mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Merge branch 'DarkflameUniverse:main' into property-fixes
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "Database.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "User.h"
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#include <WorldPackets.h>
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#include "Character.h"
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@@ -68,16 +69,6 @@ void UserManager::Initialize() {
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StripCR(line);
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m_PreapprovedNames.push_back(line);
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}
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//Load custom ones from MySQL too:
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/*sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT name FROM approvedNames;");
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sql::ResultSet* res = stmt->executeQuery();
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while (res->next()) {
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m_PreapprovedNames.push_back(res->getString(1));
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}
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delete res;
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delete stmt;*/
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}
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UserManager::~UserManager() {
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@@ -566,122 +557,38 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
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}
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}
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uint32_t GetShirtColorId(uint32_t color) {
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// get the index of the color in shirtColorVector
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auto colorId = std::find(shirtColorVector.begin(), shirtColorVector.end(), color);
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return color = std::distance(shirtColorVector.begin(), colorId);
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}
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uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
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shirtStyle--; // to start at 0 instead of 1
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uint32_t stylesCount = 34;
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uint32_t colorId = GetShirtColorId(shirtColor);
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uint32_t startID = 4049; // item ID of the shirt with color 0 (red) and style 0 (plain)
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// For some reason, if the shirt style is 34 - 39,
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// The ID is different than the original... Was this because
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// these shirts were added later?
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if (shirtStyle >= 34) {
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startID = 5730; // item ID of the shirt with color 0 (red) and style 34 (butterflies)
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shirtStyle -= stylesCount; //change style from range 35-40 to range 0-5
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stylesCount = 6;
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try {
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std::string shirtQuery = "select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == \"character create shirt\" AND icc.color1 == ";
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shirtQuery += std::to_string(shirtColor);
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shirtQuery += " AND icc.decal == ";
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shirtQuery = shirtQuery + std::to_string(shirtStyle);
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auto tableData = CDClientDatabase::ExecuteQuery(shirtQuery);
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auto shirtLOT = tableData.getIntField(0, -1);
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tableData.finalize();
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return shirtLOT;
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}
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catch (const std::exception&){
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Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
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// in case of no shirt found in CDServer, return problematic red vest.
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return 4069;
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}
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// Get the final ID of the shirt
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uint32_t shirtID = startID + (colorId * stylesCount) + shirtStyle;
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return shirtID;
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}
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uint32_t FindCharPantsID(uint32_t pantsColor) {
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uint32_t pantsID = 2508;
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switch (pantsColor) {
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case 0: {
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pantsID = PANTS_BRIGHT_RED;
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break;
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try {
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std::string pantsQuery = "select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == \"cc pants\" AND icc.color1 == ";
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pantsQuery += std::to_string(pantsColor);
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auto tableData = CDClientDatabase::ExecuteQuery(pantsQuery);
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auto pantsLOT = tableData.getIntField(0, -1);
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tableData.finalize();
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return pantsLOT;
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}
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case 1: {
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pantsID = PANTS_BRIGHT_BLUE;
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break;
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catch (const std::exception&){
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Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
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// in case of no pants color found in CDServer, return red pants.
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return 2508;
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}
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case 3: {
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pantsID = PANTS_DARK_GREEN;
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break;
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}
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case 5: {
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pantsID = PANTS_BRIGHT_ORANGE;
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break;
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}
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case 6: {
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pantsID = PANTS_BLACK;
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break;
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}
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case 7: {
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pantsID = PANTS_DARK_STONE_GRAY;
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break;
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}
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case 8: {
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pantsID = PANTS_MEDIUM_STONE_GRAY;
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break;
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}
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case 9: {
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pantsID = PANTS_REDDISH_BROWN;
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break;
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}
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case 10: {
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pantsID = PANTS_WHITE;
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break;
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}
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case 11: {
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pantsID = PANTS_MEDIUM_BLUE;
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break;
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}
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case 13: {
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pantsID = PANTS_DARK_RED;
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break;
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}
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case 14: {
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pantsID = PANTS_EARTH_BLUE;
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break;
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}
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case 15: {
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pantsID = PANTS_EARTH_GREEN;
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break;
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}
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case 16: {
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pantsID = PANTS_BRICK_YELLOW;
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break;
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}
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case 84: {
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pantsID = PANTS_SAND_BLUE;
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break;
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}
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case 96: {
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pantsID = PANTS_SAND_GREEN;
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break;
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}
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}
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return pantsID;
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}
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void UserManager::SaveAllActiveCharacters() {
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@@ -44,7 +44,6 @@ public:
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private:
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static UserManager* m_Address; //Singleton
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//std::vector<User*> m_Users;
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std::map<SystemAddress, User*> m_Users;
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std::vector<User*> m_UsersToDelete;
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@@ -54,43 +53,4 @@ private:
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std::vector<std::string> m_PreapprovedNames;
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};
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enum CharCreatePantsColor : uint32_t {
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PANTS_BRIGHT_RED = 2508,
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PANTS_BRIGHT_ORANGE = 2509,
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PANTS_BRICK_YELLOW = 2511,
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PANTS_MEDIUM_BLUE = 2513,
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PANTS_SAND_GREEN = 2514,
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PANTS_DARK_GREEN = 2515,
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PANTS_EARTH_GREEN = 2516,
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PANTS_EARTH_BLUE = 2517,
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PANTS_BRIGHT_BLUE = 2519,
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PANTS_SAND_BLUE = 2520,
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PANTS_DARK_STONE_GRAY = 2521,
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PANTS_MEDIUM_STONE_GRAY = 2522,
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PANTS_WHITE = 2523,
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PANTS_BLACK = 2524,
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PANTS_REDDISH_BROWN = 2526,
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PANTS_DARK_RED = 2527
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};
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const std::vector<uint32_t> shirtColorVector {
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0, // BRIGHT_RED
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1, // BRIGHT_BLUE
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2, // BRIGHT_YELLOW
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3, // DARK_GREEN
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5, // BRIGHT_ORANGE
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6, // BLACK
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7, // DARK_STONE_GRAY
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8, // MEDIUM_STONE_GRAY
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9, // REDDISH_BROWN
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10, // WHITE
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11, // MEDIUM_BLUE
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13, // DARK_RED
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14, // EARTH_BLUE
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15, // EARTH_GREEN
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16, // BRICK_YELLOW
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84, // SAND_BLUE
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96 // SAND_GREEN
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};
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#endif // USERMANAGER_H
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@@ -1043,7 +1043,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot() });
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if (item->GetParent() == LWOOBJID_EMPTY) ApplyBuff(item->GetLot());
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ApplyBuff(item);
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AddItemSkills(item->GetLot());
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@@ -1071,7 +1071,7 @@ void InventoryComponent::UnEquipItem(Item* item)
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set->OnUnEquip(lot);
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}
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if (item->GetParent() == LWOOBJID_EMPTY) RemoveBuff(item->GetLot());
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RemoveBuff(item);
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RemoveItemSkills(item->GetLot());
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@@ -1089,9 +1089,9 @@ void InventoryComponent::UnEquipItem(Item* item)
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}
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}
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void InventoryComponent::ApplyBuff(const LOT lot) const
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void InventoryComponent::ApplyBuff(Item* item) const
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{
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const auto buffs = FindBuffs(lot, true);
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const auto buffs = FindBuffs(item, true);
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for (const auto buff : buffs)
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{
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@@ -1099,9 +1099,9 @@ void InventoryComponent::ApplyBuff(const LOT lot) const
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}
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}
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void InventoryComponent::RemoveBuff(const LOT lot) const
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void InventoryComponent::RemoveBuff(Item* item) const
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{
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const auto buffs = FindBuffs(lot, false);
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const auto buffs = FindBuffs(item, false);
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for (const auto buff : buffs)
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{
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@@ -1418,18 +1418,18 @@ uint32_t InventoryComponent::FindSkill(const LOT lot)
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return 0;
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}
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std::vector<uint32_t> InventoryComponent::FindBuffs(const LOT lot, bool castOnEquip) const
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std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip) const
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{
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std::vector<uint32_t> buffs;
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if (item == nullptr) return buffs;
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auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
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auto* behaviors = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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const auto results = table->Query([=](const CDObjectSkills& entry)
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{
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return entry.objectTemplate == static_cast<unsigned int>(lot);
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return entry.objectTemplate == static_cast<unsigned int>(item->GetLot());
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});
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std::vector<uint32_t> buffs;
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auto* missions = static_cast<MissionComponent*>(m_Parent->GetComponent(COMPONENT_TYPE_MISSION));
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for (const auto& result : results)
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@@ -1449,8 +1449,8 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(const LOT lot, bool castOnEq
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{
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missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, result.skillID);
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}
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buffs.push_back(static_cast<uint32_t>(entry.behaviorID));
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// If item is not a proxy, add its buff to the added buffs.
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if (item->GetParent() == LWOOBJID_EMPTY) buffs.push_back(static_cast<uint32_t>(entry.behaviorID));
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}
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}
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@@ -1531,7 +1531,7 @@ std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent)
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auto* inventory = GetInventory(ITEM_SETS);
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auto* proxy = new Item(lot, inventory, inventory->FindEmptySlot(), 1, {}, parent->GetId(), false, parent->GetId());
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auto* proxy = new Item(lot, inventory, inventory->FindEmptySlot(), 1, {}, parent->GetId(), false);
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EquipItem(proxy);
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@@ -193,15 +193,15 @@ public:
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/**
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* Adds a buff related to equipping a lot to the entity
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* @param lot the lot to find buffs for
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* @param item the item to find buffs for
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*/
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void ApplyBuff(LOT lot) const;
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void ApplyBuff(Item* item) const;
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/**
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* Removes buffs related to equipping a lot from the entity
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* @param lot the lot to find buffs for
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* @param item the item to find buffs for
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*/
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void RemoveBuff(LOT lot) const;
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void RemoveBuff(Item* item) const;
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/**
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* Saves the equipped items into a temp state
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@@ -240,11 +240,11 @@ public:
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/**
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* Finds all the buffs related to a lot
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* @param lot the lot to get the buffs for
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* @param item the item to get the buffs for
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* @param castOnEquip if true, the skill missions for these buffs will be progressed
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* @return the buffs related to the specified lot
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*/
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std::vector<uint32_t> FindBuffs(LOT lot, bool castOnEquip) const;
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std::vector<uint32_t> FindBuffs(Item* item, bool castOnEquip) const;
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/**
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* Initializes the equipped items with a list of items
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@@ -416,6 +416,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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case MissionTaskType::MISSION_TASK_TYPE_RACING:
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{
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// The meaning of associate can be found in RacingTaskParam.h
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if (parameters.empty()) break;
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if (!InAllTargets(dZoneManager::Instance()->GetZone()->GetWorldID()) && !(parameters[0] == 4 || parameters[0] == 5) && !InAllTargets(value)) break;
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@@ -440,6 +441,11 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (!InAllTargets(value)) break;
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AddProgress(count);
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}
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else if (associate == 17)
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{
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if (!InAllTargets(value)) break;
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AddProgress(count);
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}
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else
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{
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AddProgress(count);
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@@ -16,5 +16,5 @@ enum class RacingTaskParam : int32_t {
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RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
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RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
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RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
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RACING_TASK_PARAM_SMASH_DRAGON_EGGS = 17 //<! A task param for smashing dragon eggs during a race.
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RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
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};
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@@ -363,11 +363,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) {
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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GameMessages::SendPlayAnimation(entity, anim);
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}
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if (chatCommand == "die") {
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entity->Smash(entity->GetObjectID());
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}
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@@ -446,6 +441,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
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}
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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GameMessages::SendPlayAnimation(entity, anim);
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}
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if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
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Reference in New Issue
Block a user