diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 269bdfcb2..41efc3718 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "ModularBuildComponent.h" #include "PlatformBoundaryComponent.h" #include "CullingPlaneComponent.h" #include "SoundAmbient3DComponent.h" @@ -966,6 +967,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::REBUILD: { + // LWOModularBuildComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::REBUILD, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/ModularBuildComponent.h b/dGame/dComponents/ModularBuildComponent.h new file mode 100644 index 000000000..aaffb5a7d --- /dev/null +++ b/dGame/dComponents/ModularBuildComponent.h @@ -0,0 +1,17 @@ +#ifndef MODULARBUILDCOMPONENT_H +#define MODULARBUILDCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Modular build (rocket and car building), as the client's LWOModularBuildComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class ModularBuildComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD; + + ModularBuildComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // MODULARBUILDCOMPONENT_H