mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 01:34:07 +00:00
feat: add despawn command (#1847)
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@@ -1461,4 +1461,12 @@ void SlashCommandHandler::Startup() {
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.handle = DEVGMCommands::Barfight,
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.requiredLevel = eGameMasterLevel::DEVELOPER
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});
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RegisterCommand({
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.help = "Despawns an object by id",
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.info = "Despawns an object by id",
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.aliases = {"despawn"},
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.handle = DEVGMCommands::Despawn,
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.requiredLevel = eGameMasterLevel::DEVELOPER
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});
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}
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@@ -762,6 +762,7 @@ namespace DEVGMCommands {
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info.spawner = nullptr;
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info.spawnerID = entity->GetObjectID();
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info.spawnerNodeID = 0;
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info.settings = { new LDFData<bool>(u"SpawnedFromSlashCommand", true) };
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Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
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@@ -803,6 +804,7 @@ namespace DEVGMCommands {
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info.spawner = nullptr;
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info.spawnerID = entity->GetObjectID();
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info.spawnerNodeID = 0;
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info.settings = { new LDFData<bool>(u"SpawnedFromSlashCommand", true) };
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auto playerPosition = entity->GetPosition();
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while (numberToSpawn > 0) {
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@@ -1637,4 +1639,27 @@ namespace DEVGMCommands {
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const auto msg = u"Pvp has been turned on for all players by " + GeneralUtils::ASCIIToUTF16(characterComponent->GetName());
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, msg, true);
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}
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void Despawn(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.empty()) return;
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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const auto objId = GeneralUtils::TryParse<LWOOBJID>(splitArgs[0]);
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if (!objId) return;
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auto* const target = Game::entityManager->GetEntity(*objId);
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if (!target) {
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ChatPackets::SendSystemMessage(sysAddr, u"Entity not found: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
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return;
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}
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if (!target->GetVar<bool>(u"SpawnedFromSlashCommand")) {
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ChatPackets::SendSystemMessage(sysAddr, u"You cannot despawn this entity as it was not despawned from a slash command.");
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return;
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}
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target->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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LOG("Despawned entity (%llu)", target->GetObjectID());
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ChatPackets::SendSystemMessage(sysAddr, u"Despawned entity: " + GeneralUtils::to_u16string(target->GetObjectID()));
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}
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};
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@@ -75,6 +75,7 @@ namespace DEVGMCommands {
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void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Barfight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Despawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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#endif //!DEVGMCOMMANDS_H
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@@ -115,6 +115,7 @@ These commands are primarily for development and testing. The usage of many of t
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|getfactions|`/getfactions`|Shows the player's factions|8|
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|setrewardcode|`/setrewardcode <code>`|Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table `RewardCodes`|8|
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|barfight|`/barfight start`|Starts a barfight (turns everyones pvp on)|8|
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|despawn|`/despawn <objectID>`|Despawns the entity objectID IF it was spawned in through a slash command.|8|
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|crash|`/crash`|Crashes the server.|9|
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|rollloot|`/rollloot <loot matrix index> <item id> <amount>`|Given a `loot matrix index`, look for `item id` in that matrix `amount` times and print to the chat box statistics of rolling that loot matrix.|9|
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|castskill|`/castskill <skill id>`|Casts the skill as the player|9|
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