Commit Graph

128 Commits

Author SHA1 Message Date
Aaron Kimbrell
9bf2ff4d44 feat: Raw reading on zone load and scene tools (#1910)
* feat: raw terrain parsing for scene data

Replace old dNavigation/dTerrain raw parser with new Raw module in
dZoneManager. Parse heightmaps, color maps, and scene maps from .raw
files to determine which scene a position belongs to. Build scene
adjacency graph from terrain data and scene transitions.

Adds NiColor type, SceneColor lookup table, eSceneType enum, terrain
mesh generation with OBJ export, and debug slash commands for scene
visualization.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor: deduplicate terrain grid lookup logic, remove unnecessary cast

Add IsValidForSceneLookup(), GetSceneIDAtGrid(), and GridToWorldPos()
to Raw::Chunk. Use them in GenerateTerrainMesh, GetSceneIDFromPosition,
SpawnScenePoints, and SpawnAllScenePoints instead of duplicated inline
math. Remove unnecessary static_cast in LoadSceneTransitionInfo.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: add version < 32 support to raw terrain parser

The parser was only correct for v32 files. For v<32:
- colorMapResolution is width-1, not width
- Color map reads width*width*4 bytes (BGRA per-pixel), not colorMapRes^2*4
- No DDS lightmap
- No texture settings byte or blend DDS
- Scene map: v31 reads (colorMapRes+1)^2 cells with border skip,
  v<31 skips 1 byte
- No mesh data

Verified against all 309 .raw files across multiple client versions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: log and reject legacy raw terrain format, clean up ReadRaw API

Log a clear message and throw if the zone uses a legacy raw format
(LUZ version < 30) since no known maps use it. Remove ReadLegacyRaw
and the mapVersion parameter from ReadRaw.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: revert v33 scene field renames to unknown1/unknown2

These fields are skipped by the client in every known build (ptr += 12
and ptr += 4). No client ever reads them into a struct. Keep the
original unknown1/unknown2 names from main.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: load the zone without scene lookups when its raw terrain is missing or unreadable

Log at debug when it parses; build the terrain mesh only for the OBJ export; read the zone name and description only for version 31 and later, as the client does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: look up the scene at a position as the client does, in constant time

Chunk bounds span (width - 1) * scale; the nearest scene map cell is used and the far edge is kept one cell inside. Chunks are indexed by grid cell when they form a grid. Skipping reads instead of seeking, so a cut-off file can't seek past the end. Terrain mesh indices follow the vertex order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat: scene point commands take a step and use brick LOTs from the BrickIDTable

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: rename NiColor::ToXYZ to Luminance

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: raw terrain reading, scene lookup, scene graph and scene commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test: close the OBJ file before removing it so the test passes on Windows

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: keep the zone boundary lines and read the luz scene count as the client does

Each boundary line's destination is read as a map ID and an instance ID into a LWOZONEID. The scene count is a byte before version 37 and a u32 from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: name the fourth flair colour byte padding

The client never sets or reads it, so it holds leftover memory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: keep the scene map of version 31 and older raws

These files have a (resolution + 1)^2 scene map, kept in sceneMapLegacy. Version 31 uses its first resolution rows and columns; older versions are all scene 0, as in the client.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor: simplify the raw heightmap size check

The dimensions are capped at kMaxResolution, so the product can't overflow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore: remove the scene point spawn commands and send /getadjacentscenes as one message

The spawn commands were only for testing. /getscene and /getadjacentscenes stay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-10-27 09:22:28 -05:00
David Markowitz
ccad52a5ce feat: testmap improvements (#2009)
* feat: testmap improvements

fixes #1191

removed the force flag because it would only work to let you softlock your character.

tested that taking the lego club door now spawns you at the lego club/ns lego club doors always vs letting you spawn where ever.

tested that a testmap no longer spawns you where you last were in a zone and instead spawns you at the spawn point

inspect allows you to inspect zoneControl and localCharacter now
updated docs with the new info

* Update Entity.cpp
2026-06-20 17:10:13 -05:00
Aaron Kimbrell
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
83823fa64f fix: resurrect not available for non-gms (#1919) 2025-10-20 23:05:22 -07:00
Copilot
154112050f feat: Implement Minecraft-style execute command with relative positioning (#1864)
* Initial plan

* Implement Minecraft-style execute command

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* Add relative positioning support to execute command using ~ syntax

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* update the parsing and fix chat response

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2025-09-08 22:35:18 -07:00
jadebenn
3364884126 Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums

* rename eConnectionType to ServiceType in preparation for enum unification

* unify ServiceID and ServiceType enums

* shrink ServiceType to an 8-bit integer

* fix linux compilation error and update gamemsg test

* return to uint16_t

* Update dNet/AuthPackets.cpp

Use cast instead of padding

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Add default case to MasterServer.cpp

* move ref back to type

* Another formatting fix

* Fix comment to be more accurate

---------

Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-08-20 20:26:48 -07:00
David Markowitz
4c42eea819 feat: add despawn command (#1847) 2025-07-19 18:25:14 -05:00
David Markowitz
a5d0788488 feat: barfight (#1839) 2025-06-29 17:18:59 -04:00
David Markowitz
b31f9670d1 feat: shutdown command (#1780) 2025-04-24 15:41:26 -05:00
David Markowitz
1cc1782b35 fix: lock crash to operator (#1779) 2025-04-24 11:23:46 -07:00
Aaron Kimbre
a07d54e513 all tested and working 2025-01-20 00:42:28 -06:00
jadebenn
77b42daca1 feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00
David Markowitz
ba364800fe feat: allow for teleporting to player or relative position (#1683)
* allow for teleporting to player or relative position

* Update Commands.md

* Update Commands.md

* Update SlashCommandHandler.cpp
2024-12-17 13:39:28 -06:00
jadebenn
84d7c65717 consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
David Markowitz
fee0238e79 fix: master not using table data, remove 2 noisy logs (#1613)
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
2024-06-09 15:31:57 -07:00
Aaron Kimbre
3f22bf5cc0 Add an easy way to stop spectating 2024-06-03 22:44:54 -05:00
Aaron Kimbre
b56d077892 feat: spectate command 2024-06-03 21:50:12 -05:00
TAHuntling
dea10c6d56 Client commands implementation (#1592)
* Adding Client Commands

Adding list of client commands provided to me by EmosewaMC

* Finished adding client commands
2024-05-22 08:32:24 -05:00
TAHuntling
ed00551982 feat: Help Command Pagination (#1581)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Fixed Comments

Now able to do /command help to see info for said command. Additionally this works for aliases. Fixed serialization missing from merge.

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp
2024-05-21 20:02:07 -05:00
TAHuntling
c8e0bb0db0 feat: Command Sorting (#1580)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-05-16 22:02:30 -07:00
Aaron Kimbrell
99e7349f6c feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545)
* feat: showall, findplayer, get/openhttpmoninfo

http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost

Additionally add debug world packet for duture dev use

Tested all new commands and variation of command arguments

* fix missing newline at eofs

* address most feedback

* Compormise and use struct with (de)serialize

* remove httpmoninfo commands
2024-04-17 21:47:28 -05:00
Aaron Kimbrell
d067a8d12f chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00
Aaron Kimbrell
feeac2e041 feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
Aaron Kimbrell
20408d8dfe chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
jadebenn
75544e3eec chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
David Markowitz
ddaac276fe fix: Remove hard coded groups for spawners (#1454)
* fix macros not trimming newline

* Remove hardcoded spawner groups

Was just missing an inline script implementation and using the wrong name
2024-02-11 00:38:21 -06:00
jadebenn
0c1ee0513d refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way)

* Update noexcept attributes (verified these are correct)

* Add fp overload for MacOS functionality

* resolving some feedback

* Split out unrelated changes to CleanupRoundup branch

* Update in response to feedback

* the consequences of emo's member variable renaming request

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

* Fully revert renaming attempt

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

Fully revert renaming attempt

* Created ClientVersion.h and moved the client version defaults to it

* Fix partial parsing and MacOS floating point errors

* attempting fix to MacOS compiler error

* syntax pass (should be the last commit unless the CI fails)

* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI

* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!

* typo and I am OCD. please let this be the last

* hash is usally but not always noexcept, so the specifier should go

* Address MOST of the feedback

* address the claim codes issue
2024-02-10 05:05:25 -06:00
David Markowitz
dc29f5962d Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
David Markowitz
f0b6ad89d9 chore: Player class removal (#1445)
* SystemAddress and destructor

* move respawn logic to character comp

Tested that respawn pos and rot can be set as per previously by crossing a respawn point and smashing to see if I would respawn at the new place.

* Move loot cheat checking

* Remove GetParentUser overload

Tested completing missions
control behaviors
collecting life crate
completing a bunch of missions using macros
loading into worlds
brick-by-brick
placing models
digging the x spot in gnarled forest
can still ban and mute players
cheat detection is still doing its thing
flags are still set (checked with flag 45)
claim codes still work (created new char, checked the lego club mail was there)

* Move player constructor logic

Its now at the bottom of Entity constructor.  Time to remove Player

* Remove Player class

Removes the Player class.  Tested that I can still login and see another player in Venture Explorer and logging out a few times still works as well as smashing enemies

* store ptr

* Update SlashCommandHandler.cpp
2024-02-04 06:29:05 -08:00
David Markowitz
36f7b8a928 remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2024-01-19 15:12:05 -06:00
David Markowitz
a62f6d63c6 chore: Move static Player functions and internal linkage to manager class (#1412)
* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.

* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
- Remove static storage container (static containers can be destroyed before exit/terminate handler executes)

* remove player cast

* Remove extra includes

* Add a player manager

Used for the static Player functions.  Further removes stuff from the Player class/file.
2024-01-13 03:40:56 -06:00
David Markowitz
15a461d857 fix crash (#1395)
Update SlashCommandHandler.cpp
2024-01-05 18:49:21 -06:00
jadebenn
ef6f2f133e chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
David Markowitz
6b9798595e fix: leavezone command (#1345)
Players do not need access to leave Return to the Venture Explorer (rttve) via a slash command.  They can leave through the usual zone method.

Tested that you cannot leavezone in rttve
2023-12-23 11:28:32 -06:00
David Markowitz
e58218cfbc chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
David Markowitz
c1e8546d48 fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
2023-12-22 23:53:21 -08:00
jadebenn
799269c79e fix: Using 'leave-zone' in Return to the Venture Explorer allows players to return to the original Venture Explorer map (#1341)
* fixed VE zone bug and added config option to renable it

* add zero back to LWOMAPID initialization

* typo

* removed config option to enable bug
2023-12-20 15:12:01 -06:00
Aaron Kimbrell
3d85f6639e chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)
since that is it's true name
and there's another VehiclePhysics component that is simply named that
2023-12-04 09:20:41 -06:00
Aaron Kimbrell
df83f0d847 feat: Reward codes (#1308)
* feat: reward codes
this is for giving rewards across characters as the did in live.
Tested that the default config works
Tested that all claim codes work
Tested that saving and loading claim codes work
Tested that mail sends correctly

* newlines

* include array

* delete cascade

* newline

* address feedback
2023-11-21 18:05:15 -08:00
David Markowitz
9c5388c70e feat: Add ability to toggle skipping of cinematics (#1312)
* Cinematics: Add ability to toggle skipping them

* Add docs

* Move sections
2023-11-21 18:04:44 -08:00
David Markowitz
1a199151da Remove std::couts littered throughout the base (#1313) 2023-11-21 18:04:23 -08:00
David Markowitz
7f623d358c refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace

* Database: Use base class and getter

* Database: Move files around

* Database: Add property Management query

Database: Move over user queries

Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0

Database: Add ugc model getter

Hey it works, look I got around the mariadb issue.

Database: Add queries

Database: consolidate name query

Database: Add friends list query

Update name of approved names query

Documentation

Database: Add name check

Database: Add BFF Query

Database: Move BFF Setter

Database: Move new friend query

Database: Add remove friend queries

Database: Add activity log

Database: Add ugc & prop content removal

Database: Add model update

Database: Add migration queries

Database: Add character and xml queries

Database: Add user queries

Untested, but compiling code

Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name

Database: constify function arguments

Database: Add pet queries

* Database: Move property model queries

Untested.  Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property

* Property: Move stale reference deletion

* Database: Move performance update query

* Database: Add bug report query

* Database: Add cheat detection query

* Database: Add mail send query

* Untested code

need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs

* Update CDComponentsRegistryTable.h

Database: Rename and add further comments

Datavbase: Add comments

Add some comments

Build: Fix PCH directories

Database: Fix time

thanks apple

Database: Fix compiler warnings

Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string

Update CDTable.h

Property: Update queries to use mapId

Database: Reorganize

Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure

Folders: Rename to GameDatabase

MySQL: Remove MySQL Specifier from table

Database: Move Tables to Interfaces

Database: Reorder functions in header

Database: Simplify property queries

Database: Remove unused queries

Remove extra query definitions as well

Database: Consolidate User getters

Database: Comment logs

Update MySQLDatabase.cpp

Database: Use generic code

Playkey: Fix bad optional access

Database: Move stuff around

WorldServer: Update queries

Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads

Database: Add auth queries

I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game

Database: Add donation query

Database: add objectId queries

Database: Add master queries

Database: Fix mis-named function

Database: Add slash command queries

Mail: Fix itemId type

CharFilter: Use new query

ObjectID: Remove duplicate code

SlashCommand: Update query with function

Database: Add mail queries

Ugc: Fix issues with saving models

Resolve large scope blocks as well

* Database: Add debug try catch rethrow macro

* General fixes

* fix play key not working

* Further fixes

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-17 18:47:18 -06:00
David Markowitz
59303a232e Slash commands: Update compares (#1270)
use case insensitive compare
use character name for kill instead of account name

Use correct Id for muting when a player is found
2023-11-15 19:29:00 -06:00
jadebenn
411dce7457 Adding damage cooldown/"invincibility frames" as in Live (#1276)
* Added cooldown handling

* Made most of the logs hidden outside of debug mode

* removed weird submodule

* kill this phantom submodule

* updated to reflect reviewed feedback

* Added IsCooldownImmune() method to DestroyableComponent

* friggin typo

* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests

* add trailing linebreak

* another typo :(

* flipped cooldown test order (not leaving immune)

* Clean up comment and add DestroyableComponent test
2023-11-12 05:53:03 -06:00
David Markowitz
5942182486 feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
c6087ce77a perf: Loot memory savings (#1165)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Huge loot namespace rework

- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board

* cache rebuild matrix

* Database: move reading to own function

Also change name of cache to PascalCase

* Database: Move common function rading
2023-10-09 15:33:22 -05:00
Aaron Kimbrell
d8ac148cee refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging

* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit

* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live

* remove debuging longs and remove oopsie

* address feedback

* make log more useful

* make filter more flat

* Add some more checks to filter targets
add pvp checks to isenemy

* fix typing

* Add filter target to TacArc and update filter target

* fix double declaration

* Some debugging logs

* Update TacArc reading

* make log clearer

* logs

* Update TacArcBehavior.cpp

* banana

* fix max targets

* remove extreanous parenthesesuuesdsds

* make behavior slot use a real type

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-09 15:18:51 -05:00
Aaron Kimbrell
08020cd86d chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
TAHuntling
11b0097488 freemoney type update (#1146)
Changed freemoney command to parse 64 bit integers as opposed to 32 bit
2023-07-19 09:07:41 -07:00
David Markowitz
3e3148e910 Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace

* Destroy logger last
2023-07-17 17:55:33 -05:00