Files
DarkflameServer/dGame/dComponents
Aaron Kimbrell ea875d859c docs(quickbuild): the level's activityID wins as the client resolves it
LWOActivityComponent::Startup (0x00d006b0) sets actIDovrd, when the level
leaves it out, to whether the level has an activityID, so
LWOQuickBuildComponent::LoadDataFromTemplate (0x00cbb2e0) keeps the level's
activityID; the template's is read only for an explicit actIDovrd=0. Every
quickbuild with actIDovrd=0 in the levels has the template's activityID as
its level one. Comment only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:51:25 -05:00
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