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feat(entity): the client's generic activator component (64)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -90,6 +90,7 @@
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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#include "MinifigComponent.h"
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#include "GenericActivatorComponent.h"
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#include "ShowcaseModelHandlerComponent.h"
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#include "CustomBuildAssemblyComponent.h"
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#include "PackageComponent.h"
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@@ -1064,6 +1065,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<ShowcaseModelHandlerComponent>(id);
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break;
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}
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case eReplicaComponentType::GENERIC_ACTIVATOR: {
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// LWOGenericActivatorComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::GENERIC_ACTIVATOR, -1);
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if (id > -1) AddComponent<GenericActivatorComponent>(id);
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break;
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}
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default:
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break;
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}
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17
dGame/dComponents/GenericActivatorComponent.h
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17
dGame/dComponents/GenericActivatorComponent.h
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@@ -0,0 +1,17 @@
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#ifndef GENERICACTIVATORCOMPONENT_H
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#define GENERICACTIVATORCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Generic activator, as the client's LWOGenericActivatorComponent makes it from the registry. Nothing of it is sent or done on the server yet.
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*/
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class GenericActivatorComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::GENERIC_ACTIVATOR;
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GenericActivatorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // GENERICACTIVATORCOMPONENT_H
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