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feat(entity): the client's model builder component (38)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -90,6 +90,7 @@
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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#include "MinifigComponent.h"
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#include "ModelBuilderComponent.h"
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#include "ArcadeComponent.h"
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#include "ModuleComponent.h"
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#include "BlueprintComponent.h"
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@@ -1015,6 +1016,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<ArcadeComponent>(id);
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break;
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}
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case eReplicaComponentType::MODEL_BUILDER: {
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// LWOModelBuilderComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL_BUILDER, -1);
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if (id > -1) AddComponent<ModelBuilderComponent>(id);
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break;
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}
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default:
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break;
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}
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17
dGame/dComponents/ModelBuilderComponent.h
Normal file
17
dGame/dComponents/ModelBuilderComponent.h
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@@ -0,0 +1,17 @@
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#ifndef MODELBUILDERCOMPONENT_H
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#define MODELBUILDERCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Model builder, as the client's LWOModelBuilderComponent makes it from the registry. Nothing of it is sent or done on the server yet.
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*/
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class ModelBuilderComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BUILDER;
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ModelBuilderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // MODELBUILDERCOMPONENT_H
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