feat(entity): the client's model builder component (38)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 07:01:24 -05:00
parent 6d185b6e2f
commit b4c25a2512
2 changed files with 24 additions and 0 deletions

View File

@@ -90,6 +90,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "MinifigComponent.h"
#include "ModelBuilderComponent.h"
#include "ArcadeComponent.h"
#include "ModuleComponent.h"
#include "BlueprintComponent.h"
@@ -1015,6 +1016,12 @@ void Entity::Initialize() {
if (id > -1) AddComponent<ArcadeComponent>(id);
break;
}
case eReplicaComponentType::MODEL_BUILDER: {
// LWOModelBuilderComponent: the client makes it from the registry
const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL_BUILDER, -1);
if (id > -1) AddComponent<ModelBuilderComponent>(id);
break;
}
default:
break;
}

View File

@@ -0,0 +1,17 @@
#ifndef MODELBUILDERCOMPONENT_H
#define MODELBUILDERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Model builder, as the client's LWOModelBuilderComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ModelBuilderComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BUILDER;
ModelBuilderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // MODELBUILDERCOMPONENT_H