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feat(entity): the client's modular build (rocket and car building) component (12)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -90,6 +90,7 @@
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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#include "MinifigComponent.h"
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#include "ModularBuildComponent.h"
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#include "PlatformBoundaryComponent.h"
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#include "CullingPlaneComponent.h"
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#include "SoundAmbient3DComponent.h"
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@@ -966,6 +967,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<PlatformBoundaryComponent>(id);
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break;
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}
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case eReplicaComponentType::REBUILD: {
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// LWOModularBuildComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::REBUILD, -1);
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if (id > -1) AddComponent<ModularBuildComponent>(id);
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break;
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}
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default:
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break;
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}
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17
dGame/dComponents/ModularBuildComponent.h
Normal file
17
dGame/dComponents/ModularBuildComponent.h
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@@ -0,0 +1,17 @@
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#ifndef MODULARBUILDCOMPONENT_H
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#define MODULARBUILDCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Modular build (rocket and car building), as the client's LWOModularBuildComponent makes it from the registry. Nothing of it is sent or done on the server yet.
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*/
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class ModularBuildComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD;
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ModularBuildComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // MODULARBUILDCOMPONENT_H
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