, this->data))
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return false;
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this->update = false;
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}
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@ -30,10 +30,11 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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struct EGL_Texture
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{
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GLuint texture;
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size_t width, height;
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bool hasPBO;
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GLuint pbo[2];
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int pboIndex;
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size_t pboWidth, pboHeight;
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size_t pboBufferSize;
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};
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@ -68,8 +69,9 @@ void egl_texture_free(EGL_Texture ** texture)
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bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t height, size_t bufferSize)
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{
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texture->pboWidth = width;
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texture->pboHeight = height;
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texture->width = width;
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texture->height = height;
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texture->pboBufferSize = bufferSize;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -80,7 +82,10 @@ bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t heig
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!texture->hasPBO)
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{
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glGenBuffers(2, texture->pbo);
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texture->hasPBO = true;
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}
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for(int i = 0; i < 2; ++i)
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{
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@ -94,25 +99,19 @@ bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t heig
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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texture->hasPBO = true;
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return true;
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}
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bool egl_texture_is_streaming(EGL_Texture * texture)
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{
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return texture->hasPBO;
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}
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bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer, size_t bufferSize)
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bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer)
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{
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if (++texture->pboIndex == 2)
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texture->pboIndex = 0;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, 0, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, buffer);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->pboWidth, texture->pboHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, texture->pboBufferSize, 0, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -31,6 +31,5 @@ bool egl_texture_init(EGL_Texture ** tex);
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void egl_texture_free(EGL_Texture ** tex);
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bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t height, size_t bufferSize);
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bool egl_texture_is_streaming (EGL_Texture * texture);
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bool egl_texture_stream_buffer (EGL_Texture * texture, const uint8_t * buffer, size_t bufferSize);
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bool egl_texture_stream_buffer (EGL_Texture * texture, const uint8_t * buffer);
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void egl_texture_bind (EGL_Texture * texture);
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