diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 9b01bd1bb..56961c51b 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "ModelBuilderComponent.h" #include "ArcadeComponent.h" #include "ModuleComponent.h" #include "BlueprintComponent.h" @@ -1015,6 +1016,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::MODEL_BUILDER: { + // LWOModelBuilderComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL_BUILDER, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/ModelBuilderComponent.h b/dGame/dComponents/ModelBuilderComponent.h new file mode 100644 index 000000000..12dda2ce0 --- /dev/null +++ b/dGame/dComponents/ModelBuilderComponent.h @@ -0,0 +1,17 @@ +#ifndef MODELBUILDERCOMPONENT_H +#define MODELBUILDERCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Model builder, as the client's LWOModelBuilderComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class ModelBuilderComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BUILDER; + + ModelBuilderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // MODELBUILDERCOMPONENT_H