feat(entity): the client's module (a car or rocket part) component (28)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 06:57:54 -05:00
parent 62c770aa56
commit 0e37994d6c
2 changed files with 24 additions and 0 deletions

View File

@@ -90,6 +90,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "MinifigComponent.h"
#include "ModuleComponent.h"
#include "BlueprintComponent.h"
#include "ChestComponent.h"
#include "RebuildActivatorComponent.h"
@@ -1001,6 +1002,12 @@ void Entity::Initialize() {
if (id > -1) AddComponent<BlueprintComponent>(id);
break;
}
case eReplicaComponentType::MODULE: {
// LWOModuleComponent: the client makes it from the registry
const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE, -1);
if (id > -1) AddComponent<ModuleComponent>(id);
break;
}
default:
break;
}

View File

@@ -0,0 +1,17 @@
#ifndef MODULECOMPONENT_H
#define MODULECOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Module (a car or rocket part), as the client's LWOModuleComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ModuleComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODULE;
ModuleComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // MODULECOMPONENT_H