feat(entity): the client's arcade component (29)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 06:59:38 -05:00
parent 0e37994d6c
commit 6d185b6e2f
2 changed files with 24 additions and 0 deletions

View File

@@ -90,6 +90,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "MinifigComponent.h"
#include "ArcadeComponent.h"
#include "ModuleComponent.h"
#include "BlueprintComponent.h"
#include "ChestComponent.h"
@@ -1008,6 +1009,12 @@ void Entity::Initialize() {
if (id > -1) AddComponent<ModuleComponent>(id);
break;
}
case eReplicaComponentType::ARCADE: {
// LWOArcadeComponent: the client makes it from the registry
const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ARCADE, -1);
if (id > -1) AddComponent<ArcadeComponent>(id);
break;
}
default:
break;
}

View File

@@ -0,0 +1,17 @@
#ifndef ARCADECOMPONENT_H
#define ARCADECOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Arcade, as the client's LWOArcadeComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ArcadeComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ARCADE;
ArcadeComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // ARCADECOMPONENT_H