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https://github.com/DarkflameUniverse/DarkflameServer.git
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clarified variable names, used encapsulation
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8a8b5b4f44
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8462068a05
@ -104,8 +104,9 @@ std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMe
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base = customQuery;
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}
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std::string orderBy = "";
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std::string friendsList = " AND p.owner_id IN (";
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if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
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std::string friendsList = " AND p.owner_id IN (";
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auto friendsListQuery = Database::CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM dlu.friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
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friendsListQuery->setInt64(1, entity->GetObjectID());
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@ -165,15 +166,15 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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// If the player has a property this query will have a single result.
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if (playerPropertyLookupResults->next()) {
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const auto cloneId = playerPropertyLookupResults->getUInt64(4);
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const auto name = playerPropertyLookupResults->getString(5).asStdString();
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const auto description = playerPropertyLookupResults->getString(6).asStdString();
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const auto propertyName = playerPropertyLookupResults->getString(5).asStdString();
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const auto propertyDescription = playerPropertyLookupResults->getString(6).asStdString();
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const auto privacyOption = playerPropertyLookupResults->getInt(9);
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const auto modApproved = playerPropertyLookupResults->getBoolean(10);
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const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
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const auto reputation = playerPropertyLookupResults->getUInt(14);
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const auto performanceCost = (float)playerPropertyLookupResults->getDouble(16);
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playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), name, description, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
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playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), propertyName, propertyDescription, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
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} else {
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playerEntry = SetPropertyValues(playerEntry, character->GetPropertyCloneID(), character->GetName(), "", "", 0, true, true);
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}
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