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Remove ability for gmlevel 0 to use /playanim (#391)
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@ -363,11 +363,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) {
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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GameMessages::SendPlayAnimation(entity, anim);
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}
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if (chatCommand == "die") {
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entity->Smash(entity->GetObjectID());
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}
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@ -446,6 +441,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
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}
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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GameMessages::SendPlayAnimation(entity, anim);
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}
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if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
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