DarkflameServer/dGame/dComponents
David Markowitz dc526aeec1 Move away from constructor queries
Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig
2023-07-25 19:10:37 -07:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BaseCombatAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BouncerComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BouncerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuffComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BuffComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuildBorderComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
CharacterComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp format codebase 2022-07-28 08:39:57 -05:00
Component.h format codebase 2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
ControllablePhysicsComponent.h feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
DestroyableComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
DestroyableComponent.h Fix all smashables not playing animations (#1112) 2023-06-14 15:44:22 -07:00
InventoryComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
InventoryComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
LevelProgressionComponent.cpp Move away from constructor queries 2023-07-25 19:10:37 -07:00
LevelProgressionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
LUPExhibitComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
MovementAIComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
MovementAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MovingPlatformComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PetComponent.cpp Distance for pet digs increased slightly to help with navmesh issues (#1151) 2023-07-22 02:49:23 -07:00
PetComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
PhantomPhysicsComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PhantomPhysicsComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PlayerForcedMovementComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessableComponent.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessorComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PossessorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp Fix race score bugs 2023-07-21 23:18:51 -07:00
RacingControlComponent.h Fix race exit dialogue always exiting (#1077) 2023-05-09 00:40:00 -05:00
RailActivatorComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RebuildComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
RenderComponent.cpp Add Animation Table logic 2023-03-26 05:18:45 -07:00
RenderComponent.h Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
RigidbodyPhantomPhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
ScriptedActivityComponent.h Add Animation Table logic 2023-03-26 05:18:45 -07:00
ShootingGalleryComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ShootingGalleryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SkillComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SkillComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SoundTriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SwitchComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SwitchComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TriggerComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
TriggerComponent.h Implement Timer handlers in triggers and ontimerdone trigger event (#1031) 2023-04-18 12:48:03 -05:00
VehiclePhysicsComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
VehiclePhysicsComponent.h Fix vehicle serialization during races (#1122) 2023-06-20 09:19:21 -05:00
VendorComponent.cpp Fix: remove ability to buy items from a vendor if they don't sell said item (#1105) 2023-06-03 00:40:46 -07:00
VendorComponent.h Fix: remove ability to buy items from a vendor if they don't sell said item (#1105) 2023-06-03 00:40:46 -07:00