Commit Graph

1650 Commits

Author SHA1 Message Date
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1
Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
bd79e9433c
Increase Battle of Nimbus Station end of match timer to 60 seconds (#1018)
as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00
David Markowitz
2bcf862f93
Development inventory command improvements (#1022) 2023-03-14 05:50:12 -07:00
David Markowitz
c3723371cf
Patch divide by zero when advancing waypoints (#1020) 2023-03-14 04:12:26 -07:00
David Markowitz
f0451616a4 Correct incorrect inventory types 2023-03-13 03:16:14 -07:00
David Markowitz
137a5e5c3d
Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
David Markowitz
a532bc15d8
Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
Aaron Kimbrell
ff0336793c
add stun immunity script (#1015)
several summons use this script to be immune to stuns
2023-03-08 07:31:45 -06:00
David Markowitz
49047a267b
Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
Aaron Kimbrell
9d65d871d0
fix compatibility with nexus dash (#1011)
* add some more utility to the masterserver -a command
fix compatability with nexus dash

* cleanup code some more
user logger where it makes sense
only take in password if it is needed
log a better error if account cannot be created

* update message

* return before success statement if catching error
2023-03-05 13:11:32 -06:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
David Markowitz
2837f68f44
Fix stuns with mast teleport (#1003) 2023-03-03 22:59:37 -08:00
David Markowitz
a0c0a87956
Fix Trigger Missions (#1010) 2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4
Fix non-parallel timers in CombatAIComponent (#1008)
* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
David Markowitz
b6fc959433
Fix shark stinky fish death animation (#1004) 2023-02-28 17:30:28 -06:00
Aaron Kimbrell
6d989f37f1
Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
David Markowitz
d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00
Aaron Kimbrell
484488e47d
add bounds check to prevent crashing (#992) 2023-02-16 11:14:23 -06:00
David Markowitz
72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
Aaron Kimbrell
3cd0d1ec3d
Make wrapper for casting skills (#987)
* Make wrapper for casting skills
this is to reduce magic numbers in the code base

Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.

Also, inadvertantly fix damage stacking and self-damage in the teslapack

* add skill<->behavior caching

* explicit by reference

* address emo's feedback
2023-02-10 02:30:17 -06:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e
Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
Jett
6aa69de4fd
Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
Gie "Max" Vanommeslaeghe
cdffd5ff30
Fix: 968 bug using lookup command with no parameters crashes instance (#970)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp
2023-01-24 17:09:32 -06:00
Aaron Kimbrell
ac5f08f601
Merge pull request #963 from DarkflameUniverse/enum-cleanup
cleanup enums to make them more consistent style wise
2023-01-24 16:38:41 -06:00
Jett
90d184ba93
Remove Clang Tidy configurations. (#969) 2023-01-24 22:36:30 +00:00
Aaron Kimbre
bff14fd391 add blame ignore 2023-01-22 17:39:38 -06:00
Aaron Kimbre
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22
Fix hash collisions in achievements (#962) 2023-01-21 09:37:09 -06:00
David Markowitz
c8cd51ef63
Fix warning for overrides (#961) 2023-01-20 00:07:25 -08:00
Aaron Kimbrell
6fd80e3117
Don't enable HC on minigame worlds (#959)
* Fix max's ouchi

* use smarter logic

* fix whitespace

* clone
2023-01-20 01:50:46 -06:00
David Markowitz
14085d09bd
Add note for compiling with multiple jobs (#948)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues

* Fix missing template

* Add note for compile jobs
2023-01-17 13:26:50 -06:00
David Markowitz
7418e02365
Update AmTeapotServer.cpp (#949) 2023-01-17 06:07:34 -06:00
David Markowitz
fbaf1cbb25
Dont preemptively delete objects (#958)
Let finalizeShutdown take care of it
2023-01-17 06:06:09 -06:00
Aaron Kimbrell
872270704c
Hardmode cleanups (#954)
* load values once
so that it doesn't check every time
don't return, just skip
don't realod char

* address feedback

* don't drop the only item you can't get again

* address most feedback

* move settings for HC mode

* fix comment

* claenup whitespace
2023-01-12 13:16:24 -06:00
David Markowitz
7bca43ffc1
Fix tests (#953) 2023-01-11 22:36:03 -08:00
wincent
7aacfc1bf0 Fixed crashes related to hardcore mode 2023-01-11 21:51:14 +01:00
Aaron Kimbrell
5557a98129
fix hardmode example config options (#952) 2023-01-11 14:10:48 -06:00
Gie "Max" Vanommeslaeghe
45d739499a
Merge pull request #950 from DarkflameUniverse/vanity-ldf-reading
Add ldf controlls to vanity npc tools
2023-01-11 20:22:21 +01:00
Gie "Max" Vanommeslaeghe
5b30f4a5ae
Merge pull request #951 from DarkflameUniverse/hardcore-mode
Hardcore mode
2023-01-11 20:18:56 +01:00
Gie "Max" Vanommeslaeghe
bfa4fbd5a9 add hardcore_mode to settings 2023-01-11 20:11:06 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773 add hardcore mode 2023-01-11 20:08:54 +01:00
Aaron Kimbre
ce39e3ad6b Add ldf controlls to vanity npc tools
make vanity npc use more forgiving
2023-01-11 01:10:14 -06:00
David Markowitz
e67f310632
Fix missing template override for AMFFormats (#946) 2023-01-08 10:01:53 +01:00
David Markowitz
8920cd1063
Use field names instead of numbers for CDClient tables (#945) 2023-01-07 01:48:59 -08:00
David Markowitz
a580e3a2f5
Update lookup command (#909)
* Update lookup command

* Fix bugs

Update SlashCommandHandler.cpp
2023-01-07 00:17:09 -06:00
David Markowitz
a28a2e60cf
Add property Teleport behavior (#846)
* Add property Teleport behavior

Untested.  Will mark pr as ready for review when this has been tested

* Fix issues
2023-01-07 00:16:43 -06:00
Aaron Kimbrell
5374c555f5
Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00