.. |
AchievementCacheKey.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
BaseCombatAIComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
BaseCombatAIComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
BouncerComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
BouncerComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
BuffComponent.cpp
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CDClient cleanup and optimization (#1023)
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2023-03-17 07:36:21 -07:00 |
BuffComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
BuildBorderComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
BuildBorderComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
CharacterComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
CharacterComponent.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
CMakeLists.txt
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Split out LUTriggers into it's own component (#986)
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2023-02-10 02:29:53 -06:00 |
Component.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
Component.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
ControllablePhysicsComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
ControllablePhysicsComponent.h
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feature: Implement FallSpeedBehavior (#1084)
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2023-05-13 09:30:59 -05:00 |
DestroyableComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
DestroyableComponent.h
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Fix all smashables not playing animations (#1112)
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2023-06-14 15:44:22 -07:00 |
InventoryComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
InventoryComponent.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
LevelProgressionComponent.cpp
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
LevelProgressionComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
LUPExhibitComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
LUPExhibitComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
MissionComponent.cpp
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fix: Don't only store properties visited as the cloneID
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2023-07-29 16:34:06 -05:00 |
MissionComponent.h
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fix: Don't only store properties visited as the cloneID
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2023-07-29 16:34:06 -05:00 |
MissionOfferComponent.cpp
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CDClient cleanup and optimization (#1023)
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2023-03-17 07:36:21 -07:00 |
MissionOfferComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ModelComponent.cpp
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ModelComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ModuleAssemblyComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
ModuleAssemblyComponent.h
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Breakout message identifiers (#1065)
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2023-05-03 16:38:32 -05:00 |
MovementAIComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
MovementAIComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
MovingPlatformComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
MovingPlatformComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PetComponent.cpp
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Distance for pet digs increased slightly to help with navmesh issues (#1151)
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2023-07-22 02:49:23 -07:00 |
PetComponent.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
PhantomPhysicsComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
PhantomPhysicsComponent.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
PlayerForcedMovementComponent.cpp
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delta compression fixes (#937)
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2023-01-03 11:22:04 -06:00 |
PlayerForcedMovementComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PossessableComponent.cpp
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Add change idle flags behavior and GM (#871)
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2022-12-16 15:24:13 -06:00 |
PossessableComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PossessorComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
PossessorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
PropertyComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyEntranceComponent.cpp
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Refactor: Amf3 implementation (#998)
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2023-05-13 17:22:00 -05:00 |
PropertyEntranceComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyManagementComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
PropertyManagementComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyVendorComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
PropertyVendorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ProximityMonitorComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
ProximityMonitorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
RacingControlComponent.cpp
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Fix race score bugs
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2023-07-21 23:18:51 -07:00 |
RacingControlComponent.h
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Fix race exit dialogue always exiting (#1077)
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2023-05-09 00:40:00 -05:00 |
RailActivatorComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
RailActivatorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
RebuildComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
RebuildComponent.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
RenderComponent.cpp
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Add Animation Table logic
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2023-03-26 05:18:45 -07:00 |
RenderComponent.h
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Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
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2023-05-13 16:16:58 -07:00 |
RigidbodyPhantomPhysicsComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
RigidbodyPhantomPhysicsComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
RocketLaunchLupComponent.cpp
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remove cdclient include
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2022-05-17 10:20:36 -05:00 |
RocketLaunchLupComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
RocketLaunchpadControlComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
RocketLaunchpadControlComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ScriptedActivityComponent.cpp
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Merge branch 'main' into pr/1107
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2023-07-21 19:40:30 -07:00 |
ScriptedActivityComponent.h
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Add Animation Table logic
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2023-03-26 05:18:45 -07:00 |
ShootingGalleryComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
ShootingGalleryComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
SimplePhysicsComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
SimplePhysicsComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
SkillComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
SkillComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
SoundTriggerComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
SoundTriggerComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
SwitchComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
SwitchComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
TriggerComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
TriggerComponent.h
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Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
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2023-04-18 12:48:03 -05:00 |
VehiclePhysicsComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
VehiclePhysicsComponent.h
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Fix vehicle serialization during races (#1122)
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2023-06-20 09:19:21 -05:00 |
VendorComponent.cpp
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Fix: remove ability to buy items from a vendor if they don't sell said item (#1105)
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2023-06-03 00:40:46 -07:00 |
VendorComponent.h
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Fix: remove ability to buy items from a vendor if they don't sell said item (#1105)
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2023-06-03 00:40:46 -07:00 |