diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index f6b017465..9b01bd1bb 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "ArcadeComponent.h" #include "ModuleComponent.h" #include "BlueprintComponent.h" #include "ChestComponent.h" @@ -1008,6 +1009,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::ARCADE: { + // LWOArcadeComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ARCADE, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/ArcadeComponent.h b/dGame/dComponents/ArcadeComponent.h new file mode 100644 index 000000000..14e0d74e9 --- /dev/null +++ b/dGame/dComponents/ArcadeComponent.h @@ -0,0 +1,17 @@ +#ifndef ARCADECOMPONENT_H +#define ARCADECOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Arcade, as the client's LWOArcadeComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class ArcadeComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ARCADE; + + ArcadeComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // ARCADECOMPONENT_H