Files
DarkflameServer/dDatabase/GameDatabase/ITables/IPlayKeys.h
Aaron Kimbrell 8372202d8f WIP working state
2026-02-26 09:56:11 -06:00

22 lines
773 B
C++

#ifndef __IPLAYKEYS__H__
#define __IPLAYKEYS__H__
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
class IPlayKeys {
public:
// Get the playkey id for the given playkey.
// Optional of bool may seem pointless, however the optional indicates if the playkey exists
// and the bool indicates if the playkey is active.
virtual std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) = 0;
// Get paginated list of play keys with optional search/filtering for DataTables
// Returns a JSON-formatted string with the play key data and metadata
virtual std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__IPLAYKEYS__H__