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36 Commits

Author SHA1 Message Date
Aaron Kimbrell
8372202d8f WIP working state 2026-02-26 09:56:11 -06:00
Aaron Kimbrell
f1847d1f20 WIP: basic server, no features 2026-01-25 22:33:51 -06:00
David Markowitz
c723ce2588 fix: donations requiring new high score vs adding to previous one (#1951)
tested that jawbox works as intended now for donation counting on the leaderboards
2026-01-13 22:48:29 -08:00
Terrev
66b7d3606e fix: flower activity (#1950) 2025-12-26 13:58:10 -08:00
David Markowitz
40fef36530 fix: coins dropping on killer (#1948)
tested that when a player dies the coins spawn on their body instead
2025-12-13 22:00:58 -08:00
David Markowitz
bf020baa17 fix: temp fixes for ghosting so I can continue being on break (#1947)
* fix: temp fixes for ghosting so I can continue being on break

disables the ghost feature for now so i can continue my break

* Update GhostComponent.cpp
2025-12-08 20:39:33 -08:00
David Markowitz
a713216540 fix: saving gm invis for non gms (#1940) 2025-11-18 22:04:07 -06:00
David Markowitz
ea86a708e4 fix: uninitialized memory (#1937) 2025-11-18 19:06:03 -08:00
David Markowitz
ca7424cbeb fix: chest loot not working (#1933)
* fix bons and dragon loot

* fix chest server loot
2025-11-16 16:17:49 -06:00
David Markowitz
991e55f305 feat: dont drop loot for dead players if configured in the zone activity settings (#1935)
* feat: dont drop loot for dead players if configured in the zone activity settings

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/ActivityComponent.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dUtilities/Loot.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 16:17:26 -06:00
David Markowitz
5410acffaa fix: chat server crash (#1931)
* fix: chat server crash

* Update dChatServer/ChatServer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:57 -08:00
David Markowitz
86f8601bbd feat: various debug command improvements (#1934)
* feat: various debug command improvements

* add missing utility function

* Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:16 -08:00
David Markowitz
4658318a3a fix: deactivate bubble buff from server too (#1936) 2025-11-16 13:46:59 -08:00
Aaron Kimbrell
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
2fb16420f3 fix: ape anchor not respawning (#1927)
* fix: ape anchor not respawning

* add return

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-15 13:30:02 -08:00
David Markowitz
96089a8d9a fix: fb race activityid (#1929) 2025-11-15 13:29:11 -08:00
David Markowitz
eac50acfcc fix: correct mission tracking (#1930)
checked that live captures did not track achievements in this count
2025-11-15 13:29:03 -08:00
David Markowitz
ca60787055 fix: ffa -> shared loot for activities (#1925) 2025-10-26 01:01:21 -07:00
David Markowitz
396dcb0465 feat: add logger feature to log on function entry and exit (#1924)
* feat: add logger feature to log on function entry and exit

* i didnt save the file
2025-10-25 14:53:49 -05:00
David Markowitz
6e545eb1b9 Update Loot.cpp (#1923) 2025-10-24 21:53:00 -07:00
David Markowitz
46aac016fd fix: unintended stopping (#1922) 2025-10-23 23:41:16 -05:00
David Markowitz
83823fa64f fix: resurrect not available for non-gms (#1919) 2025-10-20 23:05:22 -07:00
David Markowitz
0dd504c803 feat: behavior states (#1918) 2025-10-20 01:16:36 -05:00
David Markowitz
a70c365c23 feat banana (#1917) 2025-10-19 14:00:14 -05:00
David Markowitz
281d9762ef fix: tac arc sorting and target acquisition (#1916) 2025-10-19 07:23:54 -05:00
David Markowitz
002aa896d8 feat: debug information (#1915) 2025-10-19 07:22:45 -05:00
David Markowitz
f3a5f60d81 feat: more destroyable debug info (#1912)
* feat: more destroyable info

* Change type and remove duplicate value
2025-10-16 14:15:02 -05:00
David Markowitz
4c9c773ec5 fix: powerup drops and hardcore loot drops (#1914)
tested the following are now functional
ag buff station
tiki torch
ve rocket part boxes
ns statue
property behavior
extra items from full inventory
hardcore drops (items and coins)
2025-10-16 14:13:38 -05:00
David Markowitz
ec6253c80c fix: coin dupe on same team (#1911)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared

* fix: coin dupe on team
2025-10-15 22:36:45 -05:00
Aaron Kimbrell
c2dba31f70 fix: bbb splitting dupe issue (#1908)
* fix bbb group splitting issues

* address feedback
2025-10-15 16:45:09 -07:00
David Markowitz
74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00
David Markowitz
fd6029ae10 feat: read from server macros folder as well (#1906) 2025-10-11 15:33:38 -07:00
David Markowitz
ff645a6662 feat: model debug (#1907) 2025-10-11 15:33:28 -07:00
David Markowitz
e051229fb6 feat: InventoryComponent debug info (#1902) 2025-10-11 00:58:52 -05:00
Aaron Kimbrell
ce28834dce feat: lxfml splitting for bbb (#1877)
* LXFML SPLITTING
Included test file

* move base to global namespace

* wip need to test

* update last fixes

* update world sending bbb to be more efficient

* Address feedback form Emo in doscord

* Make LXFML class for robust and add more tests to edge cases and malformed data

* get rid of the string copy and make the deep clone have a recursive limit

* cleanup tests

* fix test file locations

* fix file path

* KISS

* add cmakelists

* fix typos

* NL @ EOF

* tabs and split out to func

* naming standard
2025-10-10 23:07:16 -05:00
David Markowitz
cbdd5d9bc6 fix: dying while dead (#1905) 2025-10-10 01:15:21 -05:00
180 changed files with 13250 additions and 751 deletions

29
.github/copilot-instructions.md vendored Normal file
View File

@@ -0,0 +1,29 @@
# GitHub Copilot Instructions
* c++20 standard, please use the latest features except NO modules.
* use `.contains` for searching in associative containers
* use const as much as possible. If it can be const, it should be made const
* DO NOT USE const_cast EVER.
* use `cstdint` bitwidth types ALWAYS for integral types.
* NEVER use std::wstring. If wide strings are necessary, use std::u16string with conversion utilties in GeneralUtils.h.
* Functions are ALWAYS PascalCase.
* local variables are camelCase
* NEVER use snake case
* indentation is TABS, not SPACES.
* TABS are 4 spaces by default
* Use trailing braces ALWAYS
* global variables are prefixed with `g_`
* if global variables or functions are needed, they should be located in an anonymous namespace
* Use `GeneralUtils::TryParse` for ANY parsing of strings to integrals.
* Use brace initialization when possible.
* ALWAYS default initialize variables.
* Pointers should be avoided unless necessary. Use references when the pointer has been checked and should not be null
* headers should be as compact as possible. Do NOT include extra data that isnt needed.
* Remember to include logs (LOG macro uses printf style logging) while putting verbose logs under LOG_DEBUG.
* NEVER USE `RakNet::BitStream::ReadBit`
* NEVER assume pointers are good, always check if they are null. Once a pointer is checked and is known to be non-null, further accesses no longer need checking
* Be wary of TOCTOU. Prevent all possible issues relating to TOCTOU.
* new memory allocations should never be used unless absolutely necessary.
* new for reconstruction of objects is allowed
* Prefer following the format of the file over correct formatting. Consistency over correctness.
* When using auto, ALWAYS put a * for pointers.

View File

@@ -110,6 +110,8 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
find_package(OpenSSL REQUIRED)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -126,7 +128,7 @@ endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "dashboardconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
@@ -322,6 +324,7 @@ endif()
add_subdirectory(dWorldServer)
add_subdirectory(dAuthServer)
add_subdirectory(dChatServer)
add_subdirectory(dDashboardServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
target_precompile_headers(

View File

@@ -202,8 +202,11 @@ int main(int argc, char** argv) {
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
Game::server = nullptr;
delete Game::logger;
Game::logger = nullptr;
delete Game::config;
Game::config = nullptr;
return EXIT_SUCCESS;
}

View File

@@ -19,23 +19,24 @@
#include "eGameMasterLevel.h"
#include "dChatFilter.h"
#include "TeamContainer.h"
#include "HTTPContext.h"
using json = nlohmann::json;
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
void HandleHTTPPlayersRequest(HTTPReply& reply, const HTTPContext& context) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
void HandleHTTPTeamsRequest(HTTPReply& reply, const HTTPContext& context) {
const json data = TeamContainer::GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
void HandleHTTPAnnounceRequest(HTTPReply& reply, const HTTPContext& context) {
auto data = GeneralUtils::TryParse<json>(context.body);
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
@@ -96,18 +97,21 @@ namespace ChatWeb {
Game::web.RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = HandleHTTPPlayersRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = HandleHTTPTeamsRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.middleware = {},
.handle = HandleHTTPAnnounceRequest
});

View File

@@ -477,7 +477,7 @@ TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
}
}
newTeam->lootFlag = 1;
newTeam->lootFlag = 0;
TeamStatusUpdate(newTeam);

View File

@@ -374,6 +374,21 @@ public:
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}
AMFArrayValue& PushDebug(const NiPoint3& point) {
PushDebug<AMFDoubleValue>("X") = point.x;
PushDebug<AMFDoubleValue>("Y") = point.y;
PushDebug<AMFDoubleValue>("Z") = point.z;
return *this;
}
AMFArrayValue& PushDebug(const NiQuaternion& rot) {
PushDebug<AMFDoubleValue>("W") = rot.w;
PushDebug<AMFDoubleValue>("X") = rot.x;
PushDebug<AMFDoubleValue>("Y") = rot.y;
PushDebug<AMFDoubleValue>("Z") = rot.z;
return *this;
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.

View File

@@ -96,3 +96,17 @@ bool Logger::GetLogToConsole() const {
}
return toReturn;
}
FuncEntry::FuncEntry(const char* funcName, const char* fileName, const uint32_t line) {
m_FuncName = funcName;
if (!m_FuncName) m_FuncName = "Unknown";
m_Line = line;
m_FileName = fileName;
LOG("--> %s::%s:%i", m_FileName, m_FuncName, m_Line);
}
FuncEntry::~FuncEntry() {
if (!m_FuncName || !m_FileName) return;
LOG("<-- %s::%s:%i", m_FileName, m_FuncName, m_Line);
}

View File

@@ -32,6 +32,19 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
// Place this right at the start of a function. Will log a message when called and then once you leave the function.
#define LOG_ENTRY auto str_ = GetFileNameFromAbsolutePath(__FILE__); FuncEntry funcEntry_(__FUNCTION__, str_, __LINE__)
class FuncEntry {
public:
FuncEntry(const char* funcName, const char* fileName, const uint32_t line);
~FuncEntry();
private:
const char* m_FuncName = nullptr;
const char* m_FileName = nullptr;
uint32_t m_Line = 0;
};
// Writer class for writing data to files.
class Writer {
public:

View File

@@ -5,13 +5,43 @@
#include "TinyXmlUtils.h"
#include <ranges>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <sstream>
namespace {
// The base LXFML xml file to use when creating new models.
std::string g_base = R"(<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<LXFML versionMajor="5" versionMinor="0">
<Meta>
<Application name="LEGO Universe" versionMajor="0" versionMinor="0"/>
<Brand name="LEGOUniverse"/>
<BrickSet version="457"/>
</Meta>
<Bricks>
</Bricks>
<RigidSystems>
</RigidSystems>
<GroupSystems>
<GroupSystem>
</GroupSystem>
</GroupSystems>
</LXFML>)";
}
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoint3& curPosition) {
Result toReturn;
// Handle empty or invalid input
if (data.empty()) {
return toReturn;
}
tinyxml2::XMLDocument doc;
const auto err = doc.Parse(data.data());
// Use length-based parsing to avoid expensive string copy
const auto err = doc.Parse(data.data(), data.size());
if (err != tinyxml2::XML_SUCCESS) {
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
return toReturn;
}
@@ -20,7 +50,6 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
auto lxfml = reader["LXFML"];
if (!lxfml) {
LOG("Failed to find LXFML element.");
return toReturn;
}
@@ -49,16 +78,19 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
// Calculate the lowest and highest points on the entire model
for (const auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value();
auto y = GeneralUtils::TryParse<float>(split[10]).value();
auto z = GeneralUtils::TryParse<float>(split[11]).value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (split.size() < 12) continue;
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) continue;
auto x = xOpt.value();
auto y = yOpt.value();
auto z = zOpt.value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (z < lowest.z) lowest.z = z;
if (highest.x < x) highest.x = x;
@@ -87,13 +119,19 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
for (auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x + curPosition.x;
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y + curPosition.y;
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z + curPosition.z;
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) {
continue;
}
auto x = xOpt.value() - newRootPos.x + curPosition.x;
auto y = yOpt.value() - newRootPos.y + curPosition.y;
auto z = zOpt.value() - newRootPos.z + curPosition.z;
std::stringstream stream;
for (int i = 0; i < 9; i++) {
stream << split[i];
@@ -128,3 +166,345 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
toReturn.center = newRootPos;
return toReturn;
}
// Deep-clone an XMLElement (attributes, text, and child elements) into a target document
// with maximum depth protection to prevent infinite loops
static tinyxml2::XMLElement* CloneElementDeep(const tinyxml2::XMLElement* src, tinyxml2::XMLDocument& dstDoc, int maxDepth = 100) {
if (!src || maxDepth <= 0) return nullptr;
auto* dst = dstDoc.NewElement(src->Name());
// copy attributes
for (const tinyxml2::XMLAttribute* attr = src->FirstAttribute(); attr; attr = attr->Next()) {
dst->SetAttribute(attr->Name(), attr->Value());
}
// copy children (elements and text)
for (const tinyxml2::XMLNode* child = src->FirstChild(); child; child = child->NextSibling()) {
if (const tinyxml2::XMLElement* childElem = child->ToElement()) {
// Recursively clone child elements with decremented depth
auto* clonedChild = CloneElementDeep(childElem, dstDoc, maxDepth - 1);
if (clonedChild) dst->InsertEndChild(clonedChild);
} else if (const tinyxml2::XMLText* txt = child->ToText()) {
auto* n = dstDoc.NewText(txt->Value());
dst->InsertEndChild(n);
} else if (const tinyxml2::XMLComment* c = child->ToComment()) {
auto* n = dstDoc.NewComment(c->Value());
dst->InsertEndChild(n);
}
}
return dst;
}
std::vector<Lxfml::Result> Lxfml::Split(const std::string_view data, const NiPoint3& curPosition) {
std::vector<Result> results;
// Handle empty or invalid input
if (data.empty()) {
return results;
}
// Prevent processing extremely large inputs that could cause hangs
if (data.size() > 10000000) { // 10MB limit
return results;
}
tinyxml2::XMLDocument doc;
// Use length-based parsing to avoid expensive string copy
const auto err = doc.Parse(data.data(), data.size());
if (err != tinyxml2::XML_SUCCESS) {
return results;
}
auto* lxfml = doc.FirstChildElement("LXFML");
if (!lxfml) {
return results;
}
// Build maps: partRef -> Part element, partRef -> Brick element, boneRef -> partRef, brickRef -> Brick element
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToPart;
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToBrick;
std::unordered_map<std::string, std::string> boneRefToPartRef;
std::unordered_map<std::string, tinyxml2::XMLElement*> brickByRef;
auto* bricksParent = lxfml->FirstChildElement("Bricks");
if (bricksParent) {
for (auto* brick = bricksParent->FirstChildElement("Brick"); brick; brick = brick->NextSiblingElement("Brick")) {
const char* brickRef = brick->Attribute("refID");
if (brickRef) brickByRef.emplace(std::string(brickRef), brick);
for (auto* part = brick->FirstChildElement("Part"); part; part = part->NextSiblingElement("Part")) {
const char* partRef = part->Attribute("refID");
if (partRef) {
partRefToPart.emplace(std::string(partRef), part);
partRefToBrick.emplace(std::string(partRef), brick);
}
auto* bone = part->FirstChildElement("Bone");
if (bone) {
const char* boneRef = bone->Attribute("refID");
if (boneRef) boneRefToPartRef.emplace(std::string(boneRef), partRef ? std::string(partRef) : std::string());
}
}
}
}
// Collect RigidSystem elements
std::vector<tinyxml2::XMLElement*> rigidSystems;
auto* rigidSystemsParent = lxfml->FirstChildElement("RigidSystems");
if (rigidSystemsParent) {
for (auto* rs = rigidSystemsParent->FirstChildElement("RigidSystem"); rs; rs = rs->NextSiblingElement("RigidSystem")) {
rigidSystems.push_back(rs);
}
}
// Collect top-level groups (immediate children of GroupSystem)
std::vector<tinyxml2::XMLElement*> groupRoots;
auto* groupSystemsParent = lxfml->FirstChildElement("GroupSystems");
if (groupSystemsParent) {
for (auto* gs = groupSystemsParent->FirstChildElement("GroupSystem"); gs; gs = gs->NextSiblingElement("GroupSystem")) {
for (auto* group = gs->FirstChildElement("Group"); group; group = group->NextSiblingElement("Group")) {
groupRoots.push_back(group);
}
}
}
// Track used bricks and rigidsystems
std::unordered_set<std::string> usedBrickRefs;
std::unordered_set<tinyxml2::XMLElement*> usedRigidSystems;
// Track used groups to avoid processing them twice
std::unordered_set<tinyxml2::XMLElement*> usedGroups;
// Helper to create output document from sets of brick refs and rigidsystem pointers
auto makeOutput = [&](const std::unordered_set<std::string>& bricksToInclude, const std::vector<tinyxml2::XMLElement*>& rigidSystemsToInclude, const std::vector<tinyxml2::XMLElement*>& groupsToInclude = {}) {
tinyxml2::XMLDocument outDoc;
outDoc.Parse(g_base.c_str());
auto* outRoot = outDoc.FirstChildElement("LXFML");
auto* outBricks = outRoot->FirstChildElement("Bricks");
auto* outRigidSystems = outRoot->FirstChildElement("RigidSystems");
auto* outGroupSystems = outRoot->FirstChildElement("GroupSystems");
// clone and insert bricks
for (const auto& bref : bricksToInclude) {
auto it = brickByRef.find(bref);
if (it == brickByRef.end()) continue;
tinyxml2::XMLElement* cloned = CloneElementDeep(it->second, outDoc);
if (cloned) outBricks->InsertEndChild(cloned);
}
// clone and insert rigidsystems
for (auto* rsPtr : rigidSystemsToInclude) {
tinyxml2::XMLElement* cloned = CloneElementDeep(rsPtr, outDoc);
if (cloned) outRigidSystems->InsertEndChild(cloned);
}
// clone and insert group(s) if requested
if (outGroupSystems && !groupsToInclude.empty()) {
// clear default children
while (outGroupSystems->FirstChild()) outGroupSystems->DeleteChild(outGroupSystems->FirstChild());
// create a GroupSystem element and append requested groups
auto* newGS = outDoc.NewElement("GroupSystem");
for (auto* gptr : groupsToInclude) {
tinyxml2::XMLElement* clonedG = CloneElementDeep(gptr, outDoc);
if (clonedG) newGS->InsertEndChild(clonedG);
}
outGroupSystems->InsertEndChild(newGS);
}
// Print to string
tinyxml2::XMLPrinter printer;
outDoc.Print(&printer);
// Normalize position and compute center using existing helper
std::string xmlString = printer.CStr();
if (xmlString.size() > 5000000) { // 5MB limit for normalization
Result emptyResult;
emptyResult.lxfml = xmlString;
return emptyResult;
}
auto normalized = NormalizePosition(xmlString, curPosition);
return normalized;
};
// 1) Process groups (each top-level Group becomes one output; nested groups are included)
for (auto* groupRoot : groupRoots) {
// Skip if this group was already processed as part of another group
if (usedGroups.find(groupRoot) != usedGroups.end()) continue;
// Helper to collect all partRefs in a group's subtree
std::function<void(const tinyxml2::XMLElement*, std::unordered_set<std::string>&)> collectParts = [&](const tinyxml2::XMLElement* g, std::unordered_set<std::string>& partRefs) {
if (!g) return;
const char* partAttr = g->Attribute("partRefs");
if (partAttr) {
for (auto& tok : GeneralUtils::SplitString(partAttr, ',')) partRefs.insert(tok);
}
for (auto* child = g->FirstChildElement("Group"); child; child = child->NextSiblingElement("Group")) collectParts(child, partRefs);
};
// Collect all groups that need to be merged into this output
std::vector<tinyxml2::XMLElement*> groupsToInclude{ groupRoot };
usedGroups.insert(groupRoot);
// Build initial sets of bricks and boneRefs from the starting group
std::unordered_set<std::string> partRefs;
collectParts(groupRoot, partRefs);
std::unordered_set<std::string> bricksIncluded;
std::unordered_set<std::string> boneRefsIncluded;
for (const auto& pref : partRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
auto partIt = partRefToPart.find(pref);
if (partIt != partRefToPart.end()) {
auto* bone = partIt->second->FirstChildElement("Bone");
if (bone) {
const char* bref = bone->Attribute("refID");
if (bref) boneRefsIncluded.insert(std::string(bref));
}
}
}
// Iteratively include any RigidSystems that reference any boneRefsIncluded
// and check if those rigid systems' bricks span other groups
bool changed = true;
std::vector<tinyxml2::XMLElement*> rigidSystemsToInclude;
int maxIterations = 1000; // Safety limit to prevent infinite loops
int iteration = 0;
while (changed && iteration < maxIterations) {
changed = false;
iteration++;
// First, expand rigid systems based on current boneRefsIncluded
for (auto* rs : rigidSystems) {
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
// parse boneRefs of this rigid system (from its <Rigid> children)
bool intersects = false;
std::vector<std::string> rsBoneRefs;
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
const char* battr = rigid->Attribute("boneRefs");
if (!battr) continue;
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
rsBoneRefs.push_back(tok);
if (boneRefsIncluded.find(tok) != boneRefsIncluded.end()) intersects = true;
}
}
if (!intersects) continue;
// include this rigid system and all boneRefs it references
usedRigidSystems.insert(rs);
rigidSystemsToInclude.push_back(rs);
for (const auto& br : rsBoneRefs) {
boneRefsIncluded.insert(br);
auto bpIt = boneRefToPartRef.find(br);
if (bpIt != boneRefToPartRef.end()) {
auto partRef = bpIt->second;
auto pbIt = partRefToBrick.find(partRef);
if (pbIt != partRefToBrick.end()) {
const char* bref = pbIt->second->Attribute("refID");
if (bref && bricksIncluded.insert(std::string(bref)).second) changed = true;
}
}
}
}
// Second, check if the newly included bricks span any other groups
// If so, merge those groups into the current output
for (auto* otherGroup : groupRoots) {
if (usedGroups.find(otherGroup) != usedGroups.end()) continue;
// Collect partRefs from this other group
std::unordered_set<std::string> otherPartRefs;
collectParts(otherGroup, otherPartRefs);
// Check if any of these partRefs correspond to bricks we've already included
bool spansOtherGroup = false;
for (const auto& pref : otherPartRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref && bricksIncluded.find(std::string(bref)) != bricksIncluded.end()) {
spansOtherGroup = true;
break;
}
}
}
if (spansOtherGroup) {
// Merge this group into the current output
usedGroups.insert(otherGroup);
groupsToInclude.push_back(otherGroup);
changed = true;
// Add all partRefs, boneRefs, and bricks from this group
for (const auto& pref : otherPartRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
auto partIt = partRefToPart.find(pref);
if (partIt != partRefToPart.end()) {
auto* bone = partIt->second->FirstChildElement("Bone");
if (bone) {
const char* bref = bone->Attribute("refID");
if (bref) boneRefsIncluded.insert(std::string(bref));
}
}
}
}
}
}
if (iteration >= maxIterations) {
// Iteration limit reached, stop processing to prevent infinite loops
// The file is likely malformed, so just skip further processing
return results;
}
// include bricks from bricksIncluded into used set
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
// make output doc and push result (include all merged groups' XML)
auto normalized = makeOutput(bricksIncluded, rigidSystemsToInclude, groupsToInclude);
results.push_back(normalized);
}
// 2) Process remaining RigidSystems (each becomes its own file)
for (auto* rs : rigidSystems) {
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
std::unordered_set<std::string> bricksIncluded;
// collect boneRefs referenced by this rigid system
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
const char* battr = rigid->Attribute("boneRefs");
if (!battr) continue;
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
auto bpIt = boneRefToPartRef.find(tok);
if (bpIt != boneRefToPartRef.end()) {
auto partRef = bpIt->second;
auto pbIt = partRefToBrick.find(partRef);
if (pbIt != partRefToBrick.end()) {
const char* bref = pbIt->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
}
}
}
// mark used
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
usedRigidSystems.insert(rs);
std::vector<tinyxml2::XMLElement*> rsVec{ rs };
auto normalized = makeOutput(bricksIncluded, rsVec);
results.push_back(normalized);
}
// 3) Any remaining bricks not included become their own files
for (const auto& [bref, brickPtr] : brickByRef) {
if (usedBrickRefs.find(bref) != usedBrickRefs.end()) continue;
std::unordered_set<std::string> bricksIncluded{ bref };
auto normalized = makeOutput(bricksIncluded, {});
results.push_back(normalized);
usedBrickRefs.insert(bref);
}
return results;
}

View File

@@ -6,6 +6,7 @@
#include <string>
#include <string_view>
#include <vector>
#include "NiPoint3.h"
@@ -18,6 +19,7 @@ namespace Lxfml {
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
// Returns a struct of its new center and the updated LXFML containing these edits.
[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
[[nodiscard]] std::vector<Result> Split(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
// these are only for the migrations due to a bug in one of the implementations.
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);

View File

@@ -81,6 +81,9 @@ public:
[[nodiscard]]
AssetStream GetFile(const char* name) const;
[[nodiscard]]
AssetStream GetFile(const std::string& name) const { return GetFile(name.c_str()); };
private:
void LoadPackIndex();

View File

@@ -27,6 +27,8 @@ namespace MessageType {
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
NEW_SESSION_ALERT,
REQUEST_SERVER_LIST
};
}

View File

@@ -5,7 +5,8 @@ enum class ServiceType : uint16_t {
COMMON = 0,
AUTH,
CHAT,
WORLD = 4,
DASHBOARD,
WORLD,
CLIENT,
MASTER,
UNKNOWN

View File

@@ -0,0 +1,58 @@
set(DDASHBOARDSERVER_SOURCES
"DashboardServer.cpp"
)
add_subdirectory(routes)
add_subdirectory(auth)
add_executable(DashboardServer ${DDASHBOARDSERVER_SOURCES})
target_include_directories(DashboardServer PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/dDashboardServer"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
)
target_link_libraries(DashboardServer ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto DashboardRoutes DashboardAuth)
# Copy static files and templates to build directory (always copy)
add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory
${CMAKE_BINARY_DIR}/dDashboardServer/static
COMMENT "Removing old static files"
)
add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/static
${CMAKE_BINARY_DIR}/dDashboardServer/static
COMMENT "Copying DashboardServer static files"
)
add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory
${CMAKE_BINARY_DIR}/dDashboardServer/templates
COMMENT "Removing old templates"
)
add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/templates
${CMAKE_BINARY_DIR}/dDashboardServer/templates
COMMENT "Copying DashboardServer templates"
)

View File

@@ -0,0 +1,203 @@
#include <chrono>
#include <cstdlib>
#include <iostream>
#include <thread>
#include <csignal>
#include <memory>
#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "Database.h"
#include "dConfig.h"
#include "Logger.h"
#include "dServer.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "ServiceType.h"
#include "MessageType/Master.h"
#include "Game.h"
#include "BitStreamUtils.h"
#include "Diagnostics.h"
#include "Web.h"
#include "Server.h"
#include "ServerState.h"
#include "APIRoutes.h"
#include "StaticRoutes.h"
#include "DashboardRoutes.h"
#include "WSRoutes.h"
#include "AuthRoutes.h"
#include "AuthMiddleware.h"
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
}
// Define global server state
namespace ServerState {
ServerStatus g_AuthStatus{};
ServerStatus g_ChatStatus{};
std::vector<WorldInstanceInfo> g_WorldInstances{};
std::mutex g_StatusMutex{};
}
namespace {
dServer* g_Server = nullptr;
bool g_RequestedServerList = false;
}
int main(int argc, char** argv) {
Diagnostics::SetProduceMemoryDump(true);
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
uint32_t maxClients = 999;
uint32_t ourPort = 2006;
std::string ourIP = "127.0.0.1";
// Read config
Game::config = new dConfig("dashboardconfig.ini");
// Setup logger
Server::SetupLogger("DashboardServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
LOG("Starting Dashboard Server");
// Load settings
if (Game::config->GetValue("max_clients") != "")
maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "")
ourPort = std::atoi(Game::config->GetValue("port").c_str());
if (Game::config->GetValue("listen_ip") != "")
ourIP = Game::config->GetValue("listen_ip");
// Connect to CDClient database
try {
const std::string cdclientPath = BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite";
CDClientDatabase::Connect(cdclientPath);
} catch (std::exception& ex) {
LOG("Failed to connect to CDClient database: %s", ex.what());
return EXIT_FAILURE;
}
// Connect to the database
try {
Database::Connect();
} catch (std::exception& ex) {
LOG("Failed to connect to the database: %s", ex.what());
return EXIT_FAILURE;
}
// Get master info from database
std::string masterIP = "localhost";
uint32_t masterPort = 1000;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}
// Setup network server for communicating with Master
g_Server = new dServer(
masterIP,
ourPort,
0,
maxClients,
false,
false,
Game::logger,
masterIP,
masterPort,
ServiceType::DASHBOARD, // Connect as dashboard to master
Game::config,
&Game::lastSignal,
masterPassword
);
// Initialize web server
if (!Game::web.Startup(ourIP, ourPort)) {
LOG("Failed to start web server on %s:%d", ourIP.c_str(), ourPort);
return EXIT_FAILURE;
}
// Register global middleware
Game::web.AddGlobalMiddleware(std::make_shared<AuthMiddleware>());
// Register routes in order: API, Static, Auth, WebSocket, Dashboard (dashboard MUST be last)
RegisterAPIRoutes();
RegisterStaticRoutes();
RegisterAuthRoutes();
RegisterWSRoutes();
RegisterDashboardRoutes(); // Must be last - catches all unmatched routes
LOG("Dashboard Server started successfully on %s:%d", ourIP.c_str(), ourPort);
LOG("Connected to Master Server at %s:%d", masterIP.c_str(), masterPort);
// Main loop
auto lastTime = std::chrono::high_resolution_clock::now();
auto lastBroadcast = lastTime;
auto currentTime = lastTime;
constexpr float deltaTime = 1.0f / 60.0f; // 60 FPS
constexpr float broadcastInterval = 2000.0f; // Broadcast every 2 seconds
while (!Game::ShouldShutdown()) {
currentTime = std::chrono::high_resolution_clock::now();
const auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastTime).count();
const auto elapsedSinceBroadcast = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastBroadcast).count();
if (elapsed >= 1000.0f / 60.0f) {
// // Handle master server packets
// Packet* packet = g_Server->ReceiveFromMaster();
// if (packet) {
// RakNet::BitStream bitStream(packet->data, packet->length, false);
// PacketHandler::HandlePacket(bitStream, packet->systemAddress);
// g_Server->DeallocateMasterPacket(packet);
// }
// // Handle RakNet protocol packets from connected servers
// packet = g_Server->Receive();
// while (packet) {
// RakNet::BitStream bitStream(packet->data, packet->length, false);
// PacketHandler::HandlePacket(bitStream, packet->systemAddress);
// g_Server->DeallocatePacket(packet);
// packet = g_Server->Receive();
// }
// Handle web requests
Game::web.ReceiveRequests();
// Broadcast dashboard updates periodically
if (elapsedSinceBroadcast >= broadcastInterval) {
BroadcastDashboardUpdate();
lastBroadcast = currentTime;
}
lastTime = currentTime;
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
// Cleanup
Database::Destroy("DashboardServer");
delete g_Server;
g_Server = nullptr;
delete Game::logger;
Game::logger = nullptr;
delete Game::config;
Game::config = nullptr;
return EXIT_SUCCESS;
}

View File

@@ -0,0 +1,132 @@
#include "AuthMiddleware.h"
#include "DashboardAuthService.h"
#include "Game.h"
#include "Logger.h"
#include <string>
#include <cctype>
// Helper to extract cookie value from header
static std::string ExtractCookieValue(const std::string& cookieHeader, const std::string& cookieName) {
std::string searchStr = cookieName + "=";
size_t pos = cookieHeader.find(searchStr);
if (pos == std::string::npos) {
return "";
}
size_t valueStart = pos + searchStr.length();
size_t valueEnd = cookieHeader.find(";", valueStart);
if (valueEnd == std::string::npos) {
valueEnd = cookieHeader.length();
}
std::string value = cookieHeader.substr(valueStart, valueEnd - valueStart);
// URL decode the value
std::string decoded;
for (size_t i = 0; i < value.length(); ++i) {
if (value[i] == '%' && i + 2 < value.length()) {
std::string hex = value.substr(i + 1, 2);
char* endptr;
int charCode = static_cast<int>(std::strtol(hex.c_str(), &endptr, 16));
if (endptr - hex.c_str() == 2) {
decoded += static_cast<char>(charCode);
i += 2;
continue;
}
}
decoded += value[i];
}
return decoded;
}
std::string AuthMiddleware::ExtractTokenFromQueryString(const std::string& queryString) {
if (queryString.empty()) {
return "";
}
// Parse query string to find token parameter
// Expected format: "?token=eyJhbGc..."
std::string tokenPrefix = "token=";
size_t tokenPos = queryString.find(tokenPrefix);
if (tokenPos == std::string::npos) {
return "";
}
// Extract token value (from "token=" to next "&" or end of string)
size_t valueStart = tokenPos + tokenPrefix.length();
size_t valueEnd = queryString.find("&", valueStart);
if (valueEnd == std::string::npos) {
valueEnd = queryString.length();
}
return queryString.substr(valueStart, valueEnd - valueStart);
}
std::string AuthMiddleware::ExtractTokenFromCookies(const std::string& cookieHeader) {
if (cookieHeader.empty()) {
return "";
}
// Extract dashboardToken cookie value
return ExtractCookieValue(cookieHeader, "dashboardToken");
}
std::string AuthMiddleware::ExtractTokenFromAuthHeader(const std::string& authHeader) {
if (authHeader.empty()) {
return "";
}
// Check for "Bearer <token>" format
if (authHeader.substr(0, 7) == "Bearer ") {
return authHeader.substr(7);
}
// Check for "Token <token>" format
if (authHeader.substr(0, 6) == "Token ") {
return authHeader.substr(6);
}
// If no prefix, assume raw token
return authHeader;
}
bool AuthMiddleware::Process(HTTPContext& context, HTTPReply& reply) {
// Try to extract token from various sources (in priority order)
std::string token = ExtractTokenFromQueryString(context.queryString);
if (token.empty()) {
const std::string& cookieHeader = context.GetHeader("Cookie");
token = ExtractTokenFromCookies(cookieHeader);
}
if (token.empty()) {
const std::string& authHeader = context.GetHeader("Authorization");
token = ExtractTokenFromAuthHeader(authHeader);
}
// If we found a token, try to verify it
if (!token.empty()) {
std::string username;
uint8_t gmLevel{};
if (DashboardAuthService::VerifyToken(token, username, gmLevel)) {
context.isAuthenticated = true;
context.authenticatedUser = username;
context.gmLevel = gmLevel;
LOG_DEBUG("User %s authenticated via API token (GM level %d)", username.c_str(), gmLevel);
return true;
} else {
LOG_DEBUG("Invalid authentication token provided");
return true; // Continue - let routes decide if auth is required
}
}
// No token found - continue without authentication
// Routes can use RequireAuthMiddleware to enforce authentication
return true;
}

View File

@@ -0,0 +1,34 @@
#ifndef __AUTHMIDDLEWARE_H__
#define __AUTHMIDDLEWARE_H__
#include <string>
#include <memory>
#include "IHTTPMiddleware.h"
/**
* AuthMiddleware: Extracts and verifies authentication tokens
*
* Token extraction sources (in priority order):
* 1. Query parameter: ?token=eyJhbGc...
* 2. Cookie: dashboardToken=...
* 3. Authorization header: Bearer <token> or Token <token>
*
* Sets HTTPContext.isAuthenticated, HTTPContext.authenticatedUser,
* and HTTPContext.gmLevel if token is valid.
*/
class AuthMiddleware final : public IHTTPMiddleware {
public:
AuthMiddleware() = default;
~AuthMiddleware() override = default;
bool Process(HTTPContext& context, HTTPReply& reply) override;
std::string GetName() const override { return "AuthMiddleware"; }
private:
// Extract token from various sources
static std::string ExtractTokenFromQueryString(const std::string& queryString);
static std::string ExtractTokenFromCookies(const std::string& cookieHeader);
static std::string ExtractTokenFromAuthHeader(const std::string& authHeader);
};
#endif // !__AUTHMIDDLEWARE_H__

View File

@@ -0,0 +1,28 @@
set(DASHBOARDAUTH_SOURCES
"JWTUtils.cpp"
"DashboardAuthService.cpp"
"AuthMiddleware.cpp"
"RequireAuthMiddleware.cpp"
)
add_library(DashboardAuth STATIC ${DASHBOARDAUTH_SOURCES})
target_include_directories(DashboardAuth PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
)
target_link_libraries(DashboardAuth PRIVATE ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto)

View File

@@ -0,0 +1,144 @@
#include "DashboardAuthService.h"
#include "JWTUtils.h"
#include "Database.h"
#include "Logger.h"
#include "Game.h"
#include "dConfig.h"
#include "GeneralUtils.h"
#include <bcrypt/bcrypt.h>
#include <ctime>
namespace {
constexpr int64_t LOCKOUT_DURATION = 15 * 60; // 15 minutes in seconds
}
DashboardAuthService::LoginResult DashboardAuthService::Login(
const std::string& username,
const std::string& password,
bool rememberMe) {
LoginResult result;
if (username.empty() || password.empty()) {
result.message = "Username and password are required";
return result;
}
if (password.length() > 40) {
result.message = "Password exceeds maximum length (40 characters)";
return result;
}
try {
// Get account info
auto accountInfo = Database::Get()->GetAccountInfo(username);
if (!accountInfo) {
result.message = "Invalid username or password";
LOG_DEBUG("Login attempt for non-existent user: %s", username.c_str());
return result;
}
uint32_t accountId = accountInfo->id;
// Check if account is locked
bool isLockedOut = Database::Get()->IsLockedOut(accountId);
if (isLockedOut) {
// Record failed attempt even without checking password
Database::Get()->RecordFailedAttempt(accountId);
uint8_t failedAttempts = Database::Get()->GetFailedAttempts(accountId);
result.message = "Account is locked due to too many failed attempts";
result.accountLocked = true;
LOG("Login attempt on locked account: %s (failed attempts: %d)", username.c_str(), failedAttempts);
return result;
}
// Check password
if (::bcrypt_checkpw(password.c_str(), accountInfo->bcryptPassword.c_str()) != 0) {
// Record failed attempt
Database::Get()->RecordFailedAttempt(accountId);
uint8_t newFailedAttempts = Database::Get()->GetFailedAttempts(accountId);
// Lock account after 3 failed attempts
if (newFailedAttempts >= 3) {
int64_t lockoutUntil = std::time(nullptr) + LOCKOUT_DURATION;
Database::Get()->SetLockout(accountId, lockoutUntil);
result.message = "Account locked due to too many failed attempts";
result.accountLocked = true;
LOG("Account locked after failed attempts: %s", username.c_str());
} else {
result.message = "Invalid username or password";
LOG_DEBUG("Failed login attempt for user: %s (attempt %d/3)",
username.c_str(), newFailedAttempts);
}
return result;
}
// Check GM level
if (!HasDashboardAccess(static_cast<uint8_t>(accountInfo->maxGmLevel))) {
result.message = "Access denied: insufficient permissions";
LOG("Access denied for non-admin user: %s", username.c_str());
return result;
}
// Successful login
Database::Get()->ClearFailedAttempts(accountId);
result.success = true;
result.gmLevel = static_cast<uint8_t>(accountInfo->maxGmLevel);
result.token = JWTUtils::GenerateToken(username, result.gmLevel, rememberMe);
result.message = "Login successful";
LOG("Successful login: %s (GM Level: %d)", username.c_str(), result.gmLevel);
return result;
} catch (const std::exception& ex) {
result.message = "An error occurred during login";
LOG("Error during login process: %s", ex.what());
return result;
}
}
bool DashboardAuthService::VerifyToken(const std::string& token, std::string& username, uint8_t& gmLevel) {
JWTUtils::JWTPayload payload;
if (!JWTUtils::ValidateToken(token, payload)) {
LOG_DEBUG("Token validation failed: invalid or expired JWT");
return false;
}
username = payload.username;
gmLevel = payload.gmLevel;
// Optionally verify user still exists and has access
try {
auto accountInfo = Database::Get()->GetAccountInfo(username);
if (!accountInfo || !HasDashboardAccess(static_cast<uint8_t>(accountInfo->maxGmLevel))) {
LOG_DEBUG("Token verification failed: user no longer has access");
return false;
}
} catch (const std::exception& ex) {
LOG_DEBUG("Error verifying user during token validation: %s", ex.what());
return false;
}
LOG_DEBUG("Token verified successfully for user: %s (GM Level: %d)", username.c_str(), gmLevel);
return true;
}
bool DashboardAuthService::HasDashboardAccess(uint8_t gmLevel) {
// Get minimum GM level from config (default 0 = any user)
uint8_t minGmLevel = 0;
if (Game::config) {
const std::string& minGmLevelStr = Game::config->GetValue("min_dashboard_gm_level");
if (!minGmLevelStr.empty()) {
const auto parsed = GeneralUtils::TryParse<uint8_t>(minGmLevelStr);
if (parsed) {
minGmLevel = parsed.value();
}
}
}
return gmLevel >= minGmLevel;
}

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#pragma once
#include <string>
#include <cstdint>
/**
* Dashboard authentication service
* Handles user login, password verification, and account lockout
*/
class DashboardAuthService {
public:
/**
* Login result structure
*/
struct LoginResult {
bool success{false};
std::string message{};
std::string token{}; // JWT token if successful
uint8_t gmLevel{0}; // GM level if successful
bool accountLocked{false}; // Account is locked out
};
/**
* Attempt to log in with username and password
* @param username The username
* @param password The plaintext password (max 40 characters)
* @param rememberMe If true, extends token expiration to 30 days
* @return LoginResult with success status and JWT token if successful
*/
static LoginResult Login(const std::string& username, const std::string& password, bool rememberMe = false);
/**
* Verify that a token is valid and get the username
* @param token The JWT token
* @param username Output parameter for the username
* @param gmLevel Output parameter for the GM level
* @return true if token is valid
*/
static bool VerifyToken(const std::string& token, std::string& username, uint8_t& gmLevel);
/**
* Check if user has required GM level for dashboard access
* @param gmLevel The user's GM level
* @return true if user can access dashboard (GM level > 0)
*/
static bool HasDashboardAccess(uint8_t gmLevel);
};

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#include "JWTUtils.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "json.hpp"
#include <ctime>
#include <cstring>
#include <openssl/hmac.h>
#include <openssl/sha.h>
namespace {
std::string g_Secret = "default-secret-change-me";
// Simple base64 encoding
std::string Base64Encode(const std::string& input) {
static const char* base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
std::string ret;
int i = 0;
unsigned char char_array_3[3];
unsigned char char_array_4[4];
for (size_t n = 0; n < input.length(); n++) {
char_array_3[i++] = input[n];
if (i == 3) {
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
char_array_4[3] = char_array_3[2] & 0x3f;
for (i = 0; i < 4; i++) ret += base64_chars[char_array_4[i]];
i = 0;
}
}
if (i) {
for (int j = i; j < 3; j++) char_array_3[j] = '\0';
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
for (int j = 0; j <= i; j++) ret += base64_chars[char_array_4[j]];
while (i++ < 3) ret += '=';
}
return ret;
}
// Simple base64 decoding
std::string Base64Decode(const std::string& encoded_string) {
static const std::string base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
int in_len = encoded_string.size();
int i = 0, j = 0, in_ = 0;
unsigned char char_array_4[4], char_array_3[3];
std::string ret;
while (in_len-- && (encoded_string[in_] != '=') &&
(isalnum(encoded_string[in_]) || encoded_string[in_] == '+' || encoded_string[in_] == '/')) {
char_array_4[i++] = encoded_string[in_]; in_++;
if (i == 4) {
for (i = 0; i < 4; i++) char_array_4[i] = base64_chars.find(char_array_4[i]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
for (i = 0; i < 3; i++) ret += char_array_3[i];
i = 0;
}
}
if (i) {
for (j = i; j < 4; j++) char_array_4[j] = 0;
for (j = 0; j < 4; j++) char_array_4[j] = base64_chars.find(char_array_4[j]);
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
for (j = 0; j < i - 1; j++) ret += char_array_3[j];
}
return ret;
}
// HMAC-SHA256
std::string HmacSha256(const std::string& key, const std::string& message) {
unsigned char* digest = HMAC(EVP_sha256(),
reinterpret_cast<const unsigned char*>(key.c_str()), key.length(),
reinterpret_cast<const unsigned char*>(message.c_str()), message.length(),
nullptr, nullptr);
std::string result(reinterpret_cast<char*>(digest), SHA256_DIGEST_LENGTH);
return result;
}
// Create signature for JWT
std::string CreateSignature(const std::string& header, const std::string& payload, const std::string& secret) {
std::string message = header + "." + payload;
std::string signature = HmacSha256(secret, message);
return Base64Encode(signature);
}
// Verify JWT signature
bool VerifySignature(const std::string& header, const std::string& payload, const std::string& signature, const std::string& secret) {
std::string expected = CreateSignature(header, payload, secret);
return signature == expected;
}
}
namespace JWTUtils {
void SetSecretKey(const std::string& secret) {
if (secret.empty()) {
LOG("Warning: JWT secret key is empty, using default");
return;
}
g_Secret = secret;
}
std::string GenerateToken(const std::string& username, uint8_t gmLevel, bool rememberMe) {
// Header
std::string header = R"({"alg":"HS256","typ":"JWT"})";
std::string encodedHeader = Base64Encode(header);
// Payload
int64_t now = std::time(nullptr);
int64_t expiresAt = now + (rememberMe ? 30 * 24 * 60 * 60 : 24 * 60 * 60); // 30 days or 24 hours
std::string payload = R"({"username":")" + username + R"(","gmLevel":)" + std::to_string(gmLevel) +
R"(,"rememberMe":)" + (rememberMe ? "true" : "false") +
R"(,"iat":)" + std::to_string(now) +
R"(,"exp":)" + std::to_string(expiresAt) + "}";
std::string encodedPayload = Base64Encode(payload);
// Signature
std::string signature = CreateSignature(encodedHeader, encodedPayload, g_Secret);
return encodedHeader + "." + encodedPayload + "." + signature;
}
bool ValidateToken(const std::string& token, JWTPayload& payload) {
// Split token into parts
size_t firstDot = token.find('.');
size_t secondDot = token.find('.', firstDot + 1);
if (firstDot == std::string::npos || secondDot == std::string::npos) {
LOG_DEBUG("Invalid JWT format");
return false;
}
std::string header = token.substr(0, firstDot);
std::string encodedPayload = token.substr(firstDot + 1, secondDot - firstDot - 1);
std::string signature = token.substr(secondDot + 1);
// Verify signature
if (!VerifySignature(header, encodedPayload, signature, g_Secret)) {
LOG_DEBUG("Invalid JWT signature");
return false;
}
// Decode and parse payload
std::string decodedPayload = Base64Decode(encodedPayload);
try {
auto json = nlohmann::json::parse(decodedPayload);
payload.username = json.value("username", "");
payload.gmLevel = json.value("gmLevel", 0);
payload.rememberMe = json.value("rememberMe", false);
payload.issuedAt = json.value("iat", 0);
payload.expiresAt = json.value("exp", 0);
if (payload.username.empty()) {
LOG_DEBUG("JWT missing username");
return false;
}
// Check expiration
if (IsTokenExpired(payload.expiresAt)) {
LOG_DEBUG("JWT token expired");
return false;
}
return true;
} catch (const std::exception& ex) {
LOG_DEBUG("Error parsing JWT payload: %s", ex.what());
return false;
}
}
bool IsTokenExpired(int64_t expiresAt) {
return std::time(nullptr) > expiresAt;
}
}

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#pragma once
#include <string>
#include <ctime>
#include "json_fwd.hpp"
/**
* JWT Token utilities for dashboard authentication
* Provides secure token generation, validation, and parsing
*/
namespace JWTUtils {
/**
* JWT payload structure
*/
struct JWTPayload {
std::string username{};
uint8_t gmLevel{0};
bool rememberMe{false};
int64_t issuedAt{0};
int64_t expiresAt{0};
};
/**
* Generate a new JWT token
* @param username The username to encode in the token
* @param gmLevel The GM level of the user
* @param rememberMe If true, extends token expiration to 30 days; otherwise 24 hours
* @return Signed JWT token string
*/
std::string GenerateToken(const std::string& username, uint8_t gmLevel, bool rememberMe = false);
/**
* Validate and decode a JWT token
* @param token The JWT token to validate
* @param payload Output parameter for the decoded payload
* @return true if token is valid and not expired, false otherwise
*/
bool ValidateToken(const std::string& token, JWTPayload& payload);
/**
* Check if a token is expired
* @param expiresAt Expiration timestamp
* @return true if token is expired
*/
bool IsTokenExpired(int64_t expiresAt);
/**
* Set the JWT secret key (must be called once at startup)
* @param secret The secret key for signing tokens
*/
void SetSecretKey(const std::string& secret);
}

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#include "RequireAuthMiddleware.h"
#include "HTTPContext.h"
#include "Web.h"
#include "Game.h"
#include "Logger.h"
RequireAuthMiddleware::RequireAuthMiddleware(uint8_t minGmLevel) : minGmLevel(minGmLevel) {}
bool RequireAuthMiddleware::Process(HTTPContext& context, HTTPReply& reply) {
// Check if user is authenticated
if (!context.isAuthenticated) {
LOG_DEBUG("Unauthorized access attempt to %s from %s", context.path.c_str(), context.clientIP.c_str());
reply.status = eHTTPStatusCode::FOUND;
reply.message = "";
reply.location = "/login";
reply.contentType = eContentType::TEXT_HTML;
return false; // Stop middleware chain and send reply
}
// Check if user has required GM level
if (context.gmLevel < minGmLevel) {
LOG_DEBUG("Forbidden access attempt by user %s (GM level %d < %d required) to %s from %s",
context.authenticatedUser.c_str(), context.gmLevel, minGmLevel,
context.path.c_str(), context.clientIP.c_str());
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - Insufficient permissions\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return false; // Stop middleware chain and send reply
}
// Authentication passed
LOG_DEBUG("User %s authenticated with GM level %d accessing %s",
context.authenticatedUser.c_str(), context.gmLevel, context.path.c_str());
return true; // Continue to next middleware or route handler
}

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#ifndef __REQUIREAUTHMIDDLEWARE_H__
#define __REQUIREAUTHMIDDLEWARE_H__
#include <memory>
#include <cstdint>
#include "IHTTPMiddleware.h"
/**
* RequireAuthMiddleware: Enforces authentication on protected routes
*
* Returns 401 Unauthorized if user is not authenticated
* Returns 403 Forbidden if user's GM level is below minimum required
*/
class RequireAuthMiddleware final : public IHTTPMiddleware {
public:
/**
* @param minGmLevel Minimum GM level required to access this route
* 0 = any authenticated user, higher numbers = GM-only
*/
explicit RequireAuthMiddleware(uint8_t minGmLevel = 0);
~RequireAuthMiddleware() override = default;
bool Process(HTTPContext& context, HTTPReply& reply) override;
std::string GetName() const override { return "RequireAuthMiddleware"; }
private:
uint8_t minGmLevel;
};
#endif // !__REQUIREAUTHMIDDLEWARE_H__

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#include "APIRoutes.h"
#include "ServerState.h"
#include "Web.h"
#include "eHTTPMethod.h"
#include "json.hpp"
#include "Game.h"
#include "Database.h"
#include "Logger.h"
#include "HTTPContext.h"
#include "RequireAuthMiddleware.h"
#include <memory>
void RegisterAPIRoutes() {
// GET /api/status - Get overall server status
Game::web.RegisterHTTPRoute({
.path = "/api/status",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
nlohmann::json response = ServerState::GetServerStateJson();
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
}
});
// GET /api/players - Get list of online players
Game::web.RegisterHTTPRoute({
.path = "/api/players",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
nlohmann::json response = {
{"players", nlohmann::json::array()},
{"count", 0}
};
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
}
});
// GET /api/accounts/count - Get total account count
Game::web.RegisterHTTPRoute({
.path = "/api/accounts/count",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
const uint32_t count = Database::Get()->GetAccountCount();
nlohmann::json response = {{"count", count}};
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/accounts/count: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /api/characters/count - Get total character count
Game::web.RegisterHTTPRoute({
.path = "/api/characters/count",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
const uint32_t count = Database::Get()->GetCharacterCount();
nlohmann::json response = {{"count", count}};
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/characters/count: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// POST /api/tables/accounts - Get accounts table data (DataTables.js format)
Game::web.RegisterHTTPRoute({
.path = "/api/tables/accounts",
.method = eHTTPMethod::POST,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Only admins (GM > 0) can access table data
if (context.gmLevel == 0) {
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
nlohmann::json requestData = nlohmann::json::parse(context.body);
// Extract DataTables parameters
uint32_t draw = requestData.value("draw", 1);
uint32_t start = requestData.value("start", 0);
uint32_t length = requestData.value("length", 10);
// Extract search - it can be a string or an object with a "value" property
std::string search = "";
if (requestData.contains("search")) {
if (requestData["search"].is_string()) {
search = requestData["search"].get<std::string>();
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
search = requestData["search"]["value"].get<std::string>();
}
}
uint32_t orderColumn = 0;
bool orderAsc = true;
// Extract order parameters
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
orderColumn = requestData["order"][0].value("column", 0);
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
}
// Get the accounts table data
nlohmann::json response = Database::Get()->GetAccountsTable(start, length, search, orderColumn, orderAsc);
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const nlohmann::json::exception& jsonEx) {
LOG("JSON error in /api/tables/accounts: %s", jsonEx.what());
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/tables/accounts: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// POST /api/tables/characters - Get characters table data (DataTables.js format)
Game::web.RegisterHTTPRoute({
.path = "/api/tables/characters",
.method = eHTTPMethod::POST,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Only admins (GM > 0) can access table data
if (context.gmLevel == 0) {
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
nlohmann::json requestData = nlohmann::json::parse(context.body);
uint32_t draw = requestData.value("draw", 1);
uint32_t start = requestData.value("start", 0);
uint32_t length = requestData.value("length", 10);
std::string search = "";
if (requestData.contains("search")) {
if (requestData["search"].is_string()) {
search = requestData["search"].get<std::string>();
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
search = requestData["search"]["value"].get<std::string>();
}
}
uint32_t orderColumn = 0;
bool orderAsc = true;
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
orderColumn = requestData["order"][0].value("column", 0);
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
}
std::string tableData = Database::Get()->GetCharactersTable(start, length, search, orderColumn, orderAsc);
nlohmann::json response = nlohmann::json::parse(tableData);
response["draw"] = draw;
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const nlohmann::json::exception& jsonEx) {
LOG("JSON error in /api/tables/characters: %s", jsonEx.what());
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/tables/characters: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// POST /api/tables/play_keys - Get play keys table data (DataTables.js format)
Game::web.RegisterHTTPRoute({
.path = "/api/tables/play_keys",
.method = eHTTPMethod::POST,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try { // Only admins (GM > 0) can access table data
if (context.gmLevel == 0) {
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
nlohmann::json requestData = nlohmann::json::parse(context.body);
uint32_t draw = requestData.value("draw", 1);
uint32_t start = requestData.value("start", 0);
uint32_t length = requestData.value("length", 10);
std::string search = "";
if (requestData.contains("search")) {
if (requestData["search"].is_string()) {
search = requestData["search"].get<std::string>();
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
search = requestData["search"]["value"].get<std::string>();
}
}
uint32_t orderColumn = 0;
bool orderAsc = true;
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
orderColumn = requestData["order"][0].value("column", 0);
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
}
std::string tableData = Database::Get()->GetPlayKeysTable(start, length, search, orderColumn, orderAsc);
nlohmann::json response = nlohmann::json::parse(tableData);
response["draw"] = draw;
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const nlohmann::json::exception& jsonEx) {
LOG("JSON error in /api/tables/play_keys: %s", jsonEx.what());
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/tables/play_keys: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// POST /api/tables/properties - Get properties table data (DataTables.js format)
Game::web.RegisterHTTPRoute({
.path = "/api/tables/properties",
.method = eHTTPMethod::POST,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Only admins (GM > 0) can access table data
if (context.gmLevel == 0) {
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
nlohmann::json requestData = nlohmann::json::parse(context.body);
uint32_t draw = requestData.value("draw", 1);
uint32_t start = requestData.value("start", 0);
uint32_t length = requestData.value("length", 10);
std::string search = "";
if (requestData.contains("search")) {
if (requestData["search"].is_string()) {
search = requestData["search"].get<std::string>();
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
search = requestData["search"]["value"].get<std::string>();
}
}
uint32_t orderColumn = 0;
bool orderAsc = true;
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
orderColumn = requestData["order"][0].value("column", 0);
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
}
std::string tableData = Database::Get()->GetPropertiesTable(start, length, search, orderColumn, orderAsc);
nlohmann::json response = nlohmann::json::parse(tableData);
response["draw"] = draw;
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const nlohmann::json::exception& jsonEx) {
LOG("JSON error in /api/tables/properties: %s", jsonEx.what());
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/tables/properties: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// POST /api/tables/bug_reports - Get bug reports table data (DataTables.js format)
Game::web.RegisterHTTPRoute({
.path = "/api/tables/bug_reports",
.method = eHTTPMethod::POST,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try { // Only admins (GM > 0) can access table data
if (context.gmLevel == 0) {
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
nlohmann::json requestData = nlohmann::json::parse(context.body);
uint32_t draw = requestData.value("draw", 1);
uint32_t start = requestData.value("start", 0);
uint32_t length = requestData.value("length", 10);
std::string search = "";
if (requestData.contains("search")) {
if (requestData["search"].is_string()) {
search = requestData["search"].get<std::string>();
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
search = requestData["search"]["value"].get<std::string>();
}
}
uint32_t orderColumn = 0;
bool orderAsc = true;
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
orderColumn = requestData["order"][0].value("column", 0);
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
}
std::string tableData = Database::Get()->GetBugReportsTable(start, length, search, orderColumn, orderAsc);
nlohmann::json response = nlohmann::json::parse(tableData);
response["draw"] = draw;
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const nlohmann::json::exception& jsonEx) {
LOG("JSON error in /api/tables/bug_reports: %s", jsonEx.what());
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/tables/bug_reports: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /api/accounts/:id - Get single account by ID
Game::web.RegisterHTTPRoute({
.path = "/api/accounts/:id",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Extract account ID from URL path
const std::string path = context.path;
size_t lastSlash = path.rfind('/');
if (lastSlash == std::string::npos) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid account ID\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
std::string idStr = path.substr(lastSlash + 1);
uint32_t accountId = 0;
try {
accountId = std::stoul(idStr);
} catch (...) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid account ID\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
// Permission check: GM 0 can only view own account, GM > 0 can view any account
if (context.gmLevel == 0) {
// Regular user - get their own account ID
auto currentUserInfo = Database::Get()->GetAccountInfo(context.authenticatedUser);
if (!currentUserInfo.has_value() || currentUserInfo->id != accountId) {
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "{\"error\":\"Forbidden - You do not have permission to view this account\"}";
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
}
// Get account data
nlohmann::json response = Database::Get()->GetAccountById(accountId);
reply.status = eHTTPStatusCode::OK;
reply.message = response.dump();
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const nlohmann::json::exception& jsonEx) {
LOG("JSON error in /api/accounts/:id: %s", jsonEx.what());
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} catch (std::exception& ex) {
LOG("Error in /api/accounts/:id: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Database error\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
}

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#pragma once
void RegisterAPIRoutes();

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#include "AuthRoutes.h"
#include "DashboardAuthService.h"
#include "json.hpp"
#include "Logger.h"
#include "GeneralUtils.h"
#include "Web.h"
#include "eHTTPMethod.h"
#include "HTTPContext.h"
void RegisterAuthRoutes() {
// POST /api/auth/login
// Request body: { "username": "string", "password": "string", "rememberMe": boolean }
// Response: { "success": boolean, "message": "string", "token": "string", "gmLevel": number }
Game::web.RegisterHTTPRoute({
.path = "/api/auth/login",
.method = eHTTPMethod::POST,
.middleware = {},
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
auto json = nlohmann::json::parse(context.body);
std::string username = json.value("username", "");
std::string password = json.value("password", "");
bool rememberMe = json.value("rememberMe", false);
// Validate input
if (username.empty() || password.empty()) {
reply.message = R"({"success":false,"message":"Username and password are required"})";
reply.status = eHTTPStatusCode::BAD_REQUEST;
return;
}
if (password.length() > 40) {
reply.message = R"({"success":false,"message":"Password exceeds maximum length"})";
reply.status = eHTTPStatusCode::BAD_REQUEST;
return;
}
// Attempt login
auto result = DashboardAuthService::Login(username, password, rememberMe);
nlohmann::json response;
response["success"] = result.success;
response["message"] = result.message;
if (result.success) {
response["token"] = result.token;
response["gmLevel"] = result.gmLevel;
}
reply.message = response.dump();
reply.status = result.success ? eHTTPStatusCode::OK : eHTTPStatusCode::UNAUTHORIZED;
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const std::exception& ex) {
LOG("Error processing login request: %s", ex.what());
reply.message = R"({"success":false,"message":"Internal server error"})";
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// POST /api/auth/verify
// Request body: { "token": "string" }
// Response: { "valid": boolean, "username": "string", "gmLevel": number }
Game::web.RegisterHTTPRoute({
.path = "/api/auth/verify",
.method = eHTTPMethod::POST,
.middleware = {},
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
auto json = nlohmann::json::parse(context.body);
std::string token = json.value("token", "");
if (token.empty()) {
reply.message = R"({"valid":false})";
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.contentType = eContentType::APPLICATION_JSON;
return;
}
std::string username;
uint8_t gmLevel{};
bool valid = DashboardAuthService::VerifyToken(token, username, gmLevel);
nlohmann::json response;
response["valid"] = valid;
if (valid) {
response["username"] = username;
response["gmLevel"] = gmLevel;
}
reply.message = response.dump();
reply.status = eHTTPStatusCode::OK;
reply.contentType = eContentType::APPLICATION_JSON;
} catch (const std::exception& ex) {
LOG("Error processing verify request: %s", ex.what());
reply.message = R"({"valid":false})";
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
}

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#pragma once
#include "Web.h"
/**
* Register authentication routes
* /api/auth/login - POST login endpoint
* /api/auth/verify - POST verify token endpoint
*/
void RegisterAuthRoutes();

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set(DASHBOARDROUTES_SOURCES
"APIRoutes.cpp"
"StaticRoutes.cpp"
"DashboardRoutes.cpp"
"WSRoutes.cpp"
"AuthRoutes.cpp"
)
add_library(DashboardRoutes STATIC ${DASHBOARDROUTES_SOURCES})
target_include_directories(DashboardRoutes PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
)
target_link_libraries(DashboardRoutes PRIVATE ${COMMON_LIBRARIES} dWeb dServer)

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#include "DashboardRoutes.h"
#include "ServerState.h"
#include "Web.h"
#include "HTTPContext.h"
#include "eHTTPMethod.h"
#include "json.hpp"
#include "Game.h"
#include "Database.h"
#include "Logger.h"
#include "inja.hpp"
#include "AuthMiddleware.h"
#include "RequireAuthMiddleware.h"
void RegisterDashboardRoutes() {
// GET / - Main dashboard page (requires authentication)
Game::web.RegisterHTTPRoute({
.path = "/",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Initialize inja environment
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
// Prepare data for template
nlohmann::json data = context.GetUserDataJson();
// Server status - merge with server state
nlohmann::json serverState = ServerState::GetServerStateJson();
data.merge_patch(serverState);
// Statistics
data["stats"]["onlinePlayers"] = 0; // TODO: Get from server communication
data["stats"]["totalAccounts"] = Database::Get()->GetAccountCount();
data["stats"]["totalCharacters"] = Database::Get()->GetCharacterCount();
// Render template
const std::string html = env.render_file("index.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render template\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /login - Login page (no authentication required)
Game::web.RegisterHTTPRoute({
.path = "/login",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Initialize inja environment
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
// Render template with empty user data (not authenticated)
nlohmann::json data = context.GetUserDataJson();
const std::string html = env.render_file("login.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering login template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render login page\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /accounts/:id - View single account
Game::web.RegisterHTTPRoute({
.path = "/accounts/:id",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Extract account ID from URL path
const std::string path = context.path;
size_t lastSlash = path.rfind('/');
if (lastSlash == std::string::npos) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "<h1>404 - Account not found</h1>";
reply.contentType = eContentType::TEXT_HTML;
return;
}
std::string idStr = path.substr(lastSlash + 1);
uint32_t accountId = 0;
try {
accountId = std::stoul(idStr);
} catch (...) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "<h1>404 - Invalid account ID</h1>";
reply.contentType = eContentType::TEXT_HTML;
return;
}
// Permission check: GM 0 can only view own account, GM > 0 can view any account
if (context.gmLevel == 0) {
LOG("Regular user '%s' (GM level 0) is trying to access account ID %u", context.authenticatedUser.c_str(), accountId);
// Regular user - get their own account ID
auto currentUserInfo = Database::Get()->GetAccountInfo(context.authenticatedUser);
if (!currentUserInfo.has_value() || currentUserInfo->id != accountId) {
LOG("Permission denied: user '%s' cannot access account ID %u", context.authenticatedUser.c_str(), accountId);
reply.status = eHTTPStatusCode::FORBIDDEN;
reply.message = "<h1>403 - Forbidden</h1><p>You do not have permission to view this account.</p>";
reply.contentType = eContentType::TEXT_HTML;
return;
}
}
// Get account data from API
nlohmann::json account = Database::Get()->GetAccountById(accountId);
// Check if account was found
if (account.contains("error")) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "<h1>404 - Account not found</h1>";
reply.contentType = eContentType::TEXT_HTML;
return;
}
// Initialize inja environment
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
// Prepare data for template
nlohmann::json data = context.GetUserDataJson();
data["account"] = account;
// Render template
const std::string html = env.render_file("account-view.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering account view template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "<h1>500 - Server Error</h1>";
reply.contentType = eContentType::TEXT_HTML;
}
}
});
// GET /accounts - Accounts management page
Game::web.RegisterHTTPRoute({
.path = "/accounts",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
// Initialize inja environment
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
// Prepare data for template
nlohmann::json data = context.GetUserDataJson();
// Render template
const std::string html = env.render_file("accounts.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering accounts template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render accounts page\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /characters - Characters management page
Game::web.RegisterHTTPRoute({
.path = "/characters",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
nlohmann::json data = context.GetUserDataJson();
const std::string html = env.render_file("characters.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering characters template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render characters page\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /play_keys - Play keys management page
Game::web.RegisterHTTPRoute({
.path = "/play_keys",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
nlohmann::json data = context.GetUserDataJson();
const std::string html = env.render_file("play_keys.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering play_keys template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render play_keys page\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /properties - Properties management page
Game::web.RegisterHTTPRoute({
.path = "/properties",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
nlohmann::json data = context.GetUserDataJson();
const std::string html = env.render_file("properties.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering properties template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render properties page\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
// GET /bug_reports - Bug reports management page
Game::web.RegisterHTTPRoute({
.path = "/bug_reports",
.method = eHTTPMethod::GET,
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
.handle = [](HTTPReply& reply, const HTTPContext& context) {
try {
inja::Environment env{"dDashboardServer/templates/"};
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
nlohmann::json data = context.GetUserDataJson();
const std::string html = env.render_file("bug_reports.jinja2", data);
reply.status = eHTTPStatusCode::OK;
reply.message = html;
reply.contentType = eContentType::TEXT_HTML;
} catch (const std::exception& ex) {
LOG("Error rendering bug_reports template: %s", ex.what());
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"error\":\"Failed to render bug_reports page\"}";
reply.contentType = eContentType::APPLICATION_JSON;
}
}
});
}

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#pragma once
#include "json.hpp"
class HTTPContext;
void RegisterDashboardRoutes();

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#pragma once
#include <chrono>
#include <vector>
#include <string>
#include <cstdint>
#include "json.hpp"
struct ServerStatus {
bool online{false};
uint32_t players{0};
std::string version{};
std::chrono::steady_clock::time_point lastSeen{};
};
struct WorldInstanceInfo {
uint32_t mapID{0};
uint32_t instanceID{0};
uint32_t cloneID{0};
uint32_t players{0};
std::string ip{};
uint32_t port{0};
bool isPrivate{false};
};
namespace ServerState {
extern ServerStatus g_AuthStatus;
extern ServerStatus g_ChatStatus;
extern std::vector<WorldInstanceInfo> g_WorldInstances;
// Helper function to get all server state as JSON
inline nlohmann::json GetServerStateJson() {
nlohmann::json data;
data["auth"]["online"] = g_AuthStatus.online;
data["auth"]["players"] = g_AuthStatus.players;
data["chat"]["online"] = g_ChatStatus.online;
data["chat"]["players"] = g_ChatStatus.players;
data["worlds"] = nlohmann::json::array();
for (const auto& world : g_WorldInstances) {
data["worlds"].push_back({
{"mapID", world.mapID},
{"instanceID", world.instanceID},
{"cloneID", world.cloneID},
{"players", world.players},
{"isPrivate", world.isPrivate}
});
}
return data;
}
}

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#include "StaticRoutes.h"
#include "Web.h"
#include "HTTPContext.h"
#include "eHTTPMethod.h"
#include "Game.h"
#include "Logger.h"
#include <fstream>
#include <sstream>
namespace {
std::string ReadFileToString(const std::string& filePath) {
std::ifstream file(filePath);
if (!file.is_open()) {
LOG("Failed to open file: %s", filePath.c_str());
return "";
}
std::stringstream buffer{};
buffer << file.rdbuf();
return buffer.str();
}
eContentType GetContentType(const std::string& filePath) {
if (filePath.ends_with(".css")) {
return eContentType::TEXT_CSS;
} else if (filePath.ends_with(".js")) {
return eContentType::TEXT_JAVASCRIPT;
} else if (filePath.ends_with(".html")) {
return eContentType::TEXT_HTML;
} else if (filePath.ends_with(".png")) {
return eContentType::IMAGE_PNG;
} else if (filePath.ends_with(".jpg") || filePath.ends_with(".jpeg")) {
return eContentType::IMAGE_JPEG;
} else if (filePath.ends_with(".json")) {
return eContentType::APPLICATION_JSON;
}
return eContentType::TEXT_PLAIN;
}
void ServeStaticFile(const std::string& urlPath, const std::string& filePath) {
Game::web.RegisterHTTPRoute({
.path = urlPath,
.method = eHTTPMethod::GET,
.middleware = {},
.handle = [filePath](HTTPReply& reply, const HTTPContext& context) {
const std::string content = ReadFileToString(filePath);
if (content.empty()) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"File not found\"}";
reply.contentType = eContentType::APPLICATION_JSON;
} else {
reply.status = eHTTPStatusCode::OK;
reply.message = content;
reply.contentType = GetContentType(filePath);
}
}
});
}
}
void RegisterStaticRoutes() {
// Serve CSS files
ServeStaticFile("/css/dashboard.css", "dDashboardServer/static/css/dashboard.css");
ServeStaticFile("/css/login.css", "dDashboardServer/static/css/login.css");
// Serve JavaScript files
ServeStaticFile("/js/dashboard.js", "dDashboardServer/static/js/dashboard.js");
ServeStaticFile("/js/login.js", "dDashboardServer/static/js/login.js");
}

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#pragma once
void RegisterStaticRoutes();

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#include "WSRoutes.h"
#include "ServerState.h"
#include "Web.h"
#include "json.hpp"
#include "Game.h"
#include "Database.h"
#include "Logger.h"
void RegisterWSRoutes() {
// Register WebSocket subscriptions for real-time updates
Game::web.RegisterWSSubscription("dashboard_update");
Game::web.RegisterWSSubscription("server_status");
Game::web.RegisterWSSubscription("player_joined");
Game::web.RegisterWSSubscription("player_left");
// dashboard_update: Broadcasts complete dashboard data every 2 seconds
// Other subscriptions can be triggered by events from the master server
}
void BroadcastDashboardUpdate() {
// Get server state data (auth, chat, worlds) - mutex is acquired internally
nlohmann::json data = ServerState::GetServerStateJson();
// Add statistics
try {
data["stats"]["onlinePlayers"] = 0; // TODO: Get from server communication
data["stats"]["totalAccounts"] = Database::Get()->GetAccountCount();
data["stats"]["totalCharacters"] = Database::Get()->GetCharacterCount();
} catch (const std::exception& ex) {
LOG_DEBUG("Error getting stats: %s", ex.what());
}
// Broadcast to all connected WebSocket clients subscribed to "dashboard_update"
Game::web.SendWSMessage("dashboard_update", data);
}

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#pragma once
void RegisterWSRoutes();
void BroadcastDashboardUpdate();

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/* Minimal custom styling - mostly Bootstrap5 utilities */
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
margin: 0;
padding: 0;
}
body.d-flex.bg-dark.text-white {
background-color: #0d0d0d;
color: #fff;
}
/* Sidebar adjustments */
.navbar.flex-column {
box-shadow: 0.125rem 0 0.25rem rgba(0, 0, 0, 0.075);
}
.navbar.flex-column .navbar-nav {
width: 100%;
}
.navbar.flex-column .nav-link {
padding: 0.75rem 1.25rem;
border-left: 3px solid transparent;
transition: all 0.3s ease;
}
.navbar.flex-column .nav-link:hover {
background-color: rgba(255, 255, 255, 0.1);
border-left-color: #667eea;
padding-left: 1.5rem;
}
.navbar.flex-column .nav-link.active {
background-color: rgba(255, 255, 255, 0.1);
border-left-color: #667eea;
}
main {
display: flex;
flex-direction: column;
padding: 0;
min-height: 100vh;
}
/* Responsive design */
@media (max-width: 991.98px) {
body {
display: block !important;
}
main {
margin-left: 0 !important;
}
.navbar.flex-column {
width: 100% !important;
height: auto !important;
position: relative !important;
top: auto !important;
start: auto !important;
}
}
.navbar {
box-shadow: 0 0.125rem 0.25rem rgba(0, 0, 0, 0.075);
}
.username {
font-weight: 600;
color: #667eea;
font-size: 1.1em;
}
.logout-btn {
padding: 10px 20px;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
font-weight: 600;
transition: opacity 0.3s;
}
.logout-btn:hover {
opacity: 0.9;
}
.grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 20px;
margin-bottom: 20px;
}
.stat {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px 0;
border-bottom: 1px solid #eee;
}
.stat:last-child {
border-bottom: none;
}
.stat-label {
color: #666;
font-weight: 500;
}
.stat-value {
color: #333;
font-weight: bold;
font-size: 1.2em;
}
.status {
display: inline-block;
padding: 5px 15px;
border-radius: 20px;
font-size: 0.9em;
font-weight: bold;
}
.status.online {
background: #4caf50;
color: white;
}
.status.offline {
background: #f44336;
color: white;
}
.world-list {
max-height: 300px;
overflow-y: auto;
}
.world-item {
padding: 15px;
background: #f5f5f5;
border-radius: 5px;
margin-bottom: 10px;
}
.world-item h3 {
color: #333;
margin-bottom: 8px;
}
.world-detail {
color: #666;
font-size: 0.9em;
margin: 3px 0;
}
.loading {
text-align: center;
padding: 20px;
color: #666;
}
/* Dark theme for data tables and containers */
/* Container margin for sidebar layout */
.account-view-container,
.accounts-container,
.characters-container,
.play-keys-container,
.properties-container,
.bug-reports-container {
margin-left: 280px;
padding: 20px;
}
/* Table card styling */
.table-card {
background-color: #1a1a1a;
border: 1px solid #333;
border-radius: 0.5rem;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
}
.table-header {
background-color: #222;
padding: 1.5rem;
border-bottom: 1px solid #333;
border-radius: 0.5rem 0.5rem 0 0;
}
.table-header h2 {
margin: 0;
color: #fff;
}
.table-body {
padding: 1.5rem;
}
/* Bootstrap card overrides for dark theme */
.card {
background-color: #1a1a1a;
border: 1px solid #333;
border-radius: 0.5rem;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
margin-bottom: 1.5rem;
}
.card-header {
background-color: #222;
padding: 1.5rem;
border-bottom: 1px solid #333;
border-radius: 0.5rem 0.5rem 0 0;
}
.card-header h2 {
margin: 0;
color: #fff;
}
.card-body {
padding: 1.5rem;
}
/* Table styling */
.table-dark {
color: #fff;
}
.table-dark thead {
background-color: #2a2a2a;
}
.table-dark thead th {
border-bottom: 2px solid #444;
color: #aaa;
font-weight: 600;
text-transform: uppercase;
font-size: 0.875rem;
padding: 1rem;
}
.table-dark tbody td {
padding: 0.875rem 1rem;
border-bottom: 1px solid #333;
vertical-align: middle;
}
.table-dark tbody tr:hover {
background-color: #252525;
}
/* DataTables customization */
.dataTables_wrapper {
color: #fff;
}
.dataTables_wrapper .dataTables_filter input {
background-color: #2a2a2a;
color: #fff;
border: 1px solid #444;
border-radius: 0.25rem;
padding: 0.4rem 0.6rem;
}
.dataTables_wrapper .dataTables_filter input::placeholder {
color: #888;
}
.dataTables_wrapper .dataTables_info {
color: #aaa;
padding: 1rem;
}
.dataTables_wrapper .dataTables_paginate .paginate_button {
background: #2a2a2a;
color: #fff;
border: 1px solid #444;
margin: 0 2px;
padding: 0.4rem 0.8rem;
border-radius: 0.25rem;
cursor: pointer;
transition: all 0.2s;
}
.dataTables_wrapper .dataTables_paginate .paginate_button:hover {
background: #3a3a3a;
border: 1px solid #555;
}
.dataTables_wrapper .dataTables_paginate .paginate_button.current {
background: #0d6efd;
border: 1px solid #0d6efd;
}
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled {
opacity: 0.5;
cursor: not-allowed;
}
.dataTables_wrapper .dataTables_length select {
background-color: #2a2a2a;
color: #fff;
border: 1px solid #444;
padding: 0.4rem 0.6rem;
border-radius: 0.25rem;
}
/* Detail grid layout */
.detail-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 1.5rem;
}
.detail-item {
background-color: #0a0a0a;
padding: 1rem;
border-radius: 0.25rem;
border-left: 3px solid #0d6efd;
}
.detail-label {
color: #999;
font-size: 0.875rem;
text-transform: uppercase;
letter-spacing: 0.5px;
margin-bottom: 0.5rem;
}
.detail-value {
color: #fff;
font-size: 1rem;
font-weight: 500;
}
/* Badge styling */
.badge {
display: inline-block;
padding: 0.35rem 0.6rem;
font-size: 0.8rem;
font-weight: 500;
border-radius: 0.25rem;
}
.badge-active {
background-color: #28a745;
color: #fff;
}
.badge-inactive {
background-color: #6c757d;
color: #fff;
}
.badge-banned {
background-color: #dc3545;
color: #fff;
}
.badge-locked {
background-color: #ffc107;
color: #000;
}
.badge-gm {
background-color: #17a2b8;
color: #fff;
}
.badge-approved {
background-color: #28a745;
color: #fff;
}
.badge-pending {
background-color: #ffc107;
color: #000;
}
/* Button styling */
.button-group {
display: flex;
gap: 0.5rem;
margin-top: 1.5rem;
}
.btn {
padding: 0.5rem 1rem;
border-radius: 0.25rem;
border: none;
cursor: pointer;
font-weight: 500;
transition: all 0.2s;
}
.btn-sm {
padding: 0.25rem 0.5rem;
font-size: 0.75rem;
}
.btn-primary {
background-color: #0d6efd;
color: #fff;
}
.btn-primary:hover {
background-color: #0b5ed7;
}
.btn-secondary {
background-color: #6c757d;
color: #fff;
}
.btn-secondary:hover {
background-color: #5c636a;
}
.btn-danger {
background-color: #dc3545;
color: #fff;
}
.btn-danger:hover {
background-color: #c82333;
}
.btn-info {
background-color: #17a2b8;
color: #fff;
}
.btn-info:hover {
background-color: #138496;
}
.btn-warning {
background-color: #ffc107;
color: #000;
}
.btn-warning:hover {
background-color: #e0a800;
}
/* Action buttons */
.account-actions {
display: flex;
gap: 0.5rem;
}
/* Utility classes */
.text-muted {
color: #999 !important;
}
.back-link {
color: #0d6efd;
text-decoration: none;
margin-bottom: 1rem;
display: inline-block;
}
.back-link:hover {
text-decoration: underline;
}
.report-preview {
max-width: 200px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.search-section {
margin-bottom: 1.5rem;
}
.search-input {
background-color: #2a2a2a;
border: 1px solid #444;
color: #fff;
padding: 0.5rem;
border-radius: 0.25rem;
}
.search-input::placeholder {
color: #888;
}

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/* Custom styling for login page on top of Bootstrap5 */
body {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
}
.card {
border-radius: 0.5rem;
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2) !important;
}
.btn-primary {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border: none;
}
.btn-primary:hover {
background: linear-gradient(135deg, #5568d3 0%, #6a3f93 100%);
}
.form-control:focus {
border-color: #667eea;
box-shadow: 0 0 0 0.2rem rgba(102, 126, 234, 0.25);
}
h1 {
color: #333;
font-weight: 600;
}

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let ws = null;
let reconnectAttempts = 0;
const maxReconnectAttempts = 5;
const reconnectDelay = 3000;
// Helper function to get cookie value
function getCookie(name) {
const nameEQ = name + '=';
const cookies = document.cookie.split(';');
for (let cookie of cookies) {
cookie = cookie.trim();
if (cookie.indexOf(nameEQ) === 0) {
return decodeURIComponent(cookie.substring(nameEQ.length));
}
}
return null;
}
// Helper function to delete cookie
function deleteCookie(name) {
document.cookie = `${name}=; expires=Thu, 01 Jan 1970 00:00:00 UTC; path=/; SameSite=Strict`;
}
// Check authentication on page load
function checkAuthentication() {
// Check localStorage first (most secure)
let token = localStorage.getItem('dashboardToken');
// Fallback to cookie if localStorage empty
if (!token) {
token = getCookie('dashboardToken');
}
if (!token) {
// Redirect to login if no token
window.location.href = '/login';
return false;
}
// Verify token is valid (asynchronous)
fetch('/api/auth/verify', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ token: token })
})
.then(res => {
if (!res.ok) {
console.error('Verify endpoint returned:', res.status);
throw new Error(`HTTP ${res.status}`);
}
return res.json();
})
.then(data => {
console.log('Token verification response:', data);
if (!data.valid) {
// Token is invalid/expired, delete cookies and redirect to login
console.log('Token verification failed, redirecting to login');
deleteCookie('dashboardToken');
deleteCookie('gmLevel');
localStorage.removeItem('dashboardToken');
window.location.href = '/login';
} else {
// Update UI with username
console.log('Token verified, user:', data.username);
const usernameElement = document.querySelector('.username');
if (usernameElement) {
usernameElement.textContent = data.username || 'User';
} else {
console.warn('Username element not found in DOM');
}
// Now that verification is complete, connect to WebSocket
setTimeout(() => {
console.log('Starting WebSocket connection');
connectWebSocket();
}, 100);
}
})
.catch(err => {
console.error('Token verification error:', err);
// Network error - log but don't redirect immediately
// This prevents redirect loops on network issues
});
return true;
}
// Get token from localStorage or cookie
function getAuthToken() {
let token = localStorage.getItem('dashboardToken');
if (!token) {
token = getCookie('dashboardToken');
}
console.log('getAuthToken called, token available:', !!token);
return token;
}
// Logout function
function logout() {
deleteCookie('dashboardToken');
deleteCookie('gmLevel');
localStorage.removeItem('dashboardToken');
window.location.href = '/login';
}
function connectWebSocket() {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const token = getAuthToken();
if (!token) {
console.error('No token available for WebSocket connection');
window.location.href = '/login';
return;
}
console.log(`WebSocket connection attempt ${reconnectAttempts + 1}/${maxReconnectAttempts}`);
// Connect to WebSocket without token in URL (token is in cookies)
const wsUrl = `${protocol}//${window.location.host}/ws`;
console.log(`Connecting to WebSocket: ${wsUrl}`);
try {
ws = new WebSocket(wsUrl);
ws.onopen = () => {
console.log('WebSocket connected');
reconnectAttempts = 0;
// Subscribe to dashboard updates
ws.send(JSON.stringify({
event: 'subscribe',
subscription: 'dashboard_update'
}));
document.getElementById('connection-status')?.remove();
};
ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
// Handle subscription confirmation
if (data.subscribed) {
console.log('Subscribed to:', data.subscribed);
return;
}
// Handle dashboard updates
if (data.event === 'dashboard_update') {
updateDashboard(data);
}
} catch (error) {
console.error('Error parsing WebSocket message:', error);
}
};
ws.onerror = (error) => {
console.error('WebSocket error:', error);
};
ws.onclose = () => {
console.log('WebSocket disconnected');
ws = null;
// Show connection status
showConnectionStatus('Disconnected - Attempting to reconnect...');
// Attempt to reconnect with exponential backoff
if (reconnectAttempts < maxReconnectAttempts) {
reconnectAttempts++;
const backoffDelay = reconnectDelay * Math.pow(2, reconnectAttempts - 1);
console.log(`Reconnecting in ${backoffDelay}ms (attempt ${reconnectAttempts}/${maxReconnectAttempts})`);
setTimeout(connectWebSocket, backoffDelay);
} else {
console.error('Max reconnection attempts reached');
showConnectionStatus('Connection lost - Reload page to reconnect');
}
};
} catch (error) {
console.error('Failed to create WebSocket:', error);
showConnectionStatus('Failed to connect - Reload page to retry');
}
}
function showConnectionStatus(message) {
let statusEl = document.getElementById('connection-status');
if (!statusEl) {
statusEl = document.createElement('div');
statusEl.id = 'connection-status';
statusEl.style.cssText = 'position: fixed; top: 10px; right: 10px; background: #f44336; color: white; padding: 10px 20px; border-radius: 4px; z-index: 1000;';
document.body.appendChild(statusEl);
}
statusEl.textContent = message;
}
function updateDashboard(data) {
// Update server status
if (data.auth) {
document.getElementById('auth-status').textContent = data.auth.online ? 'Online' : 'Offline';
document.getElementById('auth-status').className = 'status ' + (data.auth.online ? 'online' : 'offline');
}
if (data.chat) {
document.getElementById('chat-status').textContent = data.chat.online ? 'Online' : 'Offline';
document.getElementById('chat-status').className = 'status ' + (data.chat.online ? 'online' : 'offline');
}
// Update world instances
if (data.worlds) {
document.getElementById('world-count').textContent = data.worlds.length;
const worldList = document.getElementById('world-list');
if (data.worlds.length === 0) {
worldList.innerHTML = '<div class="loading">No active world instances</div>';
} else {
worldList.innerHTML = data.worlds.map(world => `
<div class="world-item">
<h3>Zone ${world.mapID} - Instance ${world.instanceID}</h3>
<div class="world-detail">Clone ID: ${world.cloneID}</div>
<div class="world-detail">Players: ${world.players}</div>
<div class="world-detail">Type: ${world.isPrivate ? 'Private' : 'Public'}</div>
</div>
`).join('');
}
}
// Update statistics
if (data.stats) {
if (data.stats.onlinePlayers !== undefined) {
document.getElementById('online-players').textContent = data.stats.onlinePlayers;
}
if (data.stats.totalAccounts !== undefined) {
document.getElementById('total-accounts').textContent = data.stats.totalAccounts;
}
if (data.stats.totalCharacters !== undefined) {
document.getElementById('total-characters').textContent = data.stats.totalCharacters;
}
}
}
// Connect on page load
connectWebSocket();

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// Check if user is already logged in
function checkExistingToken() {
const token = localStorage.getItem('dashboardToken');
if (token) {
verifyTokenAndRedirect(token);
}
}
function verifyTokenAndRedirect(token) {
fetch('/api/auth/verify', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ token: token })
})
.then(res => res.json())
.then(data => {
if (data.valid) {
window.location.href = '/';
}
})
.catch(err => console.error('Token verification failed:', err));
}
function showAlert(message, type) {
const alert = document.getElementById('alert');
alert.textContent = message;
alert.className = 'alert';
if (type === 'error') {
alert.classList.add('alert-danger');
} else if (type === 'success') {
alert.classList.add('alert-success');
}
alert.style.display = 'block';
}
// Wait for DOM to be ready
document.addEventListener('DOMContentLoaded', () => {
const loginForm = document.getElementById('loginForm');
if (!loginForm) {
console.error('Login form not found');
return;
}
loginForm.addEventListener('submit', async (e) => {
e.preventDefault();
const username = document.getElementById('username').value;
const password = document.getElementById('password').value;
const rememberMe = document.getElementById('rememberMe').checked;
// Validate input
if (!username || !password) {
showAlert('Username and password are required', 'error');
return;
}
if (password.length > 40) {
showAlert('Password exceeds maximum length (40 characters)', 'error');
return;
}
// Show loading state
document.getElementById('loading').style.display = 'inline-block';
document.getElementById('loginBtn').disabled = true;
try {
const response = await fetch('/api/auth/login', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ username, password, rememberMe })
});
const data = await response.json();
if (data.success) {
// Store token in localStorage (also set as cookie for API calls)
localStorage.setItem('dashboardToken', data.token);
document.cookie = `dashboardToken=${data.token}; path=/; SameSite=Strict`;
showAlert('Login successful! Redirecting...', 'success');
// Redirect after a short delay (no token in URL)
setTimeout(() => {
window.location.href = '/';
}, 1000);
} else {
showAlert(data.message || 'Login failed', 'error');
document.getElementById('loading').style.display = 'none';
document.getElementById('loginBtn').disabled = false;
}
} catch (error) {
showAlert('Network error: ' + error.message, 'error');
document.getElementById('loading').style.display = 'none';
document.getElementById('loginBtn').disabled = false;
}
});
// Check existing token on page load
checkExistingToken();
});

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{% extends "base.jinja2" %}
{% block title %}Account - DarkflameServer{% endblock %}
{% block css %}{% endblock %}
{% block content %}
<div class="account-view-container">
<div class="container-fluid">
<a href="/accounts" class="back-link">← Back to Accounts</a>
<div class="card">
<div class="card-header">
<h2>Account #{{ account.id }} - {{ account.name }}</h2>
<p class="text-muted">View account details and manage settings</p>
</div>
<div class="card-body">
<div class="detail-grid">
<div class="detail-item">
<div class="detail-label">Account ID</div>
<div class="detail-value">{{ account.id }}</div>
</div>
<div class="detail-item">
<div class="detail-label">Username</div>
<div class="detail-value">{{ account.name }}</div>
</div>
<div class="detail-item">
<div class="detail-label">Created</div>
<div class="detail-value">{{ account.created_at }}</div>
</div>
<div class="detail-item">
<div class="detail-label">GM Level</div>
<div class="detail-value">
{% if account.gm_level > 0 %}
<span class="badge badge-gm">GM {{ account.gm_level }}</span>
{% else %}
<span class="badge badge-inactive">User</span>
{% endif %}
</div>
</div>
<div class="detail-item">
<div class="detail-label">Ban Status</div>
<div class="detail-value">
{% if account.banned %}
<span class="badge badge-banned">BANNED</span>
{% else %}
<span class="badge badge-active">Active</span>
{% endif %}
</div>
</div>
<div class="detail-item">
<div class="detail-label">Lock Status</div>
<div class="detail-value">
{% if account.locked %}
<span class="badge badge-locked">LOCKED</span>
{% else %}
<span class="badge badge-active">Unlocked</span>
{% endif %}
</div>
</div>
<div class="detail-item">
<div class="detail-label">Mute Expires</div>
<div class="detail-value">
{% if account.mute_expire > 0 %}
<span>{{ account.mute_expire }}</span>
{% else %}
<span class="text-muted">Not muted</span>
{% endif %}
</div>
</div>
</div>
<div class="button-group">
<button class="btn btn-primary" onclick="EditAccount()">Edit Account</button>
{% if not account.banned %}
<button class="btn btn-danger" onclick="BanAccount()">Ban Account</button>
{% else %}
<button class="btn btn-secondary" onclick="UnbanAccount()">Unban Account</button>
{% endif %}
{% if not account.locked %}
<button class="btn btn-danger" onclick="LockAccount()">Lock Account</button>
{% else %}
<button class="btn btn-secondary" onclick="UnlockAccount()">Unlock Account</button>
{% endif %}
</div>
</div>
</div>
<!-- TODO: Add modals for edit, ban, lock operations -->
<!-- TODO: Add character list for this account -->
<!-- TODO: Add login history -->
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
function EditAccount() {
alert("Edit functionality coming soon");
// TODO: Open edit modal
}
function BanAccount() {
if (confirm("Are you sure you want to ban this account?")) {
alert("Ban functionality coming soon");
// TODO: Call ban API endpoint
}
}
function UnbanAccount() {
if (confirm("Are you sure you want to unban this account?")) {
alert("Unban functionality coming soon");
// TODO: Call unban API endpoint
}
}
function LockAccount() {
if (confirm("Are you sure you want to lock this account?")) {
alert("Lock functionality coming soon");
// TODO: Call lock API endpoint
}
}
function UnlockAccount() {
if (confirm("Are you sure you want to unlock this account?")) {
alert("Unlock functionality coming soon");
// TODO: Call unlock API endpoint
}
}
</script>
{% endblock %}

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@@ -0,0 +1,133 @@
{% extends "base.jinja2" %}
{% block title %}Accounts - DarkflameServer{% endblock %}
{% block css %}{% endblock %}
{% block content %}
<div class="accounts-container">
<div class="container-fluid">
<div class="table-card">
<div class="table-header">
<h2 class="mb-0">Accounts</h2>
<p class="text-muted">View and manage user accounts</p>
</div>
<div class="table-body">
<div class="table-responsive">
<table id="accountsTable" class="table table-dark table-hover mb-0">
<thead>
<tr>
<th>ID</th>
<th>Username</th>
<th>Banned</th>
<th>Locked</th>
<th>GM Level</th>
<th>Mute Expires</th>
<th>Created</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
<!-- Data populated by DataTables -->
</tbody>
</table>
</div>
</div>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
$(document).ready(function() {
// Initialize DataTable with server-side processing
$('#accountsTable').DataTable({
processing: true,
serverSide: true,
pageLength: 25,
lengthMenu: [10, 25, 50, 100],
ajax: {
url: '/api/tables/accounts',
type: 'POST',
contentType: 'application/json',
data: function(d) {
return JSON.stringify(d);
},
error: function(xhr, error, thrown) {
console.error('Error loading accounts:', error);
if (xhr.status === 401) {
window.location.href = '/login';
}
}
},
columns: [
{ data: 'id' },
{ data: 'name' },
{
data: 'banned',
render: function(data) {
return data ? '<span class="badge badge-banned">Banned</span>' : '<span class="badge bg-success">Active</span>';
}
},
{
data: 'locked',
render: function(data) {
return data ? '<span class="badge badge-locked">Locked</span>' : '<span class="badge bg-secondary">Unlocked</span>';
}
},
{
data: 'gm_level',
render: function(data) {
if (data === 0) return '-';
return '<span class="badge badge-gm">Level ' + data + '</span>';
}
},
{
data: 'mute_expire',
render: function(data) {
if (data === 0) return 'Not Muted';
const now = Math.floor(Date.now() / 1000);
const isMuted = data > now;
const date = new Date(data * 1000);
const dateStr = date.toLocaleString();
if (isMuted) {
return '<span class="badge bg-danger">Muted until ' + dateStr + '</span>';
} else {
return '<span class="badge bg-success">Expired ' + dateStr + '</span>';
}
}
},
{
data: 'created_at',
render: function(data) {
return data ? new Date(data).toLocaleString() : '-';
}
},
{
data: 'id',
render: function(data) {
return '<div class="account-actions">' +
'<button class="btn btn-sm btn-info" onclick="viewAccount(' + data + ')" title="View">👁️</button>' +
'<button class="btn btn-sm btn-warning" onclick="editAccount(' + data + ')" title="Edit">✏️</button>' +
'</div>';
},
orderable: false,
searchable: false
}
],
order: [[0, 'asc']],
stateSave: false
});
});
function viewAccount(id) {
window.location.href = '/accounts/' + id;
}
function editAccount(id) {
alert('Edit account: ' + id);
// TODO: Implement account edit modal
}
</script>
{% endblock %}

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@@ -0,0 +1,34 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{% block title %}DarkflameServer{% endblock %}</title>
<link href="https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/5.3.0/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-9ndCyUaIbzAi2FUVXJi0CjmCapSmO7SnpJef0486qhLnuZ2cdeRhO02iuK6FUUVM" crossorigin="anonymous">
<link href="https://cdn.datatables.net/v/bs5/jq-3.7.0/dt-2.3.7/b-3.2.6/fh-4.0.6/sc-2.4.3/datatables.min.css" rel="stylesheet" integrity="sha384-XMNDGLb5fN9IqhIrVXOAtGKcz4KCr+JSHXGZ1TDXQPDukbEAfmLPjHdCXhgK93fv" crossorigin="anonymous">
<link rel="stylesheet" href="/css/dashboard.css">
{% block css %}{% endblock %}
</head>
<body class="d-flex bg-dark text-white">
{% if username and username != "" %}
{% include "header.jinja2" %}
{% endif %}
<div class="container-fluid py-3">
{% block content_before %}{% endblock %}
{% block content %}{% endblock %}
{% block content_after %}{% endblock %}
</div>
<footer class="mt-5 pt-5 border-top border-secondary text-center pb-3">
{% block footer %}
<p class="text-muted small">DarkflameServer Dashboard &copy; 2024</p>
{% endblock %}
</footer>
<script src="https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/5.3.0/js/bootstrap.bundle.min.js" integrity="sha384-geWF76RCwLtnZ8qwWowPQNguL3RmwHVBC9FhGdlKrxdiJJigb/j/68SIy3Te4Bkz" crossorigin="anonymous"></script>
<script src="https://cdn.datatables.net/v/bs5/jq-3.7.0/dt-2.3.7/b-3.2.6/fh-4.0.6/sc-2.4.3/datatables.min.js" integrity="sha384-BPUXtS4tH3onFfu5m+dPbFfpLOXQwSWGwrsNWxOAAwqqJx6tJHhFkGF6uitrmEui" crossorigin="anonymous"></script>
{% block scripts %}{% endblock %}
</body>
</html>

View File

@@ -0,0 +1,97 @@
{% extends "base.jinja2" %}
{% block title %}Bug Reports - DarkflameServer{% endblock %}
{% block css %}{% endblock %}
{% block content %}
<div class="bug-reports-container">
<div class="table-card">
<div class="table-header">
<h2 class="mb-0">Bug Reports</h2>
<p class="text-muted">View and manage bug reports from players</p>
</div>
<div class="table-body">
<table id="bugReportsTable" class="table table-dark table-striped table-hover">
<thead>
<tr>
<th>ID</th>
<th>Player</th>
<th>Client Version</th>
<th>Submitted</th>
<th>Report Preview</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
<!-- Data populated by DataTables -->
</tbody>
</table>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
$(document).ready(function() {
// Initialize DataTable with server-side processing
$('#bugReportsTable').DataTable({
processing: true,
serverSide: true,
pageLength: 25,
lengthMenu: [10, 25, 50, 100],
ajax: {
url: '/api/tables/bug_reports',
type: 'POST',
contentType: 'application/json',
data: function(d) {
return JSON.stringify(d);
}
},
columns: [
{ data: 'id' },
{ data: 'other_player_id' },
{ data: 'client_version' },
{
data: 'submitted',
render: function(data) {
return data ? new Date(data).toLocaleString() : '-';
}
},
{
data: 'body',
render: function(data) {
return '<span class="report-preview" title="' + (data || '') + '">' + (data || '-') + '</span>';
}
},
{
data: 'id',
render: function(data) {
return '<div class="account-actions">' +
'<button class="btn btn-sm btn-info" onclick="viewReport(' + data + ')" title="View">👁️</button>' +
'<button class="btn btn-sm btn-danger" onclick="deleteReport(' + data + ')" title="Delete">🗑️</button>' +
'</div>';
},
orderable: false,
searchable: false
}
],
order: [[0, 'desc']],
stateSave: false
});
});
function viewReport(id) {
alert('View report: ' + id);
// TODO: Implement report view modal
}
function deleteReport(id) {
if (confirm('Are you sure you want to delete this report?')) {
alert('Delete report: ' + id);
// TODO: Implement report deletion
}
}
</script>
{% endblock %}

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@@ -0,0 +1,90 @@
{% extends "base.jinja2" %}
{% block title %}Characters - DarkflameServer{% endblock %}
{% block css %}{% endblock %}
{% block content %}
<div class="characters-container">
<div class="table-card">
<div class="table-header">
<h2 class="mb-0">Characters</h2>
<p class="text-muted">View and manage player characters</p>
</div>
<div class="table-body">
<table id="charactersTable" class="table table-dark table-striped table-hover">
<thead>
<tr>
<th>ID</th>
<th>Name</th>
<th>Account</th>
<th>Last Login</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
<!-- Data populated by DataTables -->
</tbody>
</table>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
$(document).ready(function() {
// Initialize DataTable with server-side processing
$('#charactersTable').DataTable({
processing: true,
serverSide: true,
pageLength: 25,
lengthMenu: [10, 25, 50, 100],
ajax: {
url: '/api/tables/characters',
type: 'POST',
contentType: 'application/json',
data: function(d) {
return JSON.stringify(d);
}
},
columns: [
{ data: 'id' },
{ data: 'name' },
{ data: 'account_name' },
{
data: 'last_login',
render: function(data) {
if (data === 0) return 'Never';
const date = new Date(data * 1000);
return date.toLocaleString();
}
},
{
data: 'id',
render: function(data) {
return '<div class="account-actions">' +
'<button class="btn btn-sm btn-info" onclick="viewCharacter(' + data + ')" title="View">👁️</button>' +
'<button class="btn btn-sm btn-warning" onclick="editCharacter(' + data + ')" title="Edit">✏️</button>' +
'</div>';
},
orderable: false,
searchable: false
}
],
order: [[0, 'asc']],
stateSave: false
});
});
function viewCharacter(id) {
alert('View character: ' + id);
// TODO: Implement character view modal
}
function editCharacter(id) {
alert('Edit character: ' + id);
// TODO: Implement character edit modal
}
</script>
{% endblock %}

View File

@@ -0,0 +1,30 @@
{# Navigation #}
<nav class="navbar navbar-dark bg-dark flex-column" style="width: 280px; height: 100vh; position: fixed; left: 0; top: 0; overflow-y: auto;">
<div class="p-3">
<a class="navbar-brand fw-bold" href="/">🎮 DarkflameServer</a>
</div>
<ul class="navbar-nav flex-column w-100 flex-grow-1 p-3">
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/accounts">Accounts</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/characters">Characters</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/play_keys">Play Keys</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/properties">Properties</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/bug_reports">Bug Reports</a>
</li>
<li class="nav-item mt-auto">
<a class="nav-link" href="#" id="logoutBtn">Logout</a>
</li>
</ul>
</nav>

View File

@@ -0,0 +1,35 @@
{% extends "base.jinja2" %}
{% block title %}Dashboard - DarkflameServer{% endblock %}
{% block content %}
<!-- Main Content -->
<main style="margin-left: 280px;">
<div class="container-fluid p-3 p-md-4">
<div class="row g-3">
{% include "server_status.jinja2" %}
{% include "statistics.jinja2" %}
</div>
{% include "world_instances.jinja2" %}
</div>
</main>
{% endblock %}
{% block scripts %}
<script src="/js/dashboard.js"></script>
<script>
// Check authentication and initialize dashboard
document.addEventListener('DOMContentLoaded', () => {
// checkAuthentication is now async and calls connectWebSocket when ready
checkAuthentication();
// Setup logout button
document.getElementById('logoutBtn').addEventListener('click', (e) => {
e.preventDefault();
logout();
});
});
</script>
{% endblock %}

View File

@@ -0,0 +1,53 @@
{% extends "base.jinja2" %}
{% block title %}Dashboard Login - DarkflameServer{% endblock %}
{% block extra_css %}
<link rel="stylesheet" href="/css/login.css">
{% endblock %}
{% block content %}
<div class="min-vh-100 d-flex align-items-center justify-content-center">
<div class="container">
<div class="row justify-content-center">
<div class="col-md-6 col-lg-5">
<div class="card shadow-lg border-0">
<div class="card-body p-5">
<h1 class="text-center mb-4">🎮 DarkflameServer</h1>
<div id="alert" class="alert" role="alert" style="display: none;"></div>
<form id="loginForm">
<div class="mb-3">
<label for="username" class="form-label">Username</label>
<input type="text" class="form-control" id="username" name="username" required autofocus>
</div>
<div class="mb-3">
<label for="password" class="form-label">Password</label>
<input type="password" class="form-control" id="password" name="password" required maxlength="40">
</div>
<div class="mb-3 form-check">
<input type="checkbox" class="form-check-input" id="rememberMe" name="rememberMe">
<label class="form-check-label" for="rememberMe">
Remember me for 30 days
</label>
</div>
<button type="submit" class="btn btn-primary w-100" id="loginBtn">
<span id="loading" class="spinner-border spinner-border-sm me-2" role="status" aria-hidden="true" style="display: none;"></span>
<span>Login</span>
</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script src="/js/login.js"></script>
{% endblock %}

View File

@@ -0,0 +1,95 @@
{% extends "base.jinja2" %}
{% block title %}Play Keys - DarkflameServer{% endblock %}
{% block css %}{% endblock %}
{% block content %}
<div class="play-keys-container">
<div class="table-card">
<div class="table-header">
<h2 class="mb-0">Play Keys</h2>
<p class="text-muted">View and manage play keys</p>
</div>
<div class="table-body">
<table id="playKeysTable" class="table table-dark table-striped table-hover">
<thead>
<tr>
<th>ID</th>
<th>Key String</th>
<th>Uses Remaining</th>
<th>Created</th>
<th>Status</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
<!-- Data populated by DataTables -->
</tbody>
</table>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
$(document).ready(function() {
// Initialize DataTable with server-side processing
$('#playKeysTable').DataTable({
processing: true,
serverSide: true,
pageLength: 25,
lengthMenu: [10, 25, 50, 100],
ajax: {
url: '/api/tables/play_keys',
type: 'POST',
contentType: 'application/json',
data: function(d) {
return JSON.stringify(d);
}
},
columns: [
{ data: 'id' },
{ data: 'key_string' },
{ data: 'key_uses' },
{
data: 'created_at',
render: function(data) {
return data ? new Date(data).toLocaleString() : '-';
}
},
{
data: 'active',
render: function(data) {
return data ? '<span class="badge badge-active">Active</span>' : '<span class="badge badge-inactive">Inactive</span>';
}
},
{
data: 'id',
render: function(data) {
return '<div class="account-actions">' +
'<button class="btn btn-sm btn-info" onclick="viewKey(' + data + ')" title="View">👁️</button>' +
'<button class="btn btn-sm btn-warning" onclick="editKey(' + data + ')" title="Edit">✏️</button>' +
'</div>';
},
orderable: false,
searchable: false
}
],
order: [[0, 'asc']],
stateSave: false
});
});
function viewKey(id) {
alert('View key: ' + id);
// TODO: Implement key view modal
}
function editKey(id) {
alert('Edit key: ' + id);
// TODO: Implement key edit modal
}
</script>
{% endblock %}

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@@ -0,0 +1,92 @@
{% extends "base.jinja2" %}
{% block title %}Properties - DarkflameServer{% endblock %}
{% block css %}{% endblock %}
{% block content %}
<div class="properties-container">
<div class="table-card">
<div class="table-header">
<h2 class="mb-0">Properties</h2>
<p class="text-muted">View and manage player properties</p>
</div>
<div class="table-body">
<table id="propertiesTable" class="table table-dark table-striped table-hover">
<thead>
<tr>
<th>ID</th>
<th>Name</th>
<th>Owner ID</th>
<th>Moderation Status</th>
<th>Reputation</th>
<th>Zone</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
<!-- Data populated by DataTables -->
</tbody>
</table>
</div>
</div>
</div>
{% endblock %}
{% block scripts %}
<script>
$(document).ready(function() {
// Initialize DataTable with server-side processing
$('#propertiesTable').DataTable({
processing: true,
serverSide: true,
pageLength: 25,
lengthMenu: [10, 25, 50, 100],
ajax: {
url: '/api/tables/properties',
type: 'POST',
contentType: 'application/json',
data: function(d) {
return JSON.stringify(d);
}
},
columns: [
{ data: 'id' },
{ data: 'name' },
{ data: 'owner_id' },
{
data: 'mod_approved',
render: function(data) {
return data ? '<span class="badge badge-approved">Approved</span>' : '<span class="badge badge-pending">Pending</span>';
}
},
{ data: 'reputation' },
{ data: 'zone_id' },
{
data: 'id',
render: function(data) {
return '<div class="account-actions">' +
'<button class="btn btn-sm btn-info" onclick="viewProperty(' + data + ')" title="View">👁️</button>' +
'<button class="btn btn-sm btn-warning" onclick="editProperty(' + data + ')" title="Edit">✏️</button>' +
'</div>';
},
orderable: false,
searchable: false
}
],
order: [[0, 'asc']],
stateSave: false
});
});
function viewProperty(id) {
alert('View property: ' + id);
// TODO: Implement property view modal
}
function editProperty(id) {
alert('Edit property: ' + id);
// TODO: Implement property edit modal
}
</script>
{% endblock %}

View File

@@ -0,0 +1,29 @@
<div class="col-md-6 col-lg-4">
<div class="card border-0 shadow-sm h-100">
<div class="card-header bg-light">
<h5 class="mb-0">Server Status</h5>
</div>
<div class="card-body">
<div class="d-flex justify-content-between align-items-center mb-3">
<span>Auth Server</span>
{% if auth.online %}
<span class="badge bg-success" id="auth-status">Online</span>
{% else %}
<span class="badge bg-danger" id="auth-status">Offline</span>
{% endif %}
</div>
<div class="d-flex justify-content-between align-items-center mb-3">
<span>Chat Server</span>
{% if chat.online %}
<span class="badge bg-success" id="chat-status">Online</span>
{% else %}
<span class="badge bg-danger" id="chat-status">Offline</span>
{% endif %}
</div>
<div class="d-flex justify-content-between align-items-center">
<span>Active Worlds</span>
<span class="badge bg-primary" id="world-count">{{ length(worlds) }}</span>
</div>
</div>
</div>
</div>

View File

@@ -0,0 +1,21 @@
<div class="col-md-6 col-lg-4">
<div class="card border-0 shadow-sm h-100">
<div class="card-header bg-light">
<h5 class="mb-0">Statistics</h5>
</div>
<div class="card-body">
<div class="d-flex justify-content-between align-items-center mb-3">
<span>Online Players</span>
<span class="badge bg-info" id="online-players">{{ stats.onlinePlayers }}</span>
</div>
<div class="d-flex justify-content-between align-items-center mb-3">
<span>Total Accounts</span>
<span class="badge bg-info" id="total-accounts">{{ stats.totalAccounts }}</span>
</div>
<div class="d-flex justify-content-between align-items-center">
<span>Total Characters</span>
<span class="badge bg-info" id="total-characters">{{ stats.totalCharacters }}</span>
</div>
</div>
</div>
</div>

View File

@@ -0,0 +1,37 @@
<div class="card border-0 shadow-sm mt-4">
<div class="card-header bg-light">
<h5 class="mb-0">Active World Instances</h5>
</div>
<div class="card-body">
<div id="world-list">
{% if length(worlds) == 0 %}
<p class="text-muted text-center mb-0">No active world instances</p>
{% else %}
<div class="table-responsive">
<table class="table table-sm mb-0">
<thead class="table-light">
<tr>
<th>Zone</th>
<th>Instance</th>
<th>Clone</th>
<th>Players</th>
<th>Type</th>
</tr>
</thead>
<tbody>
{% for world in worlds %}
<tr>
<td>{{ world.mapID }}</td>
<td>{{ world.instanceID }}</td>
<td>{{ world.cloneID }}</td>
<td><span class="badge bg-secondary">{{ world.players }}</span></td>
<td>{% if world.isPrivate %}<span class="badge bg-warning">Private</span>{% else %}<span class="badge bg-primary">Public</span>{% endif %}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endif %}
</div>
</div>
</div>

View File

@@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
@@ -56,3 +55,13 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::optional<const CDActivities> CDActivitiesTable::GetActivity(const uint32_t activityID) {
auto& entries = GetEntries();
for (const auto& entry : entries) {
if (entry.ActivityID == activityID) {
return entry;
}
}
return std::nullopt;
}

View File

@@ -2,6 +2,7 @@
// Custom Classes
#include "CDTable.h"
#include <optional>
struct CDActivities {
uint32_t ActivityID;
@@ -31,4 +32,5 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::optional<const CDActivities> GetActivity(const uint32_t activityID);
};

View File

@@ -5,6 +5,7 @@
#include <optional>
#include <string>
#include <string_view>
#include "json.hpp"
enum class eGameMasterLevel : uint8_t;
@@ -39,6 +40,30 @@ public:
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
virtual uint32_t GetAccountCount() = 0;
// Login attempt tracking methods
// Record a failed login attempt
virtual void RecordFailedAttempt(const uint32_t accountId) = 0;
// Clear failed login attempts and update last login time
virtual void ClearFailedAttempts(const uint32_t accountId) = 0;
// Set account lockout
virtual void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) = 0;
// Check if account is locked out
virtual bool IsLockedOut(const uint32_t accountId) = 0;
// Get failed attempt count
virtual uint8_t GetFailedAttempts(const uint32_t accountId) = 0;
// Get paginated list of accounts with optional search/filtering for DataTables
// Returns a JSON object with the account data and metadata
virtual nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
// Get a single account by ID
// Returns a JSON object with the account details
virtual nlohmann::json GetAccountById(uint32_t accountId) = 0;
};
#endif //!__IACCOUNTS__H__

View File

@@ -2,6 +2,7 @@
#define __IBUGREPORTS__H__
#include <cstdint>
#include <string>
#include <string_view>
class IBugReports {
@@ -16,5 +17,9 @@ public:
// Add a new bug report to the database.
virtual void InsertNewBugReport(const Info& info) = 0;
// Get paginated list of bug reports with optional search/filtering for DataTables
// Returns a JSON-formatted string with the bug report data and metadata
virtual std::string GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__IBUGREPORTS__H__

View File

@@ -33,6 +33,9 @@ public:
// Get the character ids for the given account.
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
// Get the total number of characters in the database.
virtual uint32_t GetCharacterCount() = 0;
// Insert a new character into the database.
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;

View File

@@ -15,6 +15,10 @@ public:
// Insert the character xml for the given character id.
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
// Get paginated list of characters with optional search/filtering for DataTables
// Returns a JSON-formatted string with the character data and metadata
virtual std::string GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__ICHARXML__H__

View File

@@ -3,6 +3,8 @@
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
class IPlayKeys {
public:
@@ -10,6 +12,10 @@ public:
// Optional of bool may seem pointless, however the optional indicates if the playkey exists
// and the bool indicates if the playkey is active.
virtual std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) = 0;
// Get paginated list of play keys with optional search/filtering for DataTables
// Returns a JSON-formatted string with the play key data and metadata
virtual std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__IPLAYKEYS__H__

View File

@@ -64,5 +64,9 @@ public:
// Insert a new property into the database.
virtual void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) = 0;
// Get paginated list of properties with optional search/filtering for DataTables
// Returns a JSON-formatted string with the property data and metadata
virtual std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__IPROPERTY__H__

View File

@@ -60,6 +60,7 @@ public:
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::string GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
@@ -79,6 +80,7 @@ public:
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
std::string GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
@@ -103,6 +105,7 @@ public:
void InsertDefaultPersistentId() override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
@@ -126,10 +129,19 @@ public:
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
uint32_t GetCharacterCount() override;
void RecordFailedAttempt(const uint32_t accountId) override;
void ClearFailedAttempts(const uint32_t accountId) override;
void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) override;
bool IsLockedOut(const uint32_t accountId) override;
uint8_t GetFailedAttempts(const uint32_t accountId) override;
nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
nlohmann::json GetAccountById(uint32_t accountId) override;
bool IsNameInUse(const std::string_view name) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
private:

View File

@@ -1,6 +1,7 @@
#include "MySQLDatabase.h"
#include "eGameMasterLevel.h"
#include "json.hpp"
std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level, mute_expire FROM accounts WHERE name = ? LIMIT 1;", username);
@@ -45,3 +46,142 @@ uint32_t MySQLDatabase::GetAccountCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;");
return res->next() ? res->getUInt("count") : 0;
}
void MySQLDatabase::RecordFailedAttempt(const uint32_t accountId) {
ExecuteUpdate("UPDATE accounts SET failed_attempts = failed_attempts + 1 WHERE id = ?;", accountId);
}
void MySQLDatabase::ClearFailedAttempts(const uint32_t accountId) {
ExecuteUpdate("UPDATE accounts SET failed_attempts = 0, lockout_time = NULL, last_login = NOW() WHERE id = ?;", accountId);
}
void MySQLDatabase::SetLockout(const uint32_t accountId, const int64_t lockoutUntil) {
ExecuteUpdate("UPDATE accounts SET lockout_time = FROM_UNIXTIME(?) WHERE id = ?;", lockoutUntil, accountId);
}
bool MySQLDatabase::IsLockedOut(const uint32_t accountId) {
auto result = ExecuteSelect("SELECT lockout_time FROM accounts WHERE id = ?;", accountId);
if (!result->next()) {
return false;
}
// If lockout_time is set and in the future, account is locked
const char* lockoutTime = result->getString("lockout_time").c_str();
if (lockoutTime == nullptr || strlen(lockoutTime) == 0) {
return false;
}
// Simplified check - if lockout_time exists and is not null, it's locked
return true;
}
uint8_t MySQLDatabase::GetFailedAttempts(const uint32_t accountId) {
auto result = ExecuteSelect("SELECT failed_attempts FROM accounts WHERE id = ?;", accountId);
if (!result->next()) {
return 0;
}
return result->getUInt("failed_attempts");
}
nlohmann::json MySQLDatabase::GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, name, banned, locked, gm_level, mute_expire, created_at FROM accounts";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE name LIKE CONCAT('%', ?, '%')";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "name"; break;
case 2: orderColumnName = "banned"; break;
case 3: orderColumnName = "locked"; break;
case 4: orderColumnName = "gm_level"; break;
case 5: orderColumnName = "mute_expire"; break;
case 6: orderColumnName = "created_at"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM accounts;";
auto totalCountResult = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM accounts WHERE name LIKE CONCAT('%', ?, '%');";
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
}
// Execute main query
std::unique_ptr<sql::ResultSet> result;
if (!search.empty()) {
result = ExecuteSelect(mainQuery, search, start, length);
} else {
result = ExecuteSelect(mainQuery, start, length);
}
// Build response JSON
nlohmann::json accountsArray = nlohmann::json::array();
while (result->next()) {
nlohmann::json account = {
{"id", result->getUInt("id")},
{"name", result->getString("name")},
{"banned", result->getBoolean("banned")},
{"locked", result->getBoolean("locked")},
{"gm_level", result->getInt("gm_level")},
{"mute_expire", result->getUInt64("mute_expire")},
{"created_at", result->getString("created_at")}
};
accountsArray.push_back(account);
}
nlohmann::json response = {
{"draw", 1},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", accountsArray}
};
return response;
}
nlohmann::json MySQLDatabase::GetAccountById(uint32_t accountId) {
try {
const std::string query = "SELECT id, name, banned, locked, gm_level, mute_expire, created_at FROM accounts WHERE id = ?;";
auto result = ExecuteSelect(query, accountId);
if (!result->next()) {
return nlohmann::json{{"error", "Account not found"}};
}
nlohmann::json account = {
{"id", result->getUInt("id")},
{"name", result->getString("name")},
{"banned", result->getBoolean("banned")},
{"locked", result->getBoolean("locked")},
{"gm_level", result->getInt("gm_level")},
{"mute_expire", result->getUInt64("mute_expire")},
{"created_at", result->getString("created_at")}
};
return account;
} catch (const sql::SQLException& e) {
LOG_DEBUG("SQL Error: %s", e.what());
return nlohmann::json{{"error", "Database error"}};
}
}

View File

@@ -4,3 +4,77 @@ void MySQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
}
#include "json.hpp"
std::string MySQLDatabase::GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, body, client_version, other_player_id, selection, submitted FROM bug_reports";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE body LIKE CONCAT('%', ?, '%') OR other_player_id LIKE CONCAT('%', ?, '%')";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "other_player_id"; break;
case 2: orderColumnName = "client_version"; break;
case 3: orderColumnName = "submitted"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM bug_reports;";
auto totalCountResult = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM bug_reports WHERE body LIKE CONCAT('%', ?, '%') OR other_player_id LIKE CONCAT('%', ?, '%');";
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search, search);
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
}
// Execute main query
std::unique_ptr<sql::ResultSet> result;
if (!search.empty()) {
result = ExecuteSelect(mainQuery, search, search, start, length);
} else {
result = ExecuteSelect(mainQuery, start, length);
}
// Build response JSON
nlohmann::json reportsArray = nlohmann::json::array();
while (result->next()) {
nlohmann::json report = {
{"id", result->getUInt("id")},
{"other_player_id", result->getString("other_player_id")},
{"client_version", result->getString("client_version")},
{"selection", result->getString("selection")},
{"submitted", result->getString("submitted")},
{"body", result->getString("body")}
};
reportsArray.push_back(report);
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", reportsArray}
};
return response.dump();
}

View File

@@ -54,6 +54,11 @@ std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accou
return toReturn;
}
uint32_t MySQLDatabase::GetCharacterCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM charinfo;");
return res->next() ? res->getUInt("count") : 0;
}
void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
ExecuteInsert(
"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)",

View File

@@ -17,3 +17,75 @@ void MySQLDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_
void MySQLDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}
#include "json.hpp"
std::string MySQLDatabase::GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT c.id, c.name, c.account_id, c.last_login, a.name as account_name FROM charinfo c JOIN accounts a ON c.account_id = a.id";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE c.name LIKE CONCAT('%', ?, '%')";
}
// Map column indices to database columns
std::string orderColumnName = "c.id";
switch (orderColumn) {
case 0: orderColumnName = "c.id"; break;
case 1: orderColumnName = "c.name"; break;
case 2: orderColumnName = "a.name"; break;
case 3: orderColumnName = "c.last_login"; break;
default: orderColumnName = "c.id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM charinfo;";
auto totalCountResult = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM charinfo WHERE name LIKE CONCAT('%', ?, '%');";
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
}
// Execute main query
std::unique_ptr<sql::ResultSet> result;
if (!search.empty()) {
result = ExecuteSelect(mainQuery, search, start, length);
} else {
result = ExecuteSelect(mainQuery, start, length);
}
// Build response JSON
nlohmann::json charactersArray = nlohmann::json::array();
while (result->next()) {
nlohmann::json character = {
{"id", result->getUInt64("id")},
{"name", result->getString("name")},
{"account_name", result->getString("account_name")},
{"last_login", result->getUInt64("last_login")}
};
charactersArray.push_back(character);
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", charactersArray}
};
return response.dump();
}

View File

@@ -9,3 +9,77 @@ std::optional<bool> MySQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
return keyCheckRes->getBoolean("active");
}
#include "json.hpp"
std::string MySQLDatabase::GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, key_string, key_uses, created_at, active FROM play_keys";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE key_string LIKE CONCAT('%', ?, '%')";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "key_string"; break;
case 2: orderColumnName = "key_uses"; break;
case 3: orderColumnName = "created_at"; break;
case 4: orderColumnName = "active"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM play_keys;";
auto totalCountResult = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM play_keys WHERE key_string LIKE CONCAT('%', ?, '%');";
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
}
// Execute main query
std::unique_ptr<sql::ResultSet> result;
if (!search.empty()) {
result = ExecuteSelect(mainQuery, search, start, length);
} else {
result = ExecuteSelect(mainQuery, start, length);
}
// Build response JSON
nlohmann::json keysArray = nlohmann::json::array();
while (result->next()) {
nlohmann::json key = {
{"id", result->getUInt("id")},
{"key_string", result->getString("key_string")},
{"key_uses", result->getUInt("key_uses")},
{"created_at", result->getString("created_at")},
{"active", result->getBoolean("active")}
};
keysArray.push_back(key);
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", keysArray}
};
return response.dump();
}

View File

@@ -198,3 +198,79 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id)
return ReadPropertyInfo(propertyEntry);
}
#include "json.hpp"
std::string MySQLDatabase::GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, owner_id, name, mod_approved, reputation, zone_id FROM properties";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE name LIKE CONCAT('%', ?, '%')";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "name"; break;
case 2: orderColumnName = "owner_id"; break;
case 3: orderColumnName = "mod_approved"; break;
case 4: orderColumnName = "reputation"; break;
case 5: orderColumnName = "zone_id"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM properties;";
auto totalCountResult = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM properties WHERE name LIKE CONCAT('%', ?, '%');";
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
}
// Execute main query
std::unique_ptr<sql::ResultSet> result;
if (!search.empty()) {
result = ExecuteSelect(mainQuery, search, start, length);
} else {
result = ExecuteSelect(mainQuery, start, length);
}
// Build response JSON
nlohmann::json propertiesArray = nlohmann::json::array();
while (result->next()) {
nlohmann::json property = {
{"id", result->getUInt64("id")},
{"owner_id", result->getUInt64("owner_id")},
{"name", result->getString("name")},
{"mod_approved", result->getBoolean("mod_approved")},
{"reputation", result->getUInt64("reputation")},
{"zone_id", result->getUInt("zone_id")}
};
propertiesArray.push_back(property);
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", propertiesArray}
};
return response.dump();
}

View File

@@ -58,6 +58,7 @@ public:
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::string GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
@@ -77,6 +78,7 @@ public:
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
std::string GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
@@ -101,6 +103,7 @@ public:
void InsertDefaultPersistentId() override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
@@ -124,10 +127,19 @@ public:
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
uint32_t GetCharacterCount() override;
void RecordFailedAttempt(const uint32_t accountId) override;
void ClearFailedAttempts(const uint32_t accountId) override;
void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) override;
bool IsLockedOut(const uint32_t accountId) override;
uint8_t GetFailedAttempts(const uint32_t accountId) override;
nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
nlohmann::json GetAccountById(uint32_t accountId) override;
bool IsNameInUse(const std::string_view name) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);

View File

@@ -2,6 +2,7 @@
#include "eGameMasterLevel.h"
#include "Database.h"
#include "json.hpp"
std::optional<IAccounts::Info> SQLiteDatabase::GetAccountInfo(const std::string_view username) {
auto [_, result] = ExecuteSelect("SELECT * FROM accounts WHERE name = ? LIMIT 1", username);
@@ -48,3 +49,137 @@ uint32_t SQLiteDatabase::GetAccountCount() {
return res.getIntField("count");
}
void SQLiteDatabase::RecordFailedAttempt(const uint32_t accountId) {
ExecuteUpdate("UPDATE accounts SET failed_attempts = failed_attempts + 1 WHERE id = ?;", accountId);
}
void SQLiteDatabase::ClearFailedAttempts(const uint32_t accountId) {
ExecuteUpdate("UPDATE accounts SET failed_attempts = 0, lockout_time = NULL, last_login = CURRENT_TIMESTAMP WHERE id = ?;", accountId);
}
void SQLiteDatabase::SetLockout(const uint32_t accountId, const int64_t lockoutUntil) {
ExecuteUpdate("UPDATE accounts SET lockout_time = datetime(?, 'unixepoch') WHERE id = ?;", lockoutUntil, accountId);
}
bool SQLiteDatabase::IsLockedOut(const uint32_t accountId) {
auto [_, result] = ExecuteSelect("SELECT lockout_time FROM accounts WHERE id = ?;", accountId);
if (result.eof()) {
return false;
}
const char* lockoutTime = result.getStringField("lockout_time");
if (lockoutTime == nullptr || strlen(lockoutTime) == 0 || strcmp(lockoutTime, "0") == 0) {
return false;
}
// If lockout_time is set and in the future, account is locked
// For now, simplified check - if lockout_time exists, it's locked
return true;
}
uint8_t SQLiteDatabase::GetFailedAttempts(const uint32_t accountId) {
auto [_, result] = ExecuteSelect("SELECT failed_attempts FROM accounts WHERE id = ?;", accountId);
if (result.eof()) {
return 0;
}
return result.getIntField("failed_attempts");
}
nlohmann::json SQLiteDatabase::GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, name, banned, locked, gm_level, mute_expire, created_at FROM accounts";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE name LIKE '%' || ? || '%'";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "name"; break;
case 2: orderColumnName = "banned"; break;
case 3: orderColumnName = "locked"; break;
case 4: orderColumnName = "gm_level"; break;
case 5: orderColumnName = "mute_expire"; break;
case 6: orderColumnName = "created_at"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ? OFFSET ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM accounts;";
auto [_, totalCountResult] = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult.eof() ? 0 : totalCountResult.getIntField("count");
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM accounts WHERE name LIKE '%' || ? || '%';";
auto [__, filteredCountResult] = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult.eof() ? 0 : filteredCountResult.getIntField("count");
}
// Execute main query
auto [stmt, result] = !search.empty() ?
ExecuteSelect(mainQuery, search, length, start) :
ExecuteSelect(mainQuery, length, start);
// Build response JSON
nlohmann::json accountsArray = nlohmann::json::array();
while (!result.eof()) {
nlohmann::json account = {
{"id", result.getIntField("id")},
{"name", result.getStringField("name")},
{"banned", result.getIntField("banned")},
{"locked", result.getIntField("locked")},
{"gm_level", result.getIntField("gm_level")},
{"mute_expire", result.getInt64Field("mute_expire")},
{"created_at", result.getStringField("created_at")}
};
accountsArray.push_back(account);
result.nextRow();
}
nlohmann::json response = {
{"draw", 1},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", accountsArray}
};
return response;
}
nlohmann::json SQLiteDatabase::GetAccountById(uint32_t accountId) {
try {
auto [_, result] = ExecuteSelect("SELECT * FROM accounts WHERE id = ? LIMIT 1;", accountId);
if (result.eof()) {
return nlohmann::json{{"error", "Account not found"}};
}
nlohmann::json account = {
{"id", result.getIntField("id")},
{"name", result.getStringField("name")},
{"banned", result.getIntField("banned")},
{"locked", result.getIntField("locked")},
{"gm_level", result.getIntField("gm_level")},
{"mute_expire", result.getInt64Field("mute_expire")},
{"created_at", result.getStringField("created_at")}
};
return account;
} catch (const CppSQLite3Exception& e) {
LOG_DEBUG("SQLite Error: %s", e.errorMessage());
return nlohmann::json{{"error", "Database error"}};
}
}

View File

@@ -4,3 +4,75 @@ void SQLiteDatabase::InsertNewBugReport(const IBugReports::Info& info) {
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
}
#include "json.hpp"
std::string SQLiteDatabase::GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, body, client_version, other_player_id, selection, submitted FROM bug_reports";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE body LIKE '%' || ? || '%' OR other_player_id LIKE '%' || ? || '%'";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "other_player_id"; break;
case 2: orderColumnName = "client_version"; break;
case 3: orderColumnName = "submitted"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ? OFFSET ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM bug_reports;";
auto [__, totalCountResult] = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult.eof() ? 0 : totalCountResult.getIntField("count");
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM bug_reports WHERE body LIKE '%' || ? || '%' OR other_player_id LIKE '%' || ? || '%';";
auto [___, filteredCountResult] = ExecuteSelect(filteredCountQuery, search, search);
filteredRecords = filteredCountResult.eof() ? 0 : filteredCountResult.getIntField("count");
}
// Execute main query
auto [stmt, result] = !search.empty() ?
ExecuteSelect(mainQuery, search, search, length, start) :
ExecuteSelect(mainQuery, length, start);
// Build response JSON
nlohmann::json reportsArray = nlohmann::json::array();
while (!result.eof()) {
nlohmann::json report = {
{"id", result.getIntField("id")},
{"other_player_id", result.getStringField("other_player_id")},
{"client_version", result.getStringField("client_version")},
{"selection", result.getStringField("selection")},
{"submitted", result.getStringField("submitted")},
{"body", result.getStringField("body")}
};
reportsArray.push_back(report);
result.nextRow();
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", reportsArray}
};
return response.dump();
}

View File

@@ -55,6 +55,13 @@ std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID acco
return toReturn;
}
uint32_t SQLiteDatabase::GetCharacterCount() {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) as count FROM charinfo;");
if (res.eof()) return 0;
return res.getIntField("count");
}
void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
ExecuteInsert(
"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`, `prop_clone_id`) VALUES (?,?,?,?,?,?,(SELECT IFNULL(MAX(`prop_clone_id`), 0) + 1 FROM `charinfo`))",

View File

@@ -17,3 +17,73 @@ void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}
#include "json.hpp"
std::string SQLiteDatabase::GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT c.id, c.name, c.account_id, c.last_login, a.name as account_name FROM charinfo c JOIN accounts a ON c.account_id = a.id";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE c.name LIKE '%' || ? || '%'";
}
// Map column indices to database columns
std::string orderColumnName = "c.id";
switch (orderColumn) {
case 0: orderColumnName = "c.id"; break;
case 1: orderColumnName = "c.name"; break;
case 2: orderColumnName = "a.name"; break;
case 3: orderColumnName = "c.last_login"; break;
default: orderColumnName = "c.id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ? OFFSET ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM charinfo;";
auto [__, totalCountResult] = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult.eof() ? 0 : totalCountResult.getIntField("count");
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM charinfo WHERE name LIKE '%' || ? || '%';";
auto [___, filteredCountResult] = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult.eof() ? 0 : filteredCountResult.getIntField("count");
}
// Execute main query
auto [stmt, result] = !search.empty() ?
ExecuteSelect(mainQuery, search, length, start) :
ExecuteSelect(mainQuery, length, start);
// Build response JSON
nlohmann::json charactersArray = nlohmann::json::array();
while (!result.eof()) {
nlohmann::json character = {
{"id", result.getInt64Field("id")},
{"name", result.getStringField("name")},
{"account_name", result.getStringField("account_name")},
{"last_login", result.getInt64Field("last_login")}
};
charactersArray.push_back(character);
result.nextRow();
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", charactersArray}
};
return response.dump();
}

View File

@@ -9,3 +9,75 @@ std::optional<bool> SQLiteDatabase::IsPlaykeyActive(const int32_t playkeyId) {
return keyCheckRes.getIntField("active");
}
#include "json.hpp"
std::string SQLiteDatabase::GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, key_string, key_uses, created_at, active FROM play_keys";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE key_string LIKE '%' || ? || '%'";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "key_string"; break;
case 2: orderColumnName = "key_uses"; break;
case 3: orderColumnName = "created_at"; break;
case 4: orderColumnName = "active"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ? OFFSET ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM play_keys;";
auto [__, totalCountResult] = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult.eof() ? 0 : totalCountResult.getIntField("count");
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM play_keys WHERE key_string LIKE '%' || ? || '%';";
auto [___, filteredCountResult] = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult.eof() ? 0 : filteredCountResult.getIntField("count");
}
// Execute main query
auto [stmt, result] = !search.empty() ?
ExecuteSelect(mainQuery, search, length, start) :
ExecuteSelect(mainQuery, length, start);
// Build response JSON
nlohmann::json keysArray = nlohmann::json::array();
while (!result.eof()) {
nlohmann::json key = {
{"id", result.getIntField("id")},
{"key_string", result.getStringField("key_string")},
{"key_uses", result.getIntField("key_uses")},
{"created_at", result.getStringField("created_at")},
{"active", result.getIntField("active")}
};
keysArray.push_back(key);
result.nextRow();
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", keysArray}
};
return response.dump();
}

View File

@@ -200,3 +200,77 @@ std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOOBJID id
return ReadPropertyInfo(propertyEntry);
}
#include "json.hpp"
std::string SQLiteDatabase::GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
// Build base query
std::string baseQuery = "SELECT id, owner_id, name, mod_approved, reputation, zone_id FROM properties";
std::string whereClause;
std::string orderClause;
// Add search filter if provided
if (!search.empty()) {
whereClause = " WHERE name LIKE '%' || ? || '%'";
}
// Map column indices to database columns
std::string orderColumnName = "id";
switch (orderColumn) {
case 0: orderColumnName = "id"; break;
case 1: orderColumnName = "name"; break;
case 2: orderColumnName = "owner_id"; break;
case 3: orderColumnName = "mod_approved"; break;
case 4: orderColumnName = "reputation"; break;
case 5: orderColumnName = "zone_id"; break;
default: orderColumnName = "id";
}
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
// Build the main query
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ? OFFSET ?;";
// Get total count
std::string totalCountQuery = "SELECT COUNT(*) as count FROM properties;";
auto [__, totalCountResult] = ExecuteSelect(totalCountQuery);
uint32_t totalRecords = totalCountResult.eof() ? 0 : totalCountResult.getIntField("count");
// Get filtered count
uint32_t filteredRecords = totalRecords;
if (!search.empty()) {
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM properties WHERE name LIKE '%' || ? || '%';";
auto [___, filteredCountResult] = ExecuteSelect(filteredCountQuery, search);
filteredRecords = filteredCountResult.eof() ? 0 : filteredCountResult.getIntField("count");
}
// Execute main query
auto [stmt, result] = !search.empty() ?
ExecuteSelect(mainQuery, search, length, start) :
ExecuteSelect(mainQuery, length, start);
// Build response JSON
nlohmann::json propertiesArray = nlohmann::json::array();
while (!result.eof()) {
nlohmann::json property = {
{"id", result.getInt64Field("id")},
{"owner_id", result.getInt64Field("owner_id")},
{"name", result.getStringField("name")},
{"mod_approved", result.getIntField("mod_approved")},
{"reputation", result.getInt64Field("reputation")},
{"zone_id", result.getIntField("zone_id")}
};
propertiesArray.push_back(property);
result.nextRow();
}
nlohmann::json response = {
{"draw", 0},
{"recordsTotal", totalRecords},
{"recordsFiltered", filteredRecords},
{"data", propertiesArray}
};
return response.dump();
}

View File

@@ -103,6 +103,18 @@ class TestSQLDatabase : public GameDatabase {
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
void DeleteUgcBuild(const LWOOBJID bigId) override {};
uint32_t GetAccountCount() override { return 0; };
uint32_t GetCharacterCount() override { return 0; };
void RecordFailedAttempt(const uint32_t accountId) override {};
void ClearFailedAttempts(const uint32_t accountId) override {};
void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) override {};
bool IsLockedOut(const uint32_t accountId) override { return false; };
uint8_t GetFailedAttempts(const uint32_t accountId) override { return 0; };
nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override { return nlohmann::json::object(); };
nlohmann::json GetAccountById(uint32_t accountId) override { return nlohmann::json::object(); };
std::string GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override { return "{}"; };
std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override { return "{}"; };
std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override { return "{}"; };
std::string GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override { return "{}"; };
bool IsNameInUse(const std::string_view name) override { return false; };
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }

View File

@@ -84,6 +84,8 @@
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
#include "VanityUtilities.h"
#include "ObjectIDManager.h"
#include "ePlayerFlag.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -187,12 +189,20 @@ Entity::~Entity() {
}
if (m_ParentEntity) {
GameMessages::ChildRemoved removedMsg{};
removedMsg.childID = m_ObjectID;
removedMsg.target = m_ParentEntity->GetObjectID();
removedMsg.Send();
m_ParentEntity->RemoveChild(this);
}
}
void Entity::Initialize() {
RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &Entity::MsgRequestServerObjectInfo);
RegisterMsg<GameMessages::RequestServerObjectInfo>(this, &Entity::MsgRequestServerObjectInfo);
RegisterMsg<GameMessages::DropClientLoot>(this, &Entity::MsgDropClientLoot);
RegisterMsg<GameMessages::GetFactionTokenType>(this, &Entity::MsgGetFactionTokenType);
RegisterMsg<GameMessages::PickupItem>(this, &Entity::MsgPickupItem);
RegisterMsg<GameMessages::ChildRemoved>(this, &Entity::MsgChildRemoved);
/**
* Setup trigger
*/
@@ -287,7 +297,7 @@ void Entity::Initialize() {
AddComponent<LUPExhibitComponent>(lupExhibitID);
}
const auto racingControlID =compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL);
const auto racingControlID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL);
if (racingControlID > 0) {
AddComponent<RacingControlComponent>(racingControlID);
}
@@ -419,6 +429,7 @@ void Entity::Initialize() {
comp->SetIsSmashable(destCompData[0].isSmashable);
comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
comp->SetCurrencyIndex(destCompData[0].CurrencyIndex);
Loot::CacheMatrix(destCompData[0].LootMatrixIndex);
// Now get currency information
@@ -493,7 +504,7 @@ void Entity::Initialize() {
auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
AddComponent<CharacterComponent>(characterID, m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>(characterID);
AddComponent<GhostComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
}
const auto inventoryID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY);
@@ -1663,7 +1674,7 @@ void Entity::AddLootItem(const Loot::Info& info) const {
auto* const characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return;
LOG("Player %llu has been allowed to pickup %i with id %llu", m_ObjectID, info.lot, info.id);
auto& droppedLoot = characterComponent->GetDroppedLoot();
droppedLoot[info.id] = info;
}
@@ -2247,6 +2258,7 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
response.Insert("objectID", std::to_string(m_ObjectID));
response.Insert("serverInfo", true);
GameMessages::GetObjectReportInfo info{};
info.clientID = requestInfo.clientId;
info.bVerbose = requestInfo.bVerbose;
info.info = response.InsertArray("data");
auto& objectInfo = info.info->PushDebug("Object Details");
@@ -2275,3 +2287,78 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
if (client) GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, client->GetSystemAddress());
return true;
}
bool Entity::MsgDropClientLoot(GameMessages::GameMsg& msg) {
auto& dropLootMsg = static_cast<GameMessages::DropClientLoot&>(msg);
if (dropLootMsg.item != LOT_NULL && dropLootMsg.item != 0) {
Loot::Info info{
.id = dropLootMsg.lootID,
.lot = dropLootMsg.item,
.count = dropLootMsg.count,
};
AddLootItem(info);
}
if (dropLootMsg.item == LOT_NULL && dropLootMsg.currency != 0) {
RegisterCoinDrop(dropLootMsg.currency);
}
return true;
}
bool Entity::MsgGetFlag(GameMessages::GameMsg& msg) {
auto& flagMsg = static_cast<GameMessages::GetFlag&>(msg);
if (m_Character) flagMsg.flag = m_Character->GetPlayerFlag(flagMsg.flagID);
return true;
}
bool Entity::MsgGetFactionTokenType(GameMessages::GameMsg& msg) {
auto& tokenMsg = static_cast<GameMessages::GetFactionTokenType&>(msg);
GameMessages::GetFlag getFlagMsg{};
getFlagMsg.flagID = ePlayerFlag::ASSEMBLY_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8318;
getFlagMsg.flagID = ePlayerFlag::SENTINEL_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8319;
getFlagMsg.flagID = ePlayerFlag::PARADOX_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8320;
getFlagMsg.flagID = ePlayerFlag::VENTURE_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8321;
LOG("Returning token type %i", tokenMsg.tokenType);
return tokenMsg.tokenType != LOT_NULL;
}
bool Entity::MsgPickupItem(GameMessages::GameMsg& msg) {
auto& pickupItemMsg = static_cast<GameMessages::PickupItem&>(msg);
if (GetObjectID() == pickupItemMsg.lootOwnerID) {
PickupItem(pickupItemMsg.lootID);
} else {
auto* const characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return false;
auto& droppedLoot = characterComponent->GetDroppedLoot();
const auto it = droppedLoot.find(pickupItemMsg.lootID);
if (it != droppedLoot.end()) {
CDObjectsTable* objectsTable = CDClientManager::GetTable<CDObjectsTable>();
const CDObjects& object = objectsTable->GetByID(it->second.lot);
if (object.id != 0 && object.type == "Powerup") {
return false; // Let powerups be duplicated
}
}
droppedLoot.erase(pickupItemMsg.lootID);
}
return true;
}
bool Entity::MsgChildRemoved(GameMessages::GameMsg& msg) {
GetScript()->OnChildRemoved(*this, static_cast<GameMessages::ChildRemoved&>(msg));
return true;
}

View File

@@ -176,6 +176,11 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component);
bool MsgRequestServerObjectInfo(GameMessages::GameMsg& msg);
bool MsgDropClientLoot(GameMessages::GameMsg& msg);
bool MsgGetFlag(GameMessages::GameMsg& msg);
bool MsgGetFactionTokenType(GameMessages::GameMsg& msg);
bool MsgPickupItem(GameMessages::GameMsg& msg);
bool MsgChildRemoved(GameMessages::GameMsg& msg);
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript() const;
@@ -342,6 +347,12 @@ public:
RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
}
template<typename T>
inline void RegisterMsg(auto* self, const auto handler) {
T msg;
RegisterMsg(msg.msgId, self, handler);
}
/**
* @brief The observable for player entity position updates.
*/
@@ -600,5 +611,5 @@ auto Entity::GetComponents() const {
template<typename... T>
auto Entity::GetComponentsMut() const {
return std::tuple{GetComponent<T>()...};
return std::tuple{ GetComponent<T>()... };
}

View File

@@ -361,16 +361,24 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
LOG("Attempted to construct null entity");
return;
}
// Don't construct GM invisible entities unless it's for the GM themselves
// GMs can see other GMs if they are the same or lower level
GameMessages::GetGMInvis getGMInvisMsg;
getGMInvisMsg.Send(entity->GetObjectID());
if (getGMInvisMsg.bGMInvis && sysAddr != entity->GetSystemAddress()) {
auto* toUser = UserManager::Instance()->GetUser(sysAddr);
if (!toUser) return;
auto* constructedUser = UserManager::Instance()->GetUser(entity->GetSystemAddress());
if (!constructedUser) return;
if (toUser->GetMaxGMLevel() < constructedUser->GetMaxGMLevel()) return;
}
if (entity->GetNetworkId() == 0) {
uint16_t networkId;
if (!m_LostNetworkIds.empty()) {
networkId = m_LostNetworkIds.top();
m_LostNetworkIds.pop();
} else {
networkId = ++m_NetworkIdCounter;
}
} else networkId = ++m_NetworkIdCounter;
entity->SetNetworkId(networkId);
}
@@ -379,10 +387,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
if (std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity) == m_EntitiesToGhost.end()) {
m_EntitiesToGhost.push_back(entity);
}
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
return;
}
}
@@ -413,14 +419,9 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
}
}
}
void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
//ZoneControl is special:
ConstructEntity(m_ZoneControlEntity, sysAddr);
@@ -488,11 +489,7 @@ void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
void EntityManager::UpdateGhosting() {
for (const auto playerID : m_PlayersToUpdateGhosting) {
auto* player = PlayerManager::GetPlayer(playerID);
if (player == nullptr) {
continue;
}
if (!player) continue;
UpdateGhosting(player);
}
@@ -519,6 +516,7 @@ void EntityManager::UpdateGhosting(Entity* player) {
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
@@ -555,35 +553,25 @@ void EntityManager::UpdateGhosting(Entity* player) {
}
void EntityManager::CheckGhosting(Entity* entity) {
if (entity == nullptr) {
return;
}
if (!entity) return;
const auto& referencePoint = entity->GetPosition();
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (!ghostComponent) continue;
const auto& entityPoint = ghostComponent->GetGhostReferencePoint();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > m_GhostDistanceMaxSquared) {
ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
} else if (!observed && m_GhostDistanceMinSqaured > distance) {
ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() + 1);
}
}

View File

@@ -289,6 +289,10 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
newHighScore = newScoreFlipped > oldScoreFlipped;
} else if (leaderboardType == Leaderboard::Type::Donations) {
// Donations just need to go up if updated
newHighScore = true;
newScore.primaryScore += oldScore->primaryScore;
}
if (newHighScore) {

View File

@@ -9,6 +9,16 @@ Team::Team() {
lootOption = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
}
LWOOBJID Team::GetNextLootOwner() {
lootRound++;
if (lootRound >= members.size()) {
lootRound = 0;
}
return members[lootRound];
}
TeamManager::TeamManager() {
}

View File

@@ -4,6 +4,8 @@
struct Team {
Team();
LWOOBJID GetNextLootOwner();
LWOOBJID teamID = LWOOBJID_EMPTY;
char lootOption = 0;
std::vector<LWOOBJID> members{};

View File

@@ -31,7 +31,7 @@ public:
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }
eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
eGameMasterLevel GetMaxGMLevel() const { return m_MaxGMLevel; }
uint32_t GetLastCharID() { return m_LastCharID; }
void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }

View File

@@ -10,7 +10,9 @@ void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream,
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
LOG_ENTRY;
for (auto* behavior : this->m_behaviors) {
LOG("%i calculating %i", m_behaviorId, behavior->GetBehaviorID());
behavior->Calculate(context, bitStream, branch);
}
}

View File

@@ -95,4 +95,6 @@ public:
Behavior& operator=(const Behavior& other) = default;
Behavior& operator=(Behavior&& other) = default;
uint32_t GetBehaviorID() const { return m_behaviorId; }
};

View File

@@ -114,7 +114,6 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
context->FilterTargets(validTargets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
for (auto validTarget : validTargets) {
if (targets.size() >= this->m_maxTargets) break;
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) continue;
if (validTarget->GetIsDead()) continue;
@@ -147,13 +146,28 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
}
}
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b) {
std::sort(targets.begin(), targets.end(), [this, reference, combatAi](Entity* a, Entity* b) {
const auto aDistance = Vector3::DistanceSquared(reference, a->GetPosition());
const auto bDistance = Vector3::DistanceSquared(reference, b->GetPosition());
return aDistance > bDistance;
return aDistance < bDistance;
});
if (m_useAttackPriority) {
// this should be using the attack priority column on the destroyable component
// We want targets with no threat level to remain the same order as above
// std::stable_sort(targets.begin(), targets.end(), [combatAi](Entity* a, Entity* b) {
// const auto aThreat = combatAi->GetThreat(a->GetObjectID());
// const auto bThreat = combatAi->GetThreat(b->GetObjectID());
// If enabled for this behavior, prioritize threat over distance
// return aThreat > bThreat;
// });
}
// After we've sorted and found our closest targets, size the vector down in case there are too many
if (m_maxTargets > 0 && targets.size() > m_maxTargets) targets.resize(m_maxTargets);
const auto hit = !targets.empty();
bitStream.Write(hit);

View File

@@ -45,33 +45,6 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Comp
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
LoadActivityData(m_ActivityID);
}
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
// First lookup the loot matrix id for this component id.
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
uint32_t startingLMI = 0;
// If we have one, set the starting loot matrix id to that.
if (activityRewards.size() > 0) {
startingLMI = activityRewards[0].LootMatrixIndex;
}
if (startingLMI > 0) {
// We may have more than 1 loot matrix index to use depending ont the size of the team that is looting the activity.
// So this logic will get the rest of the loot matrix indices for this activity.
std::vector<CDActivityRewards> objectTemplateActivities = activityRewardsTable->Query([=](CDActivityRewards entry) {return (activityRewards[0].objectTemplate == entry.objectTemplate); });
for (const auto& item : objectTemplateActivities) {
if (item.activityRating > 0 && item.activityRating < 5) {
m_ActivityLootMatrices.insert({ item.activityRating, item.LootMatrixIndex });
}
}
}
}
}
void ActivityComponent::LoadActivityData(const int32_t activityId) {
CDActivitiesTable* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
@@ -698,10 +671,6 @@ bool ActivityComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
}
}
auto& lootMatrices = activityInfo.PushDebug("Loot Matrices");
for (const auto& [activityRating, lootMatrixID] : m_ActivityLootMatrices) {
lootMatrices.PushDebug<AMFIntValue>("Loot Matrix " + std::to_string(activityRating)) = lootMatrixID;
}
activityInfo.PushDebug<AMFIntValue>("ActivityID") = m_ActivityID;
return true;
}

View File

@@ -215,6 +215,10 @@ public:
*/
int GetActivityID() { return m_ActivityInfo.ActivityID; }
// Whether or not team loot should be dropped on death for this activity
// if true, and a player is supposed to get loot, they are skipped
bool GetNoTeamLootOnDeath() const { return m_ActivityInfo.noTeamLootOnDeath; }
/**
* Returns if this activity has a lobby, e.g. if it needs to instance players to some other map
* @return true if this activity has a lobby, false otherwise
@@ -341,12 +345,6 @@ public:
*/
void SetInstanceMapID(uint32_t mapID) { m_ActivityInfo.instanceMapID = mapID; };
/**
* Returns the LMI that this activity points to for a team size
* @param teamSize the team size to get the LMI for
* @return the LMI that this activity points to for a team size
*/
uint32_t GetLootMatrixForTeamSize(uint32_t teamSize) { return m_ActivityLootMatrices[teamSize]; }
private:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
@@ -370,11 +368,6 @@ private:
*/
std::vector<ActivityPlayer*> m_ActivityPlayers;
/**
* LMIs for team sizes
*/
std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
/**
* The activity id
*/

View File

@@ -27,8 +27,13 @@
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
#include "Amf3.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
{
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &BaseCombatAIComponent::MsgGetObjectReportInfo);
}
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@@ -839,3 +844,73 @@ void BaseCombatAIComponent::IgnoreThreat(const LWOOBJID threat, const float valu
SetThreat(threat, 0.0f);
m_Target = LWOOBJID_EMPTY;
}
bool BaseCombatAIComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
using enum AiState;
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Base Combat AI");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
auto& targetInfo = cmptType.PushDebug("Current Target Info");
targetInfo.PushDebug<AMFStringValue>("Current Target ID") = std::to_string(m_Target);
// if (m_Target != LWOOBJID_EMPTY) {
// LWOGameMessages::ObjGetName nameMsg(m_CurrentTarget);
// SEND_GAMEOBJ_MSG(nameMsg);
// if (!nameMsg.msg.name.empty()) targetInfo.PushDebug("Name") = nameMsg.msg.name;
// }
auto& roundInfo = cmptType.PushDebug("Round Info");
// roundInfo.PushDebug<AMFDoubleValue>("Combat Round Time") = m_CombatRoundLength;
// roundInfo.PushDebug<AMFDoubleValue>("Minimum Time") = m_MinRoundLength;
// roundInfo.PushDebug<AMFDoubleValue>("Maximum Time") = m_MaxRoundLength;
// roundInfo.PushDebug<AMFDoubleValue>("Selected Time") = m_SelectedTime;
// roundInfo.PushDebug<AMFDoubleValue>("Combat Start Delay") = m_CombatStartDelay;
std::string curState;
switch (m_State) {
case idle: curState = "Idling"; break;
case aggro: curState = "Aggroed"; break;
case tether: curState = "Returning to Tether"; break;
case spawn: curState = "Spawn"; break;
case dead: curState = "Dead"; break;
default: curState = "Unknown or Undefined"; break;
}
cmptType.PushDebug<AMFStringValue>("Current Combat State") = curState;
//switch (m_CombatBehaviorType) {
// case 0: curState = "Passive"; break;
// case 1: curState = "Aggressive"; break;
// case 2: curState = "Passive (Turret)"; break;
// case 3: curState = "Aggressive (Turret)"; break;
// default: curState = "Unknown or Undefined"; break;
//}
//cmptType.PushDebug("Current Combat Behavior State") = curState;
//switch (m_CombatRole) {
// case 0: curState = "Melee"; break;
// case 1: curState = "Ranged"; break;
// case 2: curState = "Support"; break;
// default: curState = "Unknown or Undefined"; break;
//}
//cmptType.PushDebug("Current Combat Role") = curState;
auto& tetherPoint = cmptType.PushDebug("Tether Point");
tetherPoint.PushDebug<AMFDoubleValue>("X") = m_StartPosition.x;
tetherPoint.PushDebug<AMFDoubleValue>("Y") = m_StartPosition.y;
tetherPoint.PushDebug<AMFDoubleValue>("Z") = m_StartPosition.z;
cmptType.PushDebug<AMFDoubleValue>("Hard Tether Radius") = m_HardTetherRadius;
cmptType.PushDebug<AMFDoubleValue>("Soft Tether Radius") = m_SoftTetherRadius;
cmptType.PushDebug<AMFDoubleValue>("Aggro Radius") = m_AggroRadius;
cmptType.PushDebug<AMFDoubleValue>("Tether Speed") = m_TetherSpeed;
cmptType.PushDebug<AMFDoubleValue>("Aggro Speed") = m_TetherSpeed;
// cmptType.PushDebug<AMFDoubleValue>("Specified Min Range") = m_SpecificMinRange;
// cmptType.PushDebug<AMFDoubleValue>("Specified Max Range") = m_SpecificMaxRange;
auto& threats = cmptType.PushDebug("Target Threats");
for (const auto& [id, threat] : m_ThreatEntries) {
threats.PushDebug<AMFDoubleValue>(std::to_string(id)) = threat;
}
auto& ignoredThreats = cmptType.PushDebug("Temp Ignored Threats");
for (const auto& [id, threat] : m_ThreatEntries) {
ignoredThreats.PushDebug<AMFDoubleValue>(std::to_string(id) + " - Time") = threat;
}
return true;
}

View File

@@ -234,6 +234,8 @@ public:
// Ignore a threat for a certain amount of time
void IgnoreThreat(const LWOOBJID target, const float time);
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
/**
* Returns the current target or the target that currently is the largest threat to this entity

View File

@@ -8,15 +8,33 @@
#include "GameMessages.h"
#include "BitStream.h"
#include "eTriggerEventType.h"
#include "Amf3.h"
BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_PetEnabled = false;
m_PetBouncerEnabled = false;
m_PetSwitchLoaded = false;
m_Destination = GeneralUtils::TryParse<NiPoint3>(
GeneralUtils::SplitString(m_Parent->GetVarAsString(u"bouncer_destination"), '\x1f'))
.value_or(NiPoint3Constant::ZERO);
m_Speed = GeneralUtils::TryParse<float>(m_Parent->GetVarAsString(u"bouncer_speed")).value_or(-1.0f);
m_UsesHighArc = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"bouncer_uses_high_arc")).value_or(false);
m_LockControls = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"lock_controls")).value_or(false);
m_IgnoreCollision = !GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"ignore_collision")).value_or(true);
m_StickLanding = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"stickLanding")).value_or(false);
m_UsesGroupName = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"uses_group_name")).value_or(false);
m_GroupName = m_Parent->GetVarAsString(u"grp_name");
m_MinNumTargets = GeneralUtils::TryParse<int32_t>(m_Parent->GetVarAsString(u"num_targets_to_activate")).value_or(1);
m_CinematicPath = m_Parent->GetVarAsString(u"attached_cinematic_path");
if (parent->GetLOT() == 7625) {
LookupPetSwitch();
}
{
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &BouncerComponent::MsgGetObjectReportInfo);
}
}
BouncerComponent::~BouncerComponent() {
@@ -94,3 +112,54 @@ void BouncerComponent::LookupPetSwitch() {
});
}
}
bool BouncerComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Bouncer");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
auto& destPos = cmptType.PushDebug("Destination Position");
if (m_Destination != NiPoint3Constant::ZERO) {
destPos.PushDebug(m_Destination);
} else {
destPos.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has no target position, is likely missing config data");
}
if (m_Speed == -1.0f) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has no speed value, is likely missing config data");
} else {
cmptType.PushDebug<AMFDoubleValue>("Bounce Speed") = m_Speed;
}
cmptType.PushDebug<AMFStringValue>("Bounce trajectory arc") = m_UsesHighArc ? "High Arc" : "Low Arc";
cmptType.PushDebug<AMFBoolValue>("Collision Enabled") = m_IgnoreCollision;
cmptType.PushDebug<AMFBoolValue>("Stick Landing") = m_StickLanding;
cmptType.PushDebug<AMFBoolValue>("Locks character's controls") = m_LockControls;
if (!m_CinematicPath.empty()) cmptType.PushDebug<AMFStringValue>("Cinematic Camera Path (plays during bounce)") = m_CinematicPath;
auto* switchComponent = m_Parent->GetComponent<SwitchComponent>();
auto& respondsToFactions = cmptType.PushDebug("Responds to Factions");
if (!switchComponent || switchComponent->GetFactionsToRespondTo().empty()) respondsToFactions.PushDebug("Faction 1");
else {
for (const auto faction : switchComponent->GetFactionsToRespondTo()) {
respondsToFactions.PushDebug(("Faction " + std::to_string(faction)));
}
}
cmptType.PushDebug<AMFBoolValue>("Uses a group name for interactions") = m_UsesGroupName;
if (!m_UsesGroupName) {
if (m_MinNumTargets > 1) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has a required number of objects to activate, but no group for interactions.");
}
if (!m_GroupName.empty()) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Has a group name for interactions , but is marked to not use that name.");
}
} else {
if (m_GroupName.empty()) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Set to use a group name for inter actions, but no group name is assigned");
}
cmptType.PushDebug<AMFIntValue>("Number of interactions to activate bouncer") = m_MinNumTargets;
}
return true;
}

View File

@@ -51,6 +51,8 @@ public:
*/
void LookupPetSwitch();
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
/**
* Whether this bouncer needs to be activated by a pet
@@ -66,6 +68,36 @@ private:
* Whether the pet switch for this bouncer has been located
*/
bool m_PetSwitchLoaded;
// The bouncer destination
NiPoint3 m_Destination;
// The speed at which the player is bounced
float m_Speed{};
// Whether to use a high arc for the bounce trajectory
bool m_UsesHighArc{};
// Lock controls when bouncing
bool m_LockControls{};
// Ignore collision when bouncing
bool m_IgnoreCollision{};
// Stick the landing afterwards or let the player slide
bool m_StickLanding{};
// Whether or not there is a group name
bool m_UsesGroupName{};
// The group name for targets
std::string m_GroupName{};
// The number of targets to activate the bouncer
int32_t m_MinNumTargets{};
// The cinematic path to play during the bounce
std::string m_CinematicPath{};
};
#endif // BOUNCERCOMPONENT_H

View File

@@ -515,12 +515,12 @@ void CharacterComponent::RocketUnEquip(Entity* player) {
}
void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
UpdatePlayerStatistic(MissionsCompleted);
// Achievements are tracked separately for the zone
if (isAchievement) {
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
} else {
UpdatePlayerStatistic(MissionsCompleted);
}
}

View File

@@ -1,5 +1,39 @@
#include "CollectibleComponent.h"
#include "MissionComponent.h"
#include "dServer.h"
#include "Amf3.h"
CollectibleComponent::CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) :
Component(parentEntity, componentID), m_CollectibleId(collectibleId) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &CollectibleComponent::MsgGetObjectReportInfo);
}
void CollectibleComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write(GetCollectibleId());
}
bool CollectibleComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Collectible");
auto collectibleID = static_cast<uint32_t>(m_CollectibleId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
cmptType.PushDebug<AMFIntValue>("Collectible ID") = GetCollectibleId();
cmptType.PushDebug<AMFIntValue>("Mission Tracking ID (for save data)") = collectibleID;
auto* localCharEntity = Game::entityManager->GetEntity(reportMsg.clientID);
bool collected = false;
if (localCharEntity) {
auto* missionComponent = localCharEntity->GetComponent<MissionComponent>();
if (m_CollectibleId != 0) {
collected = missionComponent->HasCollectible(collectibleID);
}
}
cmptType.PushDebug<AMFBoolValue>("Has been collected") = collected;
return true;
}

View File

@@ -7,10 +7,12 @@
class CollectibleComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) : Component(parentEntity, componentID), m_CollectibleId(collectibleId) {}
CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId);
int16_t GetCollectibleId() const { return m_CollectibleId; }
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
int16_t m_CollectibleId = 0;
};

View File

@@ -3,6 +3,9 @@
#include "Logger.h"
#include "Game.h"
#include "dConfig.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDRarityTableTable.h"
#include "Amf3.h"
#include "AmfSerialize.h"
@@ -85,6 +88,7 @@ DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t compone
RegisterMsg<GetObjectReportInfo>(this, &DestroyableComponent::OnGetObjectReportInfo);
RegisterMsg<GameMessages::SetFaction>(this, &DestroyableComponent::OnSetFaction);
RegisterMsg<GameMessages::IsDead>(this, &DestroyableComponent::OnIsDead);
}
DestroyableComponent::~DestroyableComponent() {
@@ -694,6 +698,8 @@ void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage)
}
void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType, uint32_t skillID) {
if (m_IsDead) return;
//check if hardcore mode is enabled
if (Game::entityManager->GetHardcoreMode()) {
DoHardcoreModeDrops(source);
@@ -706,6 +712,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
Game::entityManager->SerializeEntity(m_Parent);
}
m_IsDead = true;
m_KillerID = source;
auto* owner = Game::entityManager->GetEntity(source);
@@ -748,41 +755,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
const auto isPlayer = m_Parent->IsPlayer();
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, true, 1);
//NANI?!
if (!isPlayer) {
if (owner != nullptr) {
auto* team = TeamManager::Instance()->GetTeam(owner->GetObjectID());
if (team != nullptr && m_Parent->GetComponent<BaseCombatAIComponent>() != nullptr) {
LWOOBJID specificOwner = LWOOBJID_EMPTY;
auto* scriptedActivityComponent = m_Parent->GetComponent<ScriptedActivityComponent>();
uint32_t teamSize = team->members.size();
uint32_t lootMatrixId = GetLootMatrixID();
if (scriptedActivityComponent) {
lootMatrixId = scriptedActivityComponent->GetLootMatrixForTeamSize(teamSize);
}
if (team->lootOption == 0) { // Round robin
specificOwner = TeamManager::Instance()->GetNextLootOwner(team);
auto* member = Game::entityManager->GetEntity(specificOwner);
if (member) Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
} else {
for (const auto memberId : team->members) { // Free for all
auto* member = Game::entityManager->GetEntity(memberId);
if (member == nullptr) continue;
Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
}
}
} else { // drop loot for non team user
Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
}
Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
}
} else {
//Check if this zone allows coin drops
@@ -799,8 +777,15 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLose;
Loot::DropLoot(m_Parent, m_Parent->GetObjectID(), -1, coinsToLose, coinsToLose);
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.currency = coinsToLose;
lootMsg.spawnPos = m_Parent->GetPosition();
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
lootMsg.Send();
character->SetCoins(coinsTotal, eLootSourceType::DELETION);
}
}
@@ -1000,7 +985,14 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
for (const auto item : itemMap | std::views::values) {
// Don't drop excluded items or null ones
if (!item || Game::entityManager->GetHardcoreExcludedItemDrops().contains(item->GetLot())) continue;
GameMessages::SendDropClientLoot(m_Parent, source, item->GetLot(), 0, m_Parent->GetPosition(), item->GetCount());
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.sourceID = m_Parent->GetObjectID();
lootMsg.item = item->GetLot();
lootMsg.count = 1;
lootMsg.spawnPos = m_Parent->GetPosition();
for (int i = 0; i < item->GetCount(); i++) Loot::DropItem(*m_Parent, lootMsg);
item->SetCount(0, false, false);
}
Game::entityManager->SerializeEntity(m_Parent);
@@ -1023,12 +1015,24 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//drop all coins:
constexpr auto MAX_TO_DROP_PER_GM = 100'000;
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.spawnPos = m_Parent->GetPosition();
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
while (coinsToDrop > MAX_TO_DROP_PER_GM) {
LOG("Dropping 100,000, %llu left", coinsToDrop);
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, MAX_TO_DROP_PER_GM, m_Parent->GetPosition());
coinsToDrop -= MAX_TO_DROP_PER_GM;
lootMsg.currency = 100'000;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
coinsToDrop -= 100'000;
}
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coinsToDrop, m_Parent->GetPosition());
lootMsg.currency = coinsToDrop;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
}
return;
}
@@ -1043,8 +1047,8 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
auto maxHealth = GetMaxHealth();
const auto uscoreMultiplier = Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
const bool isUscoreReducedLot =
Game::entityManager->GetHardcoreUscoreReducedLots().contains(lot) ||
Game::entityManager->GetHardcoreUscoreReduced();
Game::entityManager->GetHardcoreUscoreReducedLots().contains(lot) ||
Game::entityManager->GetHardcoreUscoreReduced();
const auto uscoreReduction = isUscoreReducedLot ? Game::entityManager->GetHardcoreUscoreReduction() : 1.0f;
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier() * uscoreReduction;
@@ -1059,38 +1063,89 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& destroyableInfo = reportInfo.info->PushDebug("Destroyable");
destroyableInfo.PushDebug<AMFIntValue>("Health") = m_iHealth;
destroyableInfo.PushDebug<AMFDoubleValue>("Max Health") = m_fMaxHealth;
destroyableInfo.PushDebug<AMFIntValue>("Armor") = m_iArmor;
destroyableInfo.PushDebug<AMFDoubleValue>("Max Armor") = m_fMaxArmor;
destroyableInfo.PushDebug<AMFIntValue>("Imagination") = m_iImagination;
destroyableInfo.PushDebug<AMFDoubleValue>("Max Imagination") = m_fMaxImagination;
destroyableInfo.PushDebug<AMFIntValue>("Damage To Absorb") = m_DamageToAbsorb;
destroyableInfo.PushDebug<AMFBoolValue>("Is GM Immune") = m_IsGMImmune;
destroyableInfo.PushDebug<AMFBoolValue>("Is Shielded") = m_IsShielded;
destroyableInfo.PushDebug<AMFIntValue>("DestructibleComponent DB Table Template ID") = m_ComponentID;
if (m_CurrencyIndex == -1) {
destroyableInfo.PushDebug<AMFBoolValue>("Has Loot Currency") = false;
} else {
destroyableInfo.PushDebug<AMFIntValue>("Loot Currency ID") = m_CurrencyIndex;
auto& detailedCoinInfo = destroyableInfo.PushDebug("Coin Info");
detailedCoinInfo.PushDebug<AMFIntValue>("Min Coins") = m_MinCoins;
detailedCoinInfo.PushDebug<AMFIntValue>("Max Coins") = m_MaxCoins;
}
if (m_LootMatrixID == -1 || m_LootMatrixID == 0) {
destroyableInfo.PushDebug<AMFBoolValue>("Has Loot Matrix") = false;
} else {
auto& lootInfo = destroyableInfo.PushDebug("Loot Info");
lootInfo.PushDebug<AMFIntValue>("Loot Matrix ID") = m_LootMatrixID;
auto* const componentsRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto* const itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
auto* const lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
auto* const lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
auto* const rarityTableTable = CDClientManager::GetTable<CDRarityTableTable>();
const auto& matrix = lootMatrixTable->GetMatrix(m_LootMatrixID);
for (const auto& entry : matrix) {
auto& thisEntry = lootInfo.PushDebug("Loot table Index - " + std::to_string(entry.LootTableIndex));
thisEntry.PushDebug<AMFDoubleValue>("Percent chance to drop") = entry.percent * 100.0f;
thisEntry.PushDebug<AMFDoubleValue>("Minimum amount to drop") = entry.minToDrop;
thisEntry.PushDebug<AMFDoubleValue>("Maximum amount to drop") = entry.maxToDrop;
const auto& lootTable = lootTableTable->GetTable(entry.LootTableIndex);
const auto& rarityTable = rarityTableTable->GetRarityTable(entry.RarityTableIndex);
auto& thisRarity = thisEntry.PushDebug("Rarity");
for (const auto& rarity : rarityTable) {
thisRarity.PushDebug<AMFDoubleValue>("Rarity " + std::to_string(rarity.rarity)) = rarity.randmax;
}
auto& thisItems = thisEntry.PushDebug("Drop(s) Info");
for (const auto& loot : lootTable) {
uint32_t itemComponentId = componentsRegistryTable->GetByIDAndType(loot.itemid, eReplicaComponentType::ITEM);
uint32_t rarity = itemComponentTable->GetItemComponentByID(itemComponentId).rarity;
auto title = "%[Objects_" + std::to_string(loot.itemid) + "_name] " + std::to_string(loot.itemid);
if (loot.MissionDrop) title += " - Mission Drop";
thisItems.PushDebug(title);
}
}
}
auto* const entity = Game::entityManager->GetEntity(reportInfo.clientID);
destroyableInfo.PushDebug<AMFBoolValue>("Is on your team") = entity ? IsFriend(entity) : false;
auto& stats = destroyableInfo.PushDebug("Statistics");
stats.PushDebug<AMFIntValue>("Health") = m_iHealth;
stats.PushDebug<AMFDoubleValue>("Maximum Health") = m_fMaxHealth;
stats.PushDebug<AMFIntValue>("Armor") = m_iArmor;
stats.PushDebug<AMFDoubleValue>("Maximum Armor") = m_fMaxArmor;
stats.PushDebug<AMFIntValue>("Imagination") = m_iImagination;
stats.PushDebug<AMFDoubleValue>("Maximum Imagination") = m_fMaxImagination;
stats.PushDebug<AMFIntValue>("Damage Absorption Points") = m_DamageToAbsorb;
stats.PushDebug<AMFBoolValue>("Is GM Immune") = m_IsGMImmune;
stats.PushDebug<AMFBoolValue>("Is Shielded") = m_IsShielded;
destroyableInfo.PushDebug<AMFIntValue>("Attacks To Block") = m_AttacksToBlock;
destroyableInfo.PushDebug<AMFIntValue>("Damage Reduction") = m_DamageReduction;
auto& factions = destroyableInfo.PushDebug("Factions");
size_t i = 0;
std::stringstream factionsStream;
for (const auto factionID : m_FactionIDs) {
factions.PushDebug<AMFStringValue>(std::to_string(i++) + " " + std::to_string(factionID)) = "";
factionsStream << factionID << " ";
}
auto& enemyFactions = destroyableInfo.PushDebug("Enemy Factions");
i = 0;
destroyableInfo.PushDebug<AMFStringValue>("Factions") = factionsStream.str();
factionsStream.str("");
for (const auto enemyFactionID : m_EnemyFactionIDs) {
enemyFactions.PushDebug<AMFStringValue>(std::to_string(i++) + " " + std::to_string(enemyFactionID)) = "";
factionsStream << enemyFactionID << " ";
}
destroyableInfo.PushDebug<AMFBoolValue>("Is Smashable") = m_IsSmashable;
destroyableInfo.PushDebug<AMFBoolValue>("Is Dead") = m_IsDead;
destroyableInfo.PushDebug<AMFStringValue>("Enemy Factions") = factionsStream.str();
destroyableInfo.PushDebug<AMFBoolValue>("Is A Smashable") = m_IsSmashable;
destroyableInfo.PushDebug<AMFBoolValue>("Is Smashed") = m_IsSmashed;
destroyableInfo.PushDebug<AMFBoolValue>("Is Module Assembly") = m_IsModuleAssembly;
destroyableInfo.PushDebug<AMFDoubleValue>("Explode Factor") = m_ExplodeFactor;
destroyableInfo.PushDebug<AMFBoolValue>("Has Threats") = m_HasThreats;
destroyableInfo.PushDebug<AMFIntValue>("Loot Matrix ID") = m_LootMatrixID;
destroyableInfo.PushDebug<AMFIntValue>("Min Coins") = m_MinCoins;
destroyableInfo.PushDebug<AMFIntValue>("Max Coins") = m_MaxCoins;
destroyableInfo.PushDebug<AMFStringValue>("Killer ID") = std::to_string(m_KillerID);
// "Scripts"; idk what to do about scripts yet
@@ -1105,7 +1160,25 @@ bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
immuneCounts.PushDebug<AMFIntValue>("Quickbuild Interrupt") = m_ImmuneToQuickbuildInterruptCount;
immuneCounts.PushDebug<AMFIntValue>("Pull To Point") = m_ImmuneToPullToPointCount;
destroyableInfo.PushDebug<AMFIntValue>("Death Behavior") = m_DeathBehavior;
auto& deathInfo = destroyableInfo.PushDebug("Death Info");
deathInfo.PushDebug<AMFBoolValue>("Is Dead") = m_IsDead;
switch (m_DeathBehavior) {
case 0:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Fade";
break;
case 1:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Stay";
break;
case 2:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Immediate";
break;
case -1:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Invulnerable";
break;
default:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Other";
break;
}
destroyableInfo.PushDebug<AMFDoubleValue>("Damage Cooldown Timer") = m_DamageCooldownTimer;
return true;
@@ -1118,3 +1191,9 @@ bool DestroyableComponent::OnSetFaction(GameMessages::GameMsg& msg) {
SetFaction(modifyFaction.factionID, modifyFaction.bIgnoreChecks);
return true;
}
bool DestroyableComponent::OnIsDead(GameMessages::GameMsg& msg) {
auto& isDeadMsg = static_cast<GameMessages::IsDead&>(msg);
isDeadMsg.bDead = m_IsDead || (GetHealth() == 0 && GetArmor() == 0);
return true;
}

View File

@@ -370,6 +370,8 @@ public:
*/
uint32_t GetLootMatrixID() const { return m_LootMatrixID; }
void SetCurrencyIndex(int32_t currencyIndex) { m_CurrencyIndex = currencyIndex; }
/**
* Returns the ID of the entity that killed this entity, if any
* @return the ID of the entity that killed this entity, if any
@@ -470,6 +472,9 @@ public:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnSetFaction(GameMessages::GameMsg& msg);
bool OnIsDead(GameMessages::GameMsg& msg);
void SetIsDead(const bool value) { m_IsDead = value; }
static Implementation<bool, const Entity*> IsEnemyImplentation;
static Implementation<bool, const Entity*> IsFriendImplentation;
@@ -585,6 +590,9 @@ private:
*/
uint32_t m_LootMatrixID;
// The currency index to determine how much loot to drop
int32_t m_CurrencyIndex{ -1 };
/**
* The min amount of coins that will drop when this entity is smashed
*/

View File

@@ -1,9 +1,21 @@
#include "GhostComponent.h"
#include "PlayerManager.h"
#include "Character.h"
#include "ControllablePhysicsComponent.h"
#include "UserManager.h"
#include "User.h"
#include "Amf3.h"
#include "GameMessages.h"
GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_GhostReferencePoint = NiPoint3Constant::ZERO;
m_GhostOverridePoint = NiPoint3Constant::ZERO;
m_GhostOverride = false;
RegisterMsg<GameMessages::ToggleGMInvis>(this, &GhostComponent::OnToggleGMInvis);
RegisterMsg<GameMessages::GetGMInvis>(this, &GhostComponent::OnGetGMInvis);
RegisterMsg<GameMessages::GetObjectReportInfo>(this, &GhostComponent::MsgGetObjectReportInfo);
}
GhostComponent::~GhostComponent() {
@@ -17,6 +29,26 @@ GhostComponent::~GhostComponent() {
}
}
void GhostComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* objElement = doc.FirstChildElement("obj");
if (!objElement) return;
auto* ghstElement = objElement->FirstChildElement("ghst");
if (!ghstElement) return;
m_IsGMInvisible = ghstElement->BoolAttribute("i");
}
void GhostComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto* objElement = doc.FirstChildElement("obj");
if (!objElement) return;
auto* ghstElement = objElement->FirstChildElement("ghst");
if (ghstElement) objElement->DeleteChild(ghstElement);
// Only save if GM invisible
const auto* const user = UserManager::Instance()->GetUser(m_Parent->GetSystemAddress());
if (!m_IsGMInvisible || !user || user->GetMaxGMLevel() < eGameMasterLevel::FORUM_MODERATOR) return;
ghstElement = objElement->InsertNewChildElement("ghst");
if (ghstElement) ghstElement->SetAttribute("i", m_IsGMInvisible);
}
void GhostComponent::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
@@ -55,3 +87,51 @@ bool GhostComponent::IsObserved(LWOOBJID id) {
void GhostComponent::GhostEntity(LWOOBJID id) {
m_ObservedEntities.erase(id);
}
bool GhostComponent::OnToggleGMInvis(GameMessages::GameMsg& msg) {
// TODO: disabled for now while bugs are fixed
return false;
auto& gmInvisMsg = static_cast<GameMessages::ToggleGMInvis&>(msg);
gmInvisMsg.bStateOut = !m_IsGMInvisible;
m_IsGMInvisible = !m_IsGMInvisible;
LOG_DEBUG("GM Invisibility toggled to: %s", m_IsGMInvisible ? "true" : "false");
gmInvisMsg.Send(UNASSIGNED_SYSTEM_ADDRESS);
auto* thisUser = UserManager::Instance()->GetUser(m_Parent->GetSystemAddress());
for (const auto& player : PlayerManager::GetAllPlayers()) {
if (!player || player->GetObjectID() == m_Parent->GetObjectID()) continue;
auto* toUser = UserManager::Instance()->GetUser(player->GetSystemAddress());
if (m_IsGMInvisible) {
if (toUser->GetMaxGMLevel() < thisUser->GetMaxGMLevel()) {
Game::entityManager->DestructEntity(m_Parent, player->GetSystemAddress());
}
} else {
if (toUser->GetMaxGMLevel() >= thisUser->GetMaxGMLevel()) {
Game::entityManager->ConstructEntity(m_Parent, player->GetSystemAddress());
auto* controllableComp = m_Parent->GetComponent<ControllablePhysicsComponent>();
controllableComp->SetDirtyPosition(true);
}
}
}
Game::entityManager->SerializeEntity(m_Parent);
return true;
}
bool GhostComponent::OnGetGMInvis(GameMessages::GameMsg& msg) {
LOG_DEBUG("GM Invisibility requested: %s", m_IsGMInvisible ? "true" : "false");
auto& gmInvisMsg = static_cast<GameMessages::GetGMInvis&>(msg);
// TODO: disabled for now while bugs are fixed
// gmInvisMsg.bGMInvis = m_IsGMInvisible;
// return gmInvisMsg.bGMInvis;
gmInvisMsg.bGMInvis = false;
return false;
}
bool GhostComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Ghost");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
cmptType.PushDebug<AMFBoolValue>("Is GM Invis") = false;
return true;
}

View File

@@ -7,11 +7,17 @@
class NiPoint3;
namespace tinyxml2 {
class XMLDocument;
}
class GhostComponent final : public Component {
public:
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
GhostComponent(Entity* parent, const int32_t componentID);
~GhostComponent() override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void SetGhostOverride(bool value) { m_GhostOverride = value; };
@@ -39,7 +45,14 @@ public:
void GhostEntity(const LWOOBJID id);
bool OnToggleGMInvis(GameMessages::GameMsg& msg);
bool OnGetGMInvis(GameMessages::GameMsg& msg);
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
NiPoint3 m_GhostReferencePoint;
NiPoint3 m_GhostOverridePoint;
@@ -49,6 +62,9 @@ private:
std::unordered_set<LWOOBJID> m_LimboConstructions;
bool m_GhostOverride;
bool m_IsGMInvisible{ false };
};
#endif //!__GHOSTCOMPONENT__H__

View File

@@ -39,10 +39,13 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "StringifiedEnum.h"
#include "Amf3.h"
#include <ranges>
InventoryComponent::InventoryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &InventoryComponent::OnGetObjectReportInfo);
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};
@@ -279,7 +282,14 @@ void InventoryComponent::AddItem(
case 1:
for (size_t i = 0; i < size; i++) {
GameMessages::SendDropClientLoot(this->m_Parent, this->m_Parent->GetObjectID(), lot, 0, this->m_Parent->GetPosition(), 1);
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.sourceID = m_Parent->GetObjectID();
lootMsg.item = lot;
lootMsg.count = 1;
lootMsg.spawnPos = m_Parent->GetPosition();
Loot::DropItem(*m_Parent, lootMsg);
}
break;
@@ -440,7 +450,7 @@ Item* InventoryComponent::FindItemBySubKey(LWOOBJID id, eInventoryType inventory
}
}
bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>& loot) {
bool InventoryComponent::HasSpaceForLoot(const Loot::Return& loot) {
std::unordered_map<eInventoryType, int32_t> spaceOffset{};
uint32_t slotsNeeded = 0;
@@ -626,7 +636,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
for (const auto& pair : this->m_Inventories) {
auto* inventory = pair.second;
static const auto EXCLUDED_INVENTORIES = {VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS};
static const auto EXCLUDED_INVENTORIES = { VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS };
if (std::ranges::find(EXCLUDED_INVENTORIES, inventory->GetType()) != EXCLUDED_INVENTORIES.end()) {
continue;
}
@@ -1793,3 +1803,99 @@ void InventoryComponent::RegenerateItemIDs() {
inventory->RegenerateItemIDs();
}
}
std::string DebugInvToString(const eInventoryType inv, bool verbose) {
switch (inv) {
case ITEMS:
return "Backpack";
case VAULT_ITEMS:
return "Bank";
case BRICKS:
return verbose ? "Bricks" : "Bricks (contents only shown in high-detail report)";
case MODELS_IN_BBB:
return "Models in BBB";
case TEMP_ITEMS:
return "Temp Equip";
case MODELS:
return verbose ? "Model" : "Model (contents only shown in high-detail report)";
case TEMP_MODELS:
return "Module";
case BEHAVIORS:
return "B3 Behavior";
case PROPERTY_DEEDS:
return "Property";
case BRICKS_IN_BBB:
return "Brick In BBB";
case VENDOR:
return "Vendor";
case VENDOR_BUYBACK:
return "BuyBack";
case QUEST:
return "Quest";
case DONATION:
return "Donation";
case VAULT_MODELS:
return "Bank Model";
case ITEM_SETS:
return "Bank Behavior";
case INVALID:
return "Invalid";
case ALL:
return "All";
}
return "";
}
bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& report = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmpt = report.info->PushDebug("Inventory");
cmpt.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
uint32_t numItems = 0;
for (auto* inventory : m_Inventories | std::views::values) numItems += inventory->GetItems().size();
cmpt.PushDebug<AMFIntValue>("Inventory Item Count") = numItems;
auto& itemsInBags = cmpt.PushDebug("Items in bags");
for (const auto& [id, inventoryMut] : m_Inventories) {
if (!inventoryMut) continue;
const auto* const inventory = inventoryMut;
auto& curInv = itemsInBags.PushDebug(DebugInvToString(id, report.bVerbose) + " - " + std::to_string(id));
for (uint32_t i = 0; i < inventory->GetSize(); i++) {
const auto* const item = inventory->FindItemBySlot(i);
if (!item) continue;
std::stringstream ss;
ss << "%[Objects_" << item->GetLot() << "_name] Slot " << item->GetSlot();
auto& slot = curInv.PushDebug(ss.str());
slot.PushDebug<AMFStringValue>("Object ID") = std::to_string(item->GetId());
slot.PushDebug<AMFIntValue>("LOT") = item->GetLot();
if (item->GetSubKey() != LWOOBJID_EMPTY) slot.PushDebug<AMFStringValue>("Subkey") = std::to_string(item->GetSubKey());
slot.PushDebug<AMFIntValue>("Count") = item->GetCount();
slot.PushDebug<AMFIntValue>("Slot") = item->GetSlot();
slot.PushDebug<AMFBoolValue>("Bind on pickup") = item->GetInfo().isBOP;
slot.PushDebug<AMFBoolValue>("Bind on equip") = item->GetInfo().isBOE;
slot.PushDebug<AMFBoolValue>("Is currently bound") = item->GetBound();
auto& extra = slot.PushDebug("Extra Info");
for (const auto* const setting : item->GetConfig()) {
if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
}
}
auto& equipped = cmpt.PushDebug("Equipped Items");
for (const auto& [location, info] : GetEquippedItems()) {
std::stringstream ss;
ss << "%[Objects_" << info.lot << "_name]";
auto& equipSlot = equipped.PushDebug(ss.str());
equipSlot.PushDebug<AMFStringValue>("Location") = location;
equipSlot.PushDebug<AMFStringValue>("Object ID") = std::to_string(info.id);
equipSlot.PushDebug<AMFIntValue>("Slot") = info.slot;
equipSlot.PushDebug<AMFIntValue>("Count") = info.count;
auto& extra = equipSlot.PushDebug("Extra Info");
for (const auto* const setting : info.config) {
if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
}
return true;
}

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