Files
DarkflameServer/dDatabase/GameDatabase/ITables/IAccounts.h
Aaron Kimbrell 8372202d8f WIP working state
2026-02-26 09:56:11 -06:00

70 lines
2.3 KiB
C++

#ifndef __IACCOUNTS__H__
#define __IACCOUNTS__H__
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
#include "json.hpp"
enum class eGameMasterLevel : uint8_t;
class IAccounts {
public:
struct Info {
std::string bcryptPassword;
uint32_t id{};
uint32_t playKeyId{};
uint64_t muteExpire{};
bool banned{};
bool locked{};
eGameMasterLevel maxGmLevel{};
};
// Get the account info for the given username.
virtual std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) = 0;
// Update the account's unmute time.
virtual void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) = 0;
// Update the account's ban status.
virtual void UpdateAccountBan(const uint32_t accountId, const bool banned) = 0;
// Update the account's password.
virtual void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) = 0;
// Add a new account to the database.
virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
// Update the GameMaster level of an account.
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
virtual uint32_t GetAccountCount() = 0;
// Login attempt tracking methods
// Record a failed login attempt
virtual void RecordFailedAttempt(const uint32_t accountId) = 0;
// Clear failed login attempts and update last login time
virtual void ClearFailedAttempts(const uint32_t accountId) = 0;
// Set account lockout
virtual void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) = 0;
// Check if account is locked out
virtual bool IsLockedOut(const uint32_t accountId) = 0;
// Get failed attempt count
virtual uint8_t GetFailedAttempts(const uint32_t accountId) = 0;
// Get paginated list of accounts with optional search/filtering for DataTables
// Returns a JSON object with the account data and metadata
virtual nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
// Get a single account by ID
// Returns a JSON object with the account details
virtual nlohmann::json GetAccountById(uint32_t accountId) = 0;
};
#endif //!__IACCOUNTS__H__