mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Reputation is sent as a float not an int
This commit is contained in:
parent
ec9749ab85
commit
82ebdccdb2
@ -79,7 +79,7 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
|
||||
}
|
||||
|
||||
PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription,
|
||||
uint32_t reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, uint64_t performanceCost) {
|
||||
float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, uint64_t performanceCost) {
|
||||
property.CloneId = cloneId;
|
||||
property.OwnerName = ownerName;
|
||||
property.Name = propertyName;
|
||||
@ -170,7 +170,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
const auto privacyOption = playerPropertyLookupResults->getInt(9);
|
||||
const auto modApproved = playerPropertyLookupResults->getBoolean(10);
|
||||
const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
|
||||
const auto reputation = playerPropertyLookupResults->getInt(14);
|
||||
const auto reputation = playerPropertyLookupResults->getUInt(14);
|
||||
|
||||
playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), name, description, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated);
|
||||
} else {
|
||||
@ -213,7 +213,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
const auto privacyOption = propertyEntry->getInt(9);
|
||||
const auto modApproved = propertyEntry->getBoolean(10);
|
||||
const auto dateLastUpdated = propertyEntry->getInt(11);
|
||||
const auto reputation = propertyEntry->getUInt(14);
|
||||
const float reputation = propertyEntry->getInt(14);
|
||||
|
||||
PropertySelectQueryProperty entry {};
|
||||
|
||||
|
@ -59,7 +59,7 @@ class PropertyEntranceComponent : public Component {
|
||||
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
|
||||
|
||||
PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "",
|
||||
uint32_t reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, uint64_t performanceCost = 0);
|
||||
float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, uint64_t performanceCost = 0);
|
||||
|
||||
std::string BuildQuery(Entity* entity, int32_t sortMethod);
|
||||
|
||||
|
@ -13,7 +13,7 @@ public:
|
||||
std::string OwnerName = ""; // The property owners name
|
||||
std::string Name = ""; // The property name
|
||||
std::string Description = ""; // The property description
|
||||
uint32_t Reputation = 0; // The reputation of the property
|
||||
float Reputation = 0; // The reputation of the property
|
||||
bool IsBestFriend = false; // Whether or not the property belongs to a best friend
|
||||
bool IsFriend = false; // Whether or not the property belongs to a friend
|
||||
bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
|
||||
|
Loading…
Reference in New Issue
Block a user