Commit Graph

218 Commits

Author SHA1 Message Date
EmosewaMC
9169acad47 changed to update 2022-03-30 22:14:51 -07:00
EmosewaMC
aed0ecc9fc removed newline 2022-03-30 22:05:09 -07:00
EmosewaMC
0561f60031 Added negative checks 2022-03-30 21:58:59 -07:00
EmosewaMC
e66421d34f clarified variable name 2022-03-30 21:58:43 -07:00
EmosewaMC
8462068a05 clarified variable names, used encapsulation 2022-03-30 21:33:25 -07:00
EmosewaMC
8a8b5b4f44 removed new line 2022-03-30 21:18:29 -07:00
EmosewaMC
bc7c543530 removed debug log 2022-03-30 21:15:50 -07:00
EmosewaMC
f22dab0f72 unapproved properties render correctly 2022-03-30 21:12:22 -07:00
EmosewaMC
002025231e Semantics 2022-03-30 20:33:50 -07:00
EmosewaMC
061d2b394c on the fly property moderating notifications 2022-03-30 20:33:37 -07:00
EmosewaMC
d3f954bdac changed serialized value to old
I am unsure if this is what gets serialized here so I am reverting this back to a zero.
2022-03-30 20:32:59 -07:00
EmosewaMC
c80a90e81e rejection statuses were backwards 2022-03-30 20:31:51 -07:00
EmosewaMC
b903c81a0a Shortened reputation update 2022-03-30 20:31:23 -07:00
EmosewaMC
f72c2dcaa5 Merge branch 'property-fixes' of https://github.com/EmosewaMC/DarkflameServer into property-fixes 2022-03-30 18:38:43 -07:00
David Markowitz
6b759ff54e
Merge branch 'DarkflameUniverse:main' into property-fixes 2022-03-30 18:38:07 -07:00
EmosewaMC
0bf2f0e92a Added enum for rejection statuses 2022-03-30 16:14:24 -07:00
EmosewaMC
04852ac1d9 Removed const 2022-03-30 16:13:21 -07:00
EmosewaMC
5fa0a16302 more options in BuildQuery method 2022-03-30 16:13:01 -07:00
EmosewaMC
4edb428954 next page query now works 2022-03-30 16:12:42 -07:00
Jett
0a6b8f139e
Merge pull request #437 from EmosewaMC/racingSpecificSmashFix
Addressed specific race smash missions not progressing
2022-03-30 22:20:38 +01:00
Jett
529b40b66c
Merge pull request #474 from EmosewaMC/char-create-fixes
Addressed hard coded character create values for shirts and pants
2022-03-30 22:19:55 +01:00
EmosewaMC
bd6bdddcde clone ID now based on character data 2022-03-30 00:33:31 -07:00
EmosewaMC
fe334d8739 clarified magic nums 2022-03-30 00:20:26 -07:00
EmosewaMC
69cc265fea added performance cost initializer 2022-03-30 00:20:15 -07:00
EmosewaMC
17e9fb0d3c Default time is now the current time rather than 0 2022-03-30 00:20:04 -07:00
EmosewaMC
b676343b02 removed print and rejection send 2022-03-30 00:02:18 -07:00
EmosewaMC
c838f4f422 Added query for friends list next page 2022-03-29 23:59:50 -07:00
EmosewaMC
e244fbccc2 General updates to the property manager
clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if  it even goes here).
2022-03-29 23:49:04 -07:00
EmosewaMC
36edbf393b Added support to update reputation 2022-03-29 23:46:56 -07:00
EmosewaMC
258174d4e1 Added GameMessage for UpdateReputation 2022-03-29 23:46:23 -07:00
EmosewaMC
fdd3e15b2f Added GM for reputation update 2022-03-29 19:52:07 -07:00
EmosewaMC
94e0ef77a9 performance cost is still a float 2022-03-29 19:49:54 -07:00
EmosewaMC
06671b8d66 performance cost is a float 2022-03-29 19:48:34 -07:00
EmosewaMC
9f16284595 tab spacing 2022-03-29 19:47:15 -07:00
EmosewaMC
82ebdccdb2 Reputation is sent as a float not an int 2022-03-29 14:54:31 -07:00
Avery
75fd425ef6
Remove ability for gmlevel 0 to use /playanim (#391) 2022-03-29 13:06:28 -07:00
EmosewaMC
ec9749ab85 flag for are more being worked on 2022-03-29 03:50:41 -07:00
EmosewaMC
9385c33729 grammar and new line 2022-03-29 02:33:15 -07:00
EmosewaMC
7b536ee079 Best friends is 2 not 1 2022-03-29 01:57:23 -07:00
EmosewaMC
0c41026df0 Fixed friendless crash 2022-03-29 01:00:30 -07:00
EmosewaMC
b0d4993344 owner name change 2022-03-28 21:02:46 -07:00
EmosewaMC
35e576a839 fixed moderator issue 2022-03-28 20:53:09 -07:00
EmosewaMC
69ec1216dc added comments 2022-03-28 20:51:19 -07:00
EmosewaMC
19e82a5150 more cleanup 2022-03-28 20:51:15 -07:00
EmosewaMC
965d4c7af0 cleaned up file and added helper functions 2022-03-28 19:58:50 -07:00
EmosewaMC
17b0de8062 clarified variable name 2022-03-28 19:58:23 -07:00
EmosewaMC
895bbec277 clarified variable name 2022-03-28 19:58:15 -07:00
EmosewaMC
17f773c6cb comment 2022-03-28 04:25:44 -07:00
EmosewaMC
dc74b46e11 off by one moment 2022-03-28 03:58:40 -07:00
EmosewaMC
148c177d27 shortened method 2022-03-28 03:37:12 -07:00
EmosewaMC
c94f0918c9 testing number reverted 2022-03-28 03:26:01 -07:00
EmosewaMC
54de6c6878 FINALLY WORKING JESUS 2022-03-28 03:24:49 -07:00
EmosewaMC
0a453e9dca working state 2022-03-27 23:46:43 -07:00
EmosewaMC
0a7fd6f79a updates 2022-03-27 20:05:00 -07:00
EmosewaMC
a7cd2f4d9b comments 2022-03-27 15:37:05 -07:00
EmosewaMC
e43517efe6 comments 2022-03-27 15:28:21 -07:00
EmosewaMC
b459790b2f Fixed mission progression 2022-03-27 15:24:24 -07:00
Daniel Seiler
66b7c6522e
Merge pull request #441 from EmosewaMC/ProxyItemFix
Addressed some proxy items granting duplicate skills
2022-03-26 08:17:04 +01:00
Jett
3a959778fe
Merge pull request #451 from EmosewaMC/ShootingGalleryScoreFix
Shooting Gallery daily mission fix
2022-03-25 15:59:39 +00:00
EmosewaMC
db3cd33bca fixed incorrect variable name 2022-03-24 17:51:21 -07:00
EmosewaMC
819c58df7c semantics 2022-03-24 00:33:05 -07:00
EmosewaMC
4e2c352ab9 Changed pants query and removed extra comments 2022-03-24 00:30:52 -07:00
EmosewaMC
b2c88bb6a7 working query 2022-03-24 00:09:18 -07:00
EmosewaMC
e2bfdcd174 moved char id storage 2022-03-20 20:46:34 -07:00
EmosewaMC
68c600facc Added better bug reports 2022-03-20 20:28:26 -07:00
Daniel Seiler
a49f9dc586
Merge pull request #461 from EmosewaMC/mailboxSpecialCase
Addressed special case in GameMessage for interacting with a mailbox
2022-02-24 16:10:10 +01:00
EmosewaMC
24d443537a Addressed spacing 2022-02-20 20:01:55 -08:00
EmosewaMC
3d1283675f Updated comment 2022-02-20 20:00:56 -08:00
Jett
ad52facef7
Merge pull request #452 from EmosewaMC/GMRacingCarFix
Addressed GM Operators not being able to spawn in cars in non-racing worlds
2022-02-21 03:55:28 +00:00
EmosewaMC
5ffb57d92c Removed special case from GM 2022-02-20 19:51:21 -08:00
EmosewaMC
1c116fb0c4 Sending rewards works fully 2022-02-20 19:23:17 -08:00
EmosewaMC
1c43d7f38c GameMessage is correct 2022-02-20 19:23:03 -08:00
EmosewaMC
78fbe3c7fe Added support for Windows Native 2022-02-17 03:17:41 -08:00
EmosewaMC
afa38ae890 Added call to GM in CharacterComponent 2022-02-12 21:03:04 -08:00
EmosewaMC
352f654ede Added GM in GameMessages 2022-02-12 21:02:52 -08:00
EmosewaMC
2bc9f8f66d Correctly set task value for shooting gallery 2022-02-10 03:08:47 -08:00
EmosewaMC
5fbb1e9cc2 removed comments 2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90 Removed comments 2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f backup commit with comments 2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e commit when car work 2022-02-09 21:21:10 -08:00
EmosewaMC
b077bd937d Fixed bugs with minigame progression 2022-02-09 16:42:17 -08:00
EmosewaMC
1607b506c8 bodgy bodge to fix minigame missions 2022-02-09 16:42:03 -08:00
EmosewaMC
a6ed435038 Added bounds check for proxies 2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772 updated comment 2022-02-06 20:54:03 -08:00
EmosewaMC
56521d35d0 Added associate for 17 2022-02-06 14:28:27 -08:00
EmosewaMC
72b3812716 fixed tab indent 2022-02-06 14:28:15 -08:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI

* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
David Markowitz
f0a4324bd4
Fixed an issue where leave-zone was working outside of instanced zones (#431) 2022-02-04 07:32:45 +01:00
Marcono1234
0d0949f5f0 Adjust chosen character name logging 2022-02-03 23:43:47 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
Marcono1234
477b629faf Fix UserManager not logging chosen name properly 2022-01-25 00:14:21 +01:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks (#411) 2022-01-24 14:02:56 -08:00
David Markowitz
1e01423a93
Added support for flags in macros (#410) 2022-01-24 14:57:50 +01:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
Gie "Max" Vanommeslaeghe
e248b74ee6
Merge pull request #386 from EmosewaMC/passportflagnotbeingset
Added joined a faction flag
2022-01-20 15:15:50 +01:00