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Semantics
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parent
061d2b394c
commit
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@ -1,13 +1,15 @@
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#include <CDPropertyEntranceComponentTable.h>
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#include "PropertyEntranceComponent.h"
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#include "PropertyEntranceComponent.h"
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#include <CDPropertyEntranceComponentTable.h>
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#include "Character.h"
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#include "Database.h"
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#include "GameMessages.h"
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#include "PropertyManagementComponent.h"
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#include "PropertySelectQueryProperty.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "Database.h"
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#include "PropertyManagementComponent.h"
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#include "UserManager.h"
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#include "dLogger.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
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{
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@ -200,25 +202,22 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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propertyLookup->setInt(6, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? (uint32_t)PropertyPrivacyOption::Friends : (uint32_t)PropertyPrivacyOption::Public);
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propertyLookup->setInt(7, numResults);
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propertyLookup->setInt(8, startIndex);
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Game::logger->Log("PropertyEntranceComponent", "Property query is \n%s\n. Entity is %s.\n", query.c_str(), entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? "a moderator" : "not a moderator");
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auto propertyEntry = propertyLookup->executeQuery();
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while (propertyEntry->next())
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{
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto owner = propertyEntry->getInt(2);
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while (propertyEntry->next()) {
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto owner = propertyEntry->getInt(2);
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const auto cloneId = propertyEntry->getUInt64(4);
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const auto name = propertyEntry->getString(5).asStdString();
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const auto description = propertyEntry->getString(6).asStdString();
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const auto privacyOption = propertyEntry->getInt(9);
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const auto privacyOption = propertyEntry->getInt(9);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto dateLastUpdated = propertyEntry->getInt(11);
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const float reputation = propertyEntry->getInt(14);
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const auto performanceCost = (float)propertyEntry->getDouble(16);
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PropertySelectQueryProperty entry {};
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PropertySelectQueryProperty entry{};
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std::string ownerName = "";
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bool isOwned = true;
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@ -235,8 +234,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
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continue;
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}
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else {
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} else {
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isOwned = cloneId == character->GetPropertyCloneID();
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ownerName = nameResult->getString(1).asStdString();
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}
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@ -244,7 +242,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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delete nameResult;
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nameResult = nullptr;
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delete nameLookup;
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delete nameLookup;
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nameLookup = nullptr;
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std::string propertyName = "";
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@ -269,7 +267,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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friendCheck->setInt64(4, entity->GetObjectID());
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auto friendResult = friendCheck->executeQuery();
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// If we got a result than the two players are friends.
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if (friendResult->next()) {
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isFriend = true;
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@ -314,7 +312,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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entry = SetPropertyValues(entry, cloneId, ownerName, propertyName, propertyDescription, reputation, isBestFriend, isFriend, isModeratorApproved, isAlt, isOwned, privacyOption, dateLastUpdated, performanceCost);
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entries.push_back(entry);
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}
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}
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delete propertyEntry;
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propertyEntry = nullptr;
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