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feat(entity): the client's HF light direction gadget component (66)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -95,6 +95,7 @@
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#include "GateRushComponent.h"
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#include "FactionTriggerComponent.h"
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#include "RocketLandingComponent.h"
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#include "HFLightDirectionGadgetComponent.h"
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#include "SpawnerComponent.h"
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#include "PathfindingComponent.h"
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#include "PhysicsSystemComponent.h"
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@@ -987,6 +988,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<SpawnerComponent>(id);
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break;
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}
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case eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET: {
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// The client makes it from the registry (an editor object)
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET, -1);
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if (id > -1) AddComponent<HFLightDirectionGadgetComponent>(id);
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break;
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}
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case eReplicaComponentType::ROCKET_LANDING: {
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// LWORocketAnimationControlComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LANDING, -1);
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18
dGame/dComponents/HFLightDirectionGadgetComponent.h
Normal file
18
dGame/dComponents/HFLightDirectionGadgetComponent.h
Normal file
@@ -0,0 +1,18 @@
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#ifndef HFLIGHTDIRECTIONGADGETCOMPONENT_H
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#define HFLIGHTDIRECTIONGADGETCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* The Happy Flower editor's light direction gadget (66), as the client makes it from the registry (LOT 6968). An
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* editor-only object: nothing of it is sent or done on the server.
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*/
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class HFLightDirectionGadgetComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET;
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HFLightDirectionGadgetComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // HFLIGHTDIRECTIONGADGETCOMPONENT_H
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